Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Teancum

Latest Posts

Page: 5 of 6
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 Teancum
12-26-2003, 9:28 AM
#11
I have the source now, but why do all of the files have a ",v" after the extension? I tried merely removing the ,v but then Windows says it's an invalid file....  [Read More]
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 Teancum
12-25-2003, 8:06 PM
#7
Originally posted by Darth Sun Also, when downloading the source code, it refused my username (even though I joined the OJP repository) so I was "forced" to download the source code using the ojp/ojp read-only account you created. Me too...  [Read More]
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 Teancum
12-25-2003, 6:54 AM
#5
It was 'openjedisource'. Question, though: How do I actually get the source? I went to get the MP icon, and it just took me to some directory. I couldn't find where to d/l it....  [Read More]
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 Teancum
12-24-2003, 9:46 AM
#3
I signed up and tried to join the project, but I kept getting errors that would not let me join. Has the account/pass changed?...  [Read More]
Posted in: Skins WIP: lots to talk about
 Teancum
12-31-2003, 2:36 PM
#5
Wow, that was way too much to read. lol First off, how does cool mods relate to OJP? It sounds pretty cool, but if it's not actually part of OJP, then I'd prefer to still submit mine to OJP and wait until it's added to the skins pack. I'm not trying...  [Read More]
Posted in: Skins WIP: lots to talk about
 Teancum
12-31-2003, 6:46 AM
#3
Update: Racto is now done Brown Cultist will have custom CTF torsos (having trouble matching red/blue color exactly). Done, but won't show up in game for some reason Keshire - checking out Bush man right now -- Probaby won't use it, except for the...  [Read More]
Posted in: Skins WIP: lots to talk about
 Teancum
12-31-2003, 5:01 AM
#1
First off, regarding the current available species: Hoth Clothes: -Trying to figure out how to move the OJP hoth clothes to the end of character selection. May just be the separate pk3s, or I may have to re-reference all icons in the shader to get a...  [Read More]
Posted in: "Hybrid" models
 Teancum
12-29-2003, 7:10 AM
#1
I was just curious on what program I can use to load up player GLM's and copy/paste stuff. For instance, I'd like to paste Trandoshan hands/head/legs onto the jed_hm body. I'm assuming this can be done with Milkshape or GMax. I know that they have to...  [Read More]
Posted in: New vehicle implementation
 Teancum
12-31-2003, 4:07 AM
#6
Well, I know Moonsoontide wanted to make a new class for his ROTJ speeder bike, it just needed the ability to have new anims I think...  [Read More]
Posted in: Wheeled vehicles
 Teancum
12-23-2003, 9:13 PM
#1
I was just curious if wheeled vehicles were possible in JA. I know it would take some math to get the wheels to move according to speed, but I thought, if wheeled vehicles were possible, then we could have a "rally" mod. *I have no real in...  [Read More]
Posted in: Help w/alpha channels & shaders
 Teancum
12-23-2003, 6:37 PM
#3
I found the problem. It wasn't me at all. It's just that the parts of the Twi'lek skin tone that can be changed are in the model, not the .skin, texture or shader. I made some changes to the texture, and it worked. However, now my new icons look funn...  [Read More]
Posted in: Help w/alpha channels & shaders
 Teancum
12-22-2003, 9:03 AM
#1
I've been busy modifying the Alora2 skin to work with the default Twilek model, and I'm having trouble with shaders and my alpha channel. I created an alpha channel, but I didn't paint over the 'skin' portion of the model on the RGB. Well, I editid a...  [Read More]
Posted in: Ibsp?
 Teancum
12-20-2003, 10:05 AM
#8
Doom Comm converted perfectly w/o fs_basepath for me....  [Read More]
Posted in: Enchanced idea -- the hidden weapons/other stuff
 Teancum
12-21-2003, 8:36 AM
#11
Ya I guess I should've specified that the skins I have will be for the skins pack. The other thing that I thought I might do to contribute is make the 'hidden' skins (cept maybe the Jawa) available in MP, with icons and maybe CTF support....  [Read More]
Posted in: RGB Saber Colors
 Teancum
12-29-2003, 5:15 AM
#36
I have only one comment concerning this. Don't allow the RGB mode to change the saber core. To me it just ruins the whole Star Wars feel when people have a black (usually the color picked) core. I lied. I have two comments. Make the saber menu like...  [Read More]
Posted in: What's New?
 Teancum
12-25-2003, 7:28 AM
#28
I have almost completed team support for Lannik Racto, icons and all. Also working on hidden skins such as Prisoner/Elder & /Merchant, Jedi/J2, Reborn/Boss, and the brown Cultist all w/CTF support. Let me throw an idea out: I am a very organize...  [Read More]
Only problem with that is I'm using Photoshop 5.5. However, I did find a workaround. Paint opens just showing the RGB of a png, so if I need to edit one, I can open it in paint and in Photoshop at the same time, then paste over the old Photoshop RGB,...  [Read More]
I figured out the problem with the alpha channel thing -- well, sort of. What happens is the alpha applies itself automatically to the RGB channel, so where skin should be, I see white. I don't know how to remove that, though. I learned this by openi...  [Read More]
That's the thing, RA. I don't see the green stuff. For RGB I see clothes and white where the skin should be, then the alpha is normal. Do you think I need a new plugin?...  [Read More]
I'm sorry, I know that much, I didn't explain myself clearly. Take for instance the Twilek tentacles. Any PNG's only have Jewelry on the RGB, and then the alpha determines skin color, so it's painted opposite the jewelry in the RGB. My question is, w...  [Read More]
Okay, then that leads me to another question. If it's one layer, then how in the world do they mix it with the other half? I.E.> The Twi'lek head icons. 1 layer, face shows in RGB, but in the alpha, it's just black and white --- you don't see any...  [Read More]
Hate to resurrect this, but I thought it smarter than starting a new topic, since these questions really belong here. I am using Photoshop 5.5, and I am trying to tweak a Twilek skin. I open up a PNG, and all I see is 1 layer, and RGB, Red, Green, Bl...  [Read More]
Posted in: Eeth Koth Model
 Teancum
12-21-2003, 8:59 AM
#38
Ok, I promise I'll let this go once I figure everything out :p. The Eeth Koth model is off limits for modding, obviously, but Aaron talked about a generic JA Zabrak. If that is relased, will that be off limits to skinners/modders as well? Secondly...  [Read More]
Posted in: Eeth Koth Model
 Teancum
12-20-2003, 2:03 PM
#36
Originally posted by DarkLord60 And there is to be no modding of these models they are AOTCTC exclusive sorry. Well, I guess that shoots having a selectable Zabrak race then, or at least for my part. Would you be willing to have a 'contributor' fo...  [Read More]
Posted in: Tutorial :- Adding New Lightsaber Hilts.
 Teancum
12-31-2003, 6:59 AM
#12
I've noticed that in most hilt packs there's a nice little space between the saber and the blade. Are there any packs that don't have this problem? I'm assuming it's just that the models need to be moved up more, or the tag for the saber moved in mor...  [Read More]
Page: 5 of 6