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Teancum

Latest Posts

Page: 2 of 6
Posted in: Basic Brainstorming: Bot AI
 Teancum
03-10-2004, 8:44 PM
#6
This makes me think that we should just code in UT-style bot commands. That's basically what everyone's saying. They respond to voice chat, and know objectives. So if anyone needs to look at a base, UT (original) is it. The only reason I say the orig...  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 Teancum
03-07-2004, 9:32 PM
#69
Originally posted by razorace Yeah, I think that has to do with Teancum's menu enhancements. I've already asked him to look into it. Ya, it should only do that in MP. But, it shouldn't matter in MP, because you're already in a mod :p . I will look...  [Read More]
Posted in: Npc spawn and stuff and admin commands
 Teancum
02-19-2004, 8:35 AM
#6
Originally posted by razorace And why would this ability need to be assigned to admins only? The only reason I can see is a direct line to admin abuse. Or, maybe the admins want to be able to go nuts doing whatever they want, (without harming othe...  [Read More]
Posted in: Npc spawn and stuff and admin commands
 Teancum
02-18-2004, 6:09 PM
#3
Originally posted by Destroyder121 I think OJP needs a txt or cfg file where ya put admins name, and his passwod, then he/she types AdminLogIN <password> in console. Then also make /npc command accesible regardless if cheats arent on for admin...  [Read More]
Posted in: New Gametype
 Teancum
02-03-2004, 10:46 PM
#5
I like this idea, but perhaps rather than totally dying, you can go into "Jedi ghost mode" and be see-thru, and only allowed to fight other see-thru people...that way you can practice swordplay....  [Read More]
Posted in: PNG help
 Teancum
02-01-2004, 6:50 AM
#2
You may need the 7.01 Photoshop plugin...  [Read More]
Posted in: Taking care of business.
 Teancum
01-30-2004, 5:52 PM
#10
Wow, you guys know the Book of Mormon characters...that's cool. Anyone else out there Mormon? I talked to Razorace last night. We forgot a SP hilt...Kyle's!...  [Read More]
Posted in: Taking care of business.
 Teancum
01-27-2004, 5:20 AM
#4
Perhaps I should take a second to explain the name. It's an ancient indian name from "The Book Of Mormon". I liked the name, and I don't see the, shall we say "gross phrasology" in it....  [Read More]
Posted in: Basic & Enhanced Submission: Advanced Menus
 Teancum
02-04-2004, 7:38 PM
#12
Hmm... I'll have to look into that. Mods won't really be an issue right now, since it's in OJP...and that's already a mod, but I'll look into it nonetheless since it's a bug....  [Read More]
Posted in: Basic & Enhanced Submission: Advanced Menus
 Teancum
01-29-2004, 7:13 PM
#10
AIM: stmelton MSN: tazztazz@hotmail.com (Steve)...  [Read More]
Posted in: Basic & Enhanced Submission: Advanced Menus
 Teancum
01-29-2004, 3:52 PM
#7
I tried the command line uploading deal, it says I'm missing cygwin1.dll. I'll need some tutorials on this....  [Read More]
Posted in: Basic & Enhanced Submission: Advanced Menus
 Teancum
01-26-2004, 1:14 AM
#6
Hmmm, thought I added the crosshairs in MP. I'll check it out and make sure that's in there. *edit* It is in there. Notice under Draw Crosshair it says "One" instead of "On". It counts 1-8 just like in SP. Crosshair size is there...  [Read More]
Posted in: Basic & Enhanced Submission: Advanced Menus
 Teancum
01-22-2004, 8:35 PM
#1
Since I don't have read/write access to freepository, and I'm going to add these to pcgamemods and jk2files, I just uploaded a zip to another forum I use that allows attachments. So, here you go: http://forum.racesimcentral.com/showthread.php?p=1503...  [Read More]
Posted in: Battle Of Endor Siege WIP
 Teancum
01-22-2004, 7:45 AM
#4
First off, My vote goes for finishing the map. Battlefront is a different animal. As far as constructive criticism goes, darken the fog. It looks like a forest in heaven. Secondly, I'm with GothiX on the tree texs. Find some better ones. The map doe...  [Read More]
Posted in: Interesting discovery
 Teancum
01-22-2004, 12:56 AM
#5
I'm not sure, but I will tell you that MAX_PLAYERMODELS is defined in ui_local.h, so that might have a lot to do with it....  [Read More]
Posted in: Interesting discovery
 Teancum
01-21-2004, 4:11 PM
#3
Well, the FFA server I joined, |JW|, said 'pure', but I just noticed they were running a mod (checked directories). I'll have to do more tests....  [Read More]
Posted in: Interesting discovery
 Teancum
01-21-2004, 8:29 AM
#1
Probably pretty well known, but uix86.dll can be replaced in the /base folder w/o conflicting with online play. I placed my updated dll there and was able to play online....  [Read More]
Once you guys get this together, I'll hook you up with the menu updates. I've got the menu system down pretty well....  [Read More]
Posted in: JA Bug: Species Rotation *fixing, need help*
 Teancum
01-20-2004, 7:51 PM
#10
Well, in SP, you could only get all of the models by going backwards (right clicking) through the species. But this fixed both SP and MP....  [Read More]
Posted in: Skins WIP: lots to talk about
 Teancum
02-02-2004, 3:14 AM
#31
I'm only adding skins to the current models. I am no modeler, so I am not including any models I don't have access to. The only new model would be the Zabrak Male, but it needs lots of tweaking before a release....  [Read More]
Posted in: The Big, Bad Bunch of Bugs Thread
 Teancum
02-19-2004, 7:30 AM
#6
Yes, all of the 'advanced' tab was under the setup menu. Not sure what causes this, though. Someone should check the SP mod menu to see if it works....  [Read More]
Posted in: The Big, Bad Bunch of Bugs Thread
 Teancum
02-18-2004, 5:05 PM
#4
My mp setup.menu does not display 'mods' correctly. Only the first few letters. Then again, OJP is it's own mod, so this is not a problem. BTW, someone asked why I sold JA. I needed Money....  [Read More]
Posted in: What's New?
 Teancum
02-05-2004, 8:11 PM
#41
I didn't know where else to post this, but I'm taking a long hiatus from JA. I sold it yesterday. So the projects I've submitted are in their final form unless someone wants to update. I'm sure I'll be back....  [Read More]
Posted in: What's New?
 Teancum
01-30-2004, 8:31 AM
#36
Updated the tools section: Updated the standard MP icon, and added red/blue versions. Basic/Enhanced sections: New 'advanced' menus...  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 Teancum
01-22-2004, 6:30 AM
#664
Moonsoontide, head over to the Open Jedi Project forums here at lucasforums. They're working on new vehicle classes (such as a Droideka now) that require custom anims, etc. It may be what you need to get the speeder bike rider to line up with the han...  [Read More]
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