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master_thomas

Latest Posts

Page: 13 of 14
Posted in: The Attack on Yavin series(SP)
 master_thomas
03-22-2003, 3:21 PM
#3
As usual, post any comments according to the pictures here. Testers, use the beta testing thread in the beta testing forum. I'm much more proud of #2 than #1, but they're both good in my opinion....  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
03-22-2003, 2:46 PM
#2
Can't get the picture to load here. Try my site (http://www.thomasjk2.moonfruit.com) Check the screenshots, which will be updated over time. The ones at Yavin are number one, which is in beta(available for download there). The ones at Bespin are nu...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
03-22-2003, 2:33 PM
#1
I'm making a series of levels. I've talked about it alot and decided to make a showcase thread. To save space, I'm putting everything on one thread. Storyline: Several months after the battle between the republic with the jedi and the imperial rem...  [Read More]
Posted in: WIP Sith Lord (SP)
 master_thomas
03-22-2003, 1:11 AM
#11
Looks great! Never thought about sabering mon calamari. What's that in shot 6? The blue, smaller npc? Looks like a younger mon calamari. Also, is this going to be a series of levels or just one level? Nice concept, but I too would like to know wh...  [Read More]
Posted in: WIP: Project Minoan
 master_thomas
03-21-2003, 10:19 PM
#12
Originally posted by wedge2211 (Hey, I just have to make a comment on this after playing with patches quite a bit myself...the ship looks like it's this boat built by the people who made this, hehe. I thought that as soon as I saw the boat screens...  [Read More]
Posted in: MotF: Vastly Improved Saber Collision Demo!
 master_thomas
03-18-2003, 9:20 PM
#10
Oh. I as led to believe that it was unstoppable, except for other sabers and materials like cortosis. I learned something today. Anyway, nice job razorace. The only thing about the demos is that it is hard to tell how well the system works so far f...  [Read More]
What do you mean? Do you want ending credits, the final JK2 symbol video, or to just be taken back to the menu? The credits automatically start the video and the video takes you back to the menu. Kengo's tutorial covers the credits, but I don't kno...  [Read More]
In MP, you use multiple info_player_deathmatch entities. I don't think you can control the order in which they can be used by players. In SP, use a target_levelchange activated by a trigger_once at the end of the level. I think, use the mapname key(...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 master_thomas
03-21-2003, 9:54 PM
#72
Originally postes by RenegadeOfPhunk And if you think about it, unless you got through the game without dying once (which I doubt!), you actually did die PLENTY of times in the SP game. THe only reason you managed you get to the end is bacause you c...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 master_thomas
03-20-2003, 9:15 PM
#61
Back to soldiers, I already mentioned their power, but two soldiers(6-8 including reinforcements, but they come linearly and therefore are easier), especially stormies should not be able to kill a jedi or a mandolorian who is sniping (mandolorians or...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 master_thomas
03-19-2003, 10:37 PM
#51
I was the one who mentioned a crash when changing classes. It always happen when I switch between mandolorian and jedi (both ways). It happens when playing and spectating. Speaking of which, sometimes I die as soon as I start, which probably has to...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 master_thomas
03-17-2003, 2:08 PM
#26
Three new things: 1. What does "dodgy trace..." mean? It comes up on the top left of my screen every once in a while while playing "Movie Battles". 2.I get the error "ERROR: event_param above MAX STATS" in the top lef...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 master_thomas
03-16-2003, 4:34 PM
#18
I just played it and love it. Now for test feedback: Several suggestions for the final version: Faster force regeneration(the force is now unrealistically slow and bad for large fights) Rechargeable jetpack fuel: I felt that it wasn't much good...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 master_thomas
03-16-2003, 10:50 AM
#15
I got it to work:). I didn't do anything, but now it works. Very nice job, but it causes my game to crash sometimes....  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 master_thomas
03-16-2003, 10:38 AM
#14
Originally posted by RenegadeOfPhunk * Did you just say that you re-named the GameData directory?! If so, don't! Put it back how it was! No. I never changed the name of any existing directories. I put the pk3 in the movie battles directory....  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 master_thomas
03-16-2003, 1:08 AM
#6
I copied the folder from my unzip folder into gamedata and renamed to Movie Battles. I tried to run, but nothing happened so I looked inside. There were the folders and no pk3 so I put them into a pk3 in the Movie Battles folder. The theme music play...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 master_thomas
03-16-2003, 12:37 AM
#3
I downloaded it off the link and can't get it to work:(. I tried putting the folders in the Movie Battles folder, but it didn't show up in the mods selection screen so I put them in a pk3 inside the folder and I get the music, but when it starts, I...  [Read More]
Posted in: AttackonYavin:Part1
 master_thomas
03-22-2003, 1:32 PM
#4
Now I have a site. http://thomasjk2.moonfruit.com. It's in the links section under"available for beta test". Please post feedback here. The beta tester's message board is mainly for people who aren't members of LucasForums, but you can use...  [Read More]
Posted in: AttackonYavin:Part1
 master_thomas
03-15-2003, 8:43 PM
#3
Where can I upload it? I don't have a site. Any recommendations for a host?...  [Read More]
Posted in: AttackonYavin:Part1
 master_thomas
03-13-2003, 8:38 PM
#1
I need a tester for my map(what else is the beta testing forum for): The Attack On Yavin:Part1. This is my first finished, successful map and I've been waiting a month for my other testers. This is basically the Massassi Temple/Rebel Base/Jedi Acad...  [Read More]
Posted in: Let's see if I can pull this off...
 master_thomas
03-21-2003, 10:53 PM
#44
Actually, the whole thing in my opinion gives a feeling of starcraft, which I have played recently, though I only have the original and brood war, the expansion. Tal Erulanei sounds like something from the Protoss' language, somewhat like "Adun...  [Read More]
Posted in: WIP: Simpson's Duel
 master_thomas
03-17-2003, 8:44 AM
#18
Originally posted by wudan Well, the shader file itself is just ASCII, I think you are referring to a ROQ file - I can make an animated shader, it would just have a max of 8 images, so it'd have to be something like a sequence you could fit in an an...  [Read More]
Posted in: Occupation: Ground Assault
 master_thomas
03-14-2003, 6:33 PM
#83
Originally posted by Kengo Sarcasm is a concept you need to get to grips with! I was being sarcastic too. That's why I said you were redeemed. I'm not stupid. You made a set of tutorials for fledgling mappers. I knew you weren't selfish. Besides, wh...  [Read More]
Posted in: Occupation: Ground Assault
 master_thomas
03-14-2003, 7:05 AM
#80
I just played th original Occupation. There is a problem similar to the skybox issue. The cutscene view of the town shows the plains of plain stone and an eternal drop into a skybox beyond the castle. Other than the graphic problems of being in a t...  [Read More]
Posted in: Occupation: Ground Assault
 master_thomas
03-13-2003, 11:18 PM
#79
Originally posted by SkiTzoGuy Looks like a great map i can't wait for it to come out! Originally posted by Kengo Anyway guys...I've decided to keep working on the map, after all, I don't have a MIDI song on my profile yet. Originally posted by...  [Read More]
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