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master_thomas

Latest Posts

Page: 12 of 14
Posted in: The Attack on Yavin series(SP)
 master_thomas
03-24-2003, 10:18 PM
#17
Just a comment on the pictures. The dots on the right wall are valves. I originally tries to make a round one, but I scaled it down until the curves were 4 sided(weird) and it looks great! I'll try to get a closeup. It could go well as a very very sm...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
03-24-2003, 8:19 PM
#16
Yeah, Kengo. That's one of the reasons I'm moving the breakable to the lift. I'm taking some enemies and moving them into the new rooms instead of making new ones. I'm also going to set some for different difficulties like some of the bacta and shiel...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
03-24-2003, 7:56 PM
#14
I agree with all of those, but there really wasn't any way to increase the size. I'll halfen the hp of the breakable and retexture it. Just thought, maybe make you open the hanger door, but I can't think of much else to do. As for cutscenes, maybe...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
03-23-2003, 10:40 PM
#12
http://www.massassi.net/ec/images/10423.jpg Put it on the editor's corner. Same storage room, but now a boiler room! Now is it a bunch of huge connected blocks? I got hooked on bending patches :rolleyes:. Any suggestions to improve this room? As st...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
03-23-2003, 9:08 PM
#11
Thanks Kengo. Yup, It's my first level, though I've actually been experimenting since September. That's why I'm being so ambitious. I just wish I could find the thread on dynamic light for gun shots so I can give that person credit like I did you and...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
03-23-2003, 2:36 PM
#9
New screenshots. The storage room is now kind of a cellar. There is a water heater and furnace, which has pipes with flames in the back....  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
03-23-2003, 10:33 AM
#8
I'm upgrading those screenshots as I complete stages of architecture. The extra enemies are to make up for the fact that I haven't strengthened them in the NPCS.cfg, like I did for number one. I'm also still building the basic architecture. I'm sta...  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
03-23-2003, 10:18 AM
#6
The floor is breakable in a small square to the right of the middle elevator when facing the wall. I think there is a slight crack in it. It takes a LOT of hits though. If there is no visible change, I'll change the texture slightly....  [Read More]
Posted in: The Attack on Yavin series(SP)
 master_thomas
03-22-2003, 10:22 PM
#4
Since no one's posting yet, I'll go into extra features that will be implemented for the whole series. I made the bryar shots green and made the muzzle flash white. I don't remember any orange shots in any of the movie. Other than red, green was mos...  [Read More]
Posted in: WIP Sith Lord (SP)
 master_thomas
03-23-2003, 10:48 PM
#24
http://bellsouthpwp.net/f/r/frendonb/SithLord/10.jpg Is that blood?...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 master_thomas
03-25-2003, 9:18 PM
#113
Only the most skilled players will adopt this fully and be comfortable with the saber But what about new players? The less skilled may get frustrated with the system and stop playing and never become skilled in this system. The delay was really t...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 master_thomas
03-25-2003, 7:54 PM
#110
the left to block, he turns his saber up, spins it, and brings it down in a vertically descending strike, I match this with my own saber falling down to block. He delays on the parrie which gives me an oppurtunity to move to the offensive. I bring my...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 master_thomas
03-23-2003, 2:42 PM
#91
Just a comment, Smood. I think the "orange balls" are called blood sparks. Talking about the small orange balls that come out of you when you get hit by a saber sounds weird. Can you separate the wall impact and saber-blaster effect in any...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 master_thomas
03-22-2003, 9:03 PM
#86
As I played on Jman's server as a mandolorian, the jetpack is necessary. Besides, the jedi can deflect everything and is also the only one who can deflect anything at all. Mandolorians need the jetpack for use throughout the map for dodging. How...  [Read More]
Posted in: Hogwarts Open Beta Released!
 master_thomas
03-22-2003, 10:06 PM
#24
Weird. I just checked every torch multiple times and nothing happened. I know I took damage. Oh well. One less error. Maybe I missed being shot (1 damage? That doesn't make much sense) because of first person view(I was also testing the bot routes so...  [Read More]
Posted in: Hogwarts Open Beta Released!
 master_thomas
03-22-2003, 9:54 PM
#23
Okay, I have two screenshots on my new site (http://www.thomasjk2.moonfruit.com) under the pics page. The arches on the wall with the house emblems has the same problem. No comment on the site, please, because I just started it this morning. I'll fin...  [Read More]
Posted in: Hogwarts Open Beta Released!
 master_thomas
03-22-2003, 9:14 PM
#20
Finding that was a mistake. I only search for those by pressing the use key next to paintings and suspicious areas. Noclip is a developer's/tester's tool for finding leaks, intersections, and uncaulked brushes. About the torches causing damage, I s...  [Read More]
Posted in: Hogwarts Open Beta Released!
 master_thomas
03-22-2003, 6:01 PM
#18
Wonderful, lighting, texturing, and architecture, but how did you get the rings of light? Good thinking with the secret room behind the grey painting. I didn't notice that until I was searching the level for z-fighting and leaks. Are you going to m...  [Read More]
Posted in: Let's see if I can pull this off...
 master_thomas
03-23-2003, 1:46 AM
#51
[glorious praise] Your the man, Wedge! [/glorius praise] Likewise. Mastery of the patch. :thumbs1: (various forms of praise) About starcraft:ghost, you could still learn about the Zerg and Protoss from that. Even though it's a console game. S...  [Read More]
Posted in: Let's see if I can pull this off...
 master_thomas
03-22-2003, 6:37 PM
#48
The Zerg theme (though MUCH more attractive) comes from that the whole thing looks biological with mushroom looking things inside. The tubes look like Nydus Canals. Maybe something kind of like the Xel'Naga. There is a final bonus level where Duran i...  [Read More]
Posted in: Let's see if I can pull this off...
 master_thomas
03-22-2003, 6:29 PM
#47
Here is the list "Starcraft Retail(1.00 - 1.03) Starcraft Enhanced(1.04) Starcraft Brood War" It's the list of versions that a map can be played on. The fps Starcraft is something I read in a news article a while ago on a site I can't rem...  [Read More]
Posted in: Let's see if I can pull this off...
 master_thomas
03-22-2003, 6:21 PM
#46
I think I've heard of some other Starcraft games. I am almost certain a new one is in the making. Not using the same engine though. I think it's an fps. You play as a ghost(the soldier with psychic abilities, not the ethereal being). In the campaign...  [Read More]
Posted in: Occupation: Ground Assault
 master_thomas
03-22-2003, 3:40 PM
#94
Originally posted by Kengo About the non-linear thing: I really, really didn't copy it from AKPiggot, I did think of doing it before he posted about it, really I did, the script was already in a draft stage! His thinking it was a good idea did streng...  [Read More]
Posted in: Episode 1 mod
 master_thomas
03-23-2003, 1:36 AM
#14
The problem with Sebulba as Galak that in my opinion is that Sebulba was not a main antagonist. Just a cheating racer that was againt Anakin. More of an obstacle. Not an enemy. Galak is the Admiral of the imperial remnant. A big enemy of the New Repu...  [Read More]
Posted in: Episode 1 mod
 master_thomas
03-22-2003, 10:57 PM
#11
I don't think Yoda should replace the jedi. Mainly because you'll probably end up with more than one Yoda in a room at one time. I think Morgan should be Yoda. I don't know what to do with the Jedi though....  [Read More]
Page: 12 of 14