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Druid Bremen

Latest Posts

Page: 3 of 13
Posted in: Wall Texture
 Druid Bremen
08-13-2004, 4:58 AM
#2
Forget it. I asked on other forums and they were more helpful....  [Read More]
Posted in: Wall Texture
 Druid Bremen
08-11-2004, 3:17 AM
#1
Okay so, I need help for this. I've been asking so many people and they don't seem to want to help. So I'm posting it here. Here's what I need: A texture of the stone walls of Minas Tirith - tileable. It's for a Minas Tirith duel map I'm making, and...  [Read More]
Posted in: I want to get started mapping/modding/etc.
 Druid Bremen
08-11-2004, 8:44 PM
#31
Originally posted by lauser I don't doubt you Merc...in fact I agree. It's just sad that RAVEN puts a price tag on a levels asthetics. They have the talent and resources to do a much better job. I think it boils down to $$. Of course it does. Why...  [Read More]
Posted in: I want to get started mapping/modding/etc.
 Druid Bremen
08-11-2004, 2:35 AM
#22
Lol I suppose I'm one of those "Hey look its Star Wars! It's got a lightsaber and blasters and...." people, though not entirely. I like the game partially because its a shooter, and the rest because its Star Wars. Which is why I started lea...  [Read More]
Posted in: I want to get started mapping/modding/etc.
 Druid Bremen
08-10-2004, 2:16 AM
#6
I map for the fun of it. If you really want to learn, look for RichDiesal's tutorials (too lazy to post a link)....  [Read More]
Posted in: Islamic Dilemma
 Druid Bremen
07-20-2004, 10:03 AM
#8
In my opinion, what someone's religion/skin colour is does not matter. But, what he does matters. Just because a Muslim perpetrated the 9/11 attacks, does not mean that every Muslim is going to bomb anybody. Sure, some might join Al Qaeda and bomb pe...  [Read More]
Posted in: /Kill
 Druid Bremen
07-04-2004, 1:11 AM
#8
Impossible....  [Read More]
Posted in: "fog"
 Druid Bremen
06-23-2004, 1:03 AM
#7
Ok, I found the thread (why didn't you give me a link Vogel? :p ) and I used tcmod scroll, and it works perfectly. Thanks :D...  [Read More]
Posted in: "fog"
 Druid Bremen
06-22-2004, 5:50 AM
#3
Actually its not really fog. I'm making it a picture of a fog. Let me rephrase. How do I make a picture play on a brush? Better, how do I make the picture SCROLL across the brush?...  [Read More]
Posted in: "fog"
 Druid Bremen
06-22-2004, 12:06 AM
#1
Hey guys, I need a shader which I don't know how to do. Its a fog, but actually not so in the shader. Because the fog I need is NOT transparent/translucent. It is completely opaque, and I need it to be moving. How do I do this?...  [Read More]
Posted in: What's the best way to create sand dunes?
 Druid Bremen
06-17-2004, 10:11 AM
#2
Patch meshes I think....  [Read More]
Posted in: _remap key
 Druid Bremen
06-15-2004, 11:52 PM
#7
I'm using gmax as I don't have a lot of money with me :) It does cover texture mapping but I don't understand a word of what they are saying; its like Greek to me. (actually, I understand the words, but not the sentences/phrases :P)...  [Read More]
Posted in: _remap key
 Druid Bremen
06-15-2004, 9:27 AM
#5
Err, and that would be how? Please enlighten me. :o...  [Read More]
Posted in: _remap key
 Druid Bremen
06-15-2004, 6:00 AM
#3
It has little or no difference. The model I am using was made by me, so there is no original texture. I'm new to modeling so I do not know how to apply the texture correctly, whether in Radiant or in the modeling program....  [Read More]
Posted in: _remap key
 Druid Bremen
06-15-2004, 2:27 AM
#1
Hey all, I've got another question. I've used the _remap key to change the texture on a model. The problem is, it looks all ugly. Some parts of the texture are stretched beyond recognition. If this were a patch mesh, I could Shift-S it, and click Nat...  [Read More]
Posted in: Lighting
 Druid Bremen
06-22-2004, 12:08 AM
#10
Originally posted by Druid Bremen I'm not very experienced at lights, so here goes: How do I make the lighting in my map look like its in a volcano? In other words, I'm making a volcano map, and I want the lighting to look realistic. Does anybody kn...  [Read More]
Posted in: Lighting
 Druid Bremen
06-21-2004, 5:51 AM
#8
Err, actually I wasn't meaning lava. I know how to use lava and all that. What I actually mean is the light entities. I'm not sure what shade of orange/red it should be, and I don't have the time to trial and error....  [Read More]
Posted in: Lighting
 Druid Bremen
06-15-2004, 2:24 AM
#3
... No, I've already done that. What I mean is the lighting, to give it atmosphere. Surely it won't look realistic if you simply place a few default lights around the map. It would simply be a bland container of lava, if you get my meaning. If anybod...  [Read More]
Posted in: Lighting
 Druid Bremen
06-15-2004, 12:36 AM
#1
I'm not very experienced at lights, so here goes: How do I make the lighting in my map look like its in a volcano? In other words, I'm making a volcano map, and I want the lighting to look realistic. Does anybody know..?...  [Read More]
Posted in: rag doll
 Druid Bremen
06-17-2004, 11:42 AM
#11
NEVER, ever, try this out in Siege....  [Read More]
Posted in: EFX files
 Druid Bremen
06-16-2004, 10:44 AM
#12
Erm, its a home-grown effect. It is simply an effect that spawns small particles. The length of the effect: it simply spawns a few particles AT THE SAME TIME, meaning literally less than a second. I'm not sure how to lengthen it though; I'm new to Ef...  [Read More]
Posted in: EFX files
 Druid Bremen
06-15-2004, 11:49 PM
#10
Umm.. If that is so, then why did was there a respite after some time of playing? I set delay to 0 in Radiant. Oh well.. I'll experiment and see what I can come up with. :/...  [Read More]
Posted in: EFX files
 Druid Bremen
06-15-2004, 9:55 AM
#8
I'll try but there seems to be something wrong in what you said: "its somelike how many times the effect is repeated in a second just experement so you get the right speed" Doesn't the effect already have a particular length? How can you sq...  [Read More]
Posted in: FPS
 Druid Bremen
06-15-2004, 9:51 AM
#13
No, I'll just tell them to throw away their copy of JA and buy a Monopoly game, or any game that takes up 1 percent of their crappy memory and only requires a video card twice as ancient as the one they have now to play perfectly....  [Read More]
Posted in: FPS
 Druid Bremen
06-15-2004, 6:55 AM
#11
Hehe thanks a lot. But I won't tell them to upgrade their PC's. ;)...  [Read More]
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