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LOL, that's a funny one. Don't get me wrong, he's a brilliant modeller - it just appears that he likes to make models, but not finish them.... [Read More]
Originally posted by Marker0077 Huh? You lost me here. I have no clue what you are referencing this comment to.Well Basic is client side only (last I heard) so there wouldn't be any server CVar settings for client only mods. Slow down and read care... [Read More]
The real problem here is server configurability. You can't pick any server and play the same game twice, which isn't a problem (for most) because most everyone plays the same server over and over again. Why should you have to worry about server sett... [Read More]
Second, the mapping forum is where you'd want to go. Somebody here *might* know how to answer, but you'll find more people who know map-scripting in the map department.... [Read More]
What happens if you comment out the "G_Damage( ent, other, other, NULL, NULL, 99999, 0, MOD_CRUSH );" I don't see why you can't change the entity flags, so that it's not an ET_MISSILE.... [Read More]
Originally posted by babywax Why not just make a menu where you can select which force powers to enable/disable? (if it's do-able) I thought that's what Razor was doing - ?... [Read More]
I thought "/cg_fpls 1" wasn't cheat protected. To make it toggle do "/bind o cg_fpls !" and now every time you press o it should go back and forth from first person to third (with lightsaber).... [Read More]
http://www.codeproject.com/tools/prjconverter.asp This is from another thread in this forum, it'll convert the .sln for you. Everybody else who has done this says that it'll work.... [Read More]
How in the hell did you get a .qvm? It's supposed to be loading .dlls. I'll be using Dev-Cpp, which uses the MingW compiler system. If it works I'll post a tutorial and source/project files at mt-wudan (http://www.mt-wudan.com/). You can't blame Ra... [Read More]
You might be the only one in that boat. However, it should be noted that the Win-compiled DLLs will run on a Linux Dedicated Server. I'm not compiling with MSVC, I'm attempting to compile with MingW, which is Minimalist Gnu for Windows, so I'm sort... [Read More]
I agree that we need to setup an internal bot objective - when he picks up a weapon we can tell the bot to do what comes next. However, if a bots objective is always the same, he is too predictable. Perhaps he needs to find the closest 'decent' weapo... [Read More]
The tutorials and links listed above should help out significantly - if you have specific questions, you could ask those, or if you just want to quiz some folks about C syntax, go to the jkacoding channel on IRC (listed in my sig).... [Read More]
Well, I was just going to scale movement speed and health for my mod. Health should be less, because it should take less to kill a smaller scaled player. Rather than mess around with too much math and whatnot, I was going to 'categorize' players bas... [Read More]