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Katarn07

Latest Posts

Page: 77 of 86
Posted in: mouse bots
 Katarn07
12-03-2002, 9:25 PM
#3
JO has no goodies inside droids. Maybe they'll change this, because all droids in DF and JK gave something. I think if it is possible, do it because remotes will be absolute hell to kill. Those babies are fast little son of Gundarks! *** Doh! Remot...  [Read More]
Posted in: Detail in Exterior Areas (for final release)
 Katarn07
12-03-2002, 6:36 PM
#1
Lots of people commented on the rock walls needing to be more realistic for the demo. Well, there are more exterior areas in this game, and most are bigger than what was seen in level one. For instance, levels 4, 5, 6, and 8 all take place outside (o...  [Read More]
Posted in: Just a question of the making of this mod...
 Katarn07
12-03-2002, 9:22 PM
#5
I found this by posting a thread on the Star Wars forums: DF levels for JO? I wanted the levels from DF for JO. Someone gave me the link and now I'm rollin'!...  [Read More]
Posted in: Just a question of the making of this mod...
 Katarn07
12-03-2002, 6:19 PM
#3
I mean the architecture in Radiant. No new textures applied. When a map says 10 or 25 perxent, I'd like to know what exactly that means... Music, sound, models, architecture (sectors as called in JED), scripting, etc, etc, etc... I got a bunch of p...  [Read More]
Posted in: Just a question of the making of this mod...
 Katarn07
12-02-2002, 8:48 PM
#1
Well, DF is my favorite in the series because of its variety of exotic locales and original (SWish) music. JO has too many of the same texture throughout the game, so thats why the first three are cool! But DF has different textures in every level pr...  [Read More]
Posted in: Just got done with...
 Katarn07
12-02-2002, 8:36 PM
#4
I don't recall that. I do remember hating Kyle's voice. JK and JO's are a lot better. Then there is that MotS actor... What's up with that? You'll know what I'm talking about for the DF Kyle when you see the second cutscene of the game. Hmm... This...  [Read More]
Posted in: Just got done with...
 Katarn07
12-02-2002, 5:33 PM
#2
Jar Jar voice???...  [Read More]
Posted in: Idea/Suggestion
 Katarn07
12-02-2002, 5:16 PM
#4
http://www.jk2files.com/file.info?ID=2344 There you go. Thats for MP and includes 2 bots (1 gunnery, 1 Jedi)...  [Read More]
Posted in: Idea/Suggestion
 Katarn07
12-01-2002, 7:28 PM
#2
There is already a better Kyle than the demo Kyle (sorry, Infinity Blade!). Its more detailed, but that's about all. Also, there won't be another "demo", but possibly a trailer (hopefully more!)....  [Read More]
Posted in: Fists
 Katarn07
12-02-2002, 8:40 PM
#6
Even with an assault cannon, it sure took a while to keep them at bay! There are about ten of them with HARD settings! That's why I'm smart. EASY, then MED, then HARD with cheats (god mode only)! :D...  [Read More]
Posted in: Fists
 Katarn07
12-01-2002, 2:37 PM
#2
Oh yeah, they do damage. It only takes about 20 punches to down a guy... :D The only usefulness they actually did serve in the game was to kill, well those Kell Dragons . Even if you ran out of ammo, its better to retrace your steps to the beginning...  [Read More]
Posted in: Code Cards
 Katarn07
12-01-2002, 2:34 PM
#3
OK, I was just wondering if that could be done without that SDK thing you guys are always talking about......  [Read More]
Posted in: Code Cards
 Katarn07
12-01-2002, 11:45 AM
#1
Well, most of us have played the demo and most of us realized that our Force icon had been replaced with the DS plans. Will you do that for code cards as well? Or will you attempt to stick those into the inventory so we can actually read them? I act...  [Read More]
Posted in: FEEDBACK: secbase - lack of detail etc.
 Katarn07
12-01-2002, 4:44 PM
#24
How about the ambient sounds of dripping in the cave. You don't need to see it... If the searchlight hits you, those red lights should go on and then a quiet alarm should sound briefly, but don't add more bad guys to kill you. It is afterall the firs...  [Read More]
Posted in: FEEDBACK: secbase - lack of detail etc.
 Katarn07
12-01-2002, 11:05 AM
#17
Well, yes, I forgot about the rocks outside. They are a bit sharp edged. Just round them off and round the cave up a bit too. That is all that needs to be done in my opinion. A few pipes in the ceiling couldn't hurt, and maybe even some pillars buil...  [Read More]
Posted in: Old School Scream!!!
 Katarn07
12-02-2002, 5:20 PM
#18
Ahh, yes, the Wilhelm. I read up on that in the last Insider. Its mainly in Raiders, by the way, only one guy does it in Crusade (One of Kezzim's men after being hit with a potato masher grenade)... I asked where I could find it in the Indy movies on...  [Read More]
Posted in: Weapon armaments
 Katarn07
12-01-2002, 4:35 PM
#47
It made sense when I wrote it. I forgot my point......  [Read More]
Posted in: Weapon armaments
 Katarn07
12-01-2002, 2:46 PM
#45
I got bored and after reading about something in level 11, I had to double check. That level rocks! Also, the boss at the end is pretty simple to defeat with an E-11 on easy! Jeez... HARD, that's a different story :D...  [Read More]
No clue what game that is, but it would surely give it a lot spookier of an enviroment......  [Read More]
For dead bodies in Talay, in addition to your new model, can't you throw in some dead rebels using your Crix and Jan skin? (Charred bodies can get repitious. There were a few DTs down there along with the normal assault forces...) Also, some limbs la...  [Read More]
Posted in: jan
 Katarn07
12-02-2002, 6:50 PM
#44
Heh, heh. How stupid of me. But allies are different in a way. They can be a pain. Make her follow you, not stand beside you. Same with the other rescue mission....  [Read More]
Posted in: jan
 Katarn07
12-02-2002, 6:09 PM
#42
If you get the Tavion mod, Jan wears nothing more than a strip across her chest, a thong, and boots. She is a stripper at some night club. Two are dancing in a glass cage, and a third one can be found in a Rebel officers room, lying on his bed... Ba...  [Read More]
Posted in: Moldy Crow
 Katarn07
12-01-2002, 1:23 PM
#49
I did replay the demo and yes I heard the engine. I like that continous engine sound. But the landing sound (from JK, its the same and better) should be included......  [Read More]
Posted in: Moldy Crow
 Katarn07
12-01-2002, 12:58 PM
#47
I know the scene you're talking about. But the landing gear, if you look closely, are very small, unlike the Claw's. I doubt you can actually walk under the ship, so it hovers instead. Also, the entrance I know of is on the top of the ship. Its a sma...  [Read More]
Posted in: Moldy Crow
 Katarn07
12-01-2002, 11:50 AM
#44
This model was very impressive. But I must ask, does it have engine noise? If it does, I could't hear it because of that noisey E-11 blasting away those troops. If not, I know JK has some, so I suggest adding it to the Crow....  [Read More]
Page: 77 of 86