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ondrahosek

Latest Activity

Posted in: Lightsabre Or Lightsaber?
 ondrahosek
12-06-2002, 2:39 PM
#46
Originally posted by Clem that just means lucas cant spell either LOL! You have topped that, Clem! (Fu*or! I keep typing DOuble CApitals!!!) Check out my new game thread Rate An Avatar!...  [Read More]
Posted in: Lightsabre Or Lightsaber?
 ondrahosek
12-06-2002, 1:07 PM
#42
Googlefight results (http://www.googlefight.com): Lightsaber: 150 000 results Lightsabre: 15 300 results Some 150 000 should learn how to spell that correctly... :(...  [Read More]
Posted in: Winamp Media File to MP3
 ondrahosek
11-10-2002, 4:05 AM
#8
WMV means Windows Media Video. Not that I know of any way how to convert it......  [Read More]
Posted in: Compiler problem
 ondrahosek
05-11-2004, 3:43 PM
#1
I just downloaded the C++ Toolkit from the MS website. When I try to compile it, it shows a lot of errors having to do with ID_INLINE, like: game\bg_public.h(1522) : error C2054: expected '(' to follow 'ID_INLINE' game\bg_public.h(1523) : error C2...  [Read More]
Posted in: Editing Force Powers
 ondrahosek
05-11-2004, 4:01 PM
#2
Checked through the code. For jump, I think what you need to modify is in bg_pmove.c. On line 155, a float array is created for each of the four force ranks (really four: 0, 1, 2 and 3). Currently this is set to: Force Level 0 = 32 Force Level 1 =...  [Read More]
Posted in: SSBMTC: Bob-Omb
 ondrahosek
05-08-2004, 2:39 PM
#1
I think you have already heard about the SSBMTC mod for JA. If not, you may want to check out the official forum (http://www.echonetwork.net/vb/forumdisplay.php?f=36). I have made a replacement for the thermal detonator for this mod - the Bob-Omb....  [Read More]
Jyde, if your first two posts are "Back on topic now: Harry Poter is fcking gay" and "Im a flamer!", you'll get owned in no time. I'd like to know how you got from "How dare they request to put down my file?!" to "...  [Read More]
Posted in: scale models
 ondrahosek
02-07-2004, 6:30 PM
#4
I'm not sure if this doesn't only work with 3ds max but... Try clicking on the Scale button on the toolbar, then right-clicking on it. This pops up a dialog (in 3ds max, at least) where you can state the scaling factors (eg. 200%). Did that work/he...  [Read More]
Posted in: Need converted file
 ondrahosek
01-22-2004, 4:51 PM
#1
Anybody ready to convert the models/players/_humanoid/root.xsi from the JA Modelling and Skinning SDK into a .3ds file? There is no .XSI import plugin for 3ds max 6 yet. Pls send to white.timberwolf[delete-this]@aon.at . Thanks....  [Read More]
Posted in: In a mass of tutorials...
 ondrahosek
01-22-2004, 4:29 PM
#2
Try gmax (http://www.discreet.com/products/gmax/). It might not have so many import/export plugins as MilkShape, but it is far more flexible....  [Read More]
Posted in: New Multiplayer Conversion (SSBM)
 ondrahosek
02-12-2004, 4:52 AM
#28
Official website: http://www.ssbm.echonetwork.net Send me a PM if I've forgotten something or made a mistake....  [Read More]
Posted in: Team FFA spawn points?
 ondrahosek
11-27-2003, 5:11 PM
#6
Sorry Kaan, these were replaced by info_player_start_blue and info_player_start_red. They should both work for TFFA. CTF has team_CTF_redplayer (or team_CTF_redspawn) and team_CTF_blueplayer (or team_CTF_bluespawn)...  [Read More]
Posted in: Team FFA spawn points?
 ondrahosek
11-27-2003, 5:50 AM
#4
I think it is the info_player_team_blue and info_player_team_red. Try that....  [Read More]
Posted in: Need a precise elevator tutorial
 ondrahosek
11-15-2003, 3:47 PM
#5
Whilst I want to release a map with my friend where you can play epic battles in space, capture flags and frags, and, as it should be, have fun! I hope Chang or Zer0 are going to check this thread - they are the ravens in a field of crows :)...  [Read More]
Posted in: Need a precise elevator tutorial
 ondrahosek
11-15-2003, 11:46 AM
#3
Yeah, the definition has changed......  [Read More]
Posted in: Need a precise elevator tutorial
 ondrahosek
11-15-2003, 5:03 AM
#1
I will need a very precise tutorial of making an elevator. I want the elevator to go up when I step on it, then make it go down, but come up and take me down again when I call it (either by a trigger_multiple or a trigger_multipe with player_use on/f...  [Read More]
Posted in: How do I make a stormtrooper NPC friendly?
 ondrahosek
11-13-2003, 2:33 PM
#4
Create a new text file, name it stormtrooper.npc and fill it with this: StormTrooper { playerModel stormtrooper weapon WP_BLASTER health 30 headPitchRangeDown 30 reactions 3 aim 1 move 3 aggression 3 evasion 1 intelligence 5 rank crewman playerTeam...  [Read More]
Posted in: Which BSP to use....
 ondrahosek
11-11-2003, 2:20 PM
#2
To get everything? That's gonna take loooooooong... Use this BSP command: "bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2 -bounce 8"...  [Read More]
Posted in: textures
 ondrahosek
11-11-2003, 2:34 PM
#10
Yeah, I'd like to also try to play a map with laaaarge textures... I hve a Radeon 9000 Pro....  [Read More]
Posted in: Vehicle spawning problems (surprise, surprise)
 ondrahosek
11-12-2003, 1:41 PM
#8
To get this script, you have to write it. To write it, just as Zer0 said, use BehavEd. To get BehavEd, download the JO Editing Tools (http://www.fileplanet.com/files/80000/87277.shtml)....  [Read More]
Posted in: dark forces
 ondrahosek
11-16-2003, 5:17 PM
#13
If you somehow manage to put up the DF map, I'd be happy to beta test it with JO or JA....  [Read More]
Posted in: HUGE MP Maps!!!
 ondrahosek
11-13-2003, 2:24 PM
#27
Originally posted by SD_Radical_Ed i already did the distancecull, a loong time ago, but with the _blocksize, do i just create a random brush in the exact center of my level and do that? _gridsize, what would be a good value for it, if my map is th...  [Read More]
Posted in: HUGE MP Maps!!!
 ondrahosek
11-13-2003, 4:46 AM
#22
Don't ask me, but the compilation of my big fat map got radically faster!!! You da man, Wade!...  [Read More]
Posted in: Release date
 ondrahosek
07-24-2003, 1:07 PM
#2
Not that I know of. I heard the mention of the word "September" in connection with JA, but that's all. BTW, it's JK: JA, not JO: JA....  [Read More]
Posted in: WIP: Cinematic for JKII
 ondrahosek
11-12-2003, 4:29 AM
#66
Can I be a voice in your movie? What part can I play? (I'm the guy from EB) EDIT: Testing your cinematic beta in JA now......  [Read More]