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Psyk0Sith

Latest Posts

Page: 8 of 19
Posted in: Model Ideas 4 others.
 Psyk0Sith
10-28-2003, 9:07 PM
#171
Im working on a predator model as a learning process...but there are currently no plans of rigging it for JO/JA. Maybe it'll never be completed so dont get too excited ;)....  [Read More]
Posted in: Make "stuff" invisible?
 Psyk0Sith
11-14-2003, 6:55 PM
#2
You can use alpha channels to remove parts of a model, using photoshop, you create a layer that is painted black on the area you want to remove. You save it to .TGA when you are done so the channel is still preserved. If you have the wookie player...  [Read More]
Posted in: Light emitting shader?
 Psyk0Sith
11-11-2003, 10:25 PM
#12
Originally posted by idontlikegeorge Oh, is it the dynamic light that kills framerate then? And, to be on topic, what is this for? A vehicle model? Character? Sounds cool though, to have a spotlight object on the model. Like a armored infantry sho...  [Read More]
Posted in: Light emitting shader?
 Psyk0Sith
11-09-2003, 5:16 PM
#3
Thanx for the info. Would it be possible to add this shader to a moving object, lets say a ship or a player model? I guess i should have mentioned that at first....  [Read More]
Posted in: Light emitting shader?
 Psyk0Sith
11-09-2003, 4:11 PM
#1
This may sound weird, but i'm trying to find a light emitting shader, not a glow, more of a spotlight effect. Any suggestions? I never mapped anything so im clueless when it comes to this stuff, tho ive looked at shaders and used some on player mod...  [Read More]
Posted in: All in one .jpg?
 Psyk0Sith
11-05-2003, 3:20 PM
#3
You should do a google search for uvw mapping tutorials. I briefly used the uvw editor in milkshape so i cant really help for that specific software. I only know about the uvw map and unwrap modifier in 3D max. Its quite simple in Max, you select...  [Read More]
Posted in: Funky Saber - only changed head
 Psyk0Sith
11-16-2003, 11:34 PM
#20
Well i cant really tell where or how to move it...i only know that its best to leave the skeleton and tags in their original positions. Its always a good idea to move/shape your mesh around the bones not the other way around....  [Read More]
Posted in: Funky Saber - only changed head
 Psyk0Sith
11-09-2003, 3:53 PM
#17
Now that's weird...if you are desperate, you can send me the glm so i can take a look at it for myself: psykopat@geocities.com I've seen a lot of crazy errors but that one is almost impossible. P.S.:That's a pretty cool model you've got there by th...  [Read More]
Posted in: Funky Saber - only changed head
 Psyk0Sith
11-08-2003, 9:47 PM
#13
Wait are you talking about a single player model???? If so, yep, you have to start a new game. If its fine in MP then everything should be cool....  [Read More]
Posted in: Funky Saber - only changed head
 Psyk0Sith
11-07-2003, 10:05 PM
#8
There you go: http://www3.sympatico.ca/psykopat/tools/autolink.zip...  [Read More]
Posted in: Funky Saber - only changed head
 Psyk0Sith
11-06-2003, 10:21 PM
#4
Hmm im not really sure what's the problem...i mean if you havent touched the tags everything should be ok. I have rigged the Jango Fett model for Neomarz and it had a lot of extra surfaces but didnt experience any problems. Tho i never made extra...  [Read More]
Posted in: Jedi Academy Skeleton....?
 Psyk0Sith
11-05-2003, 3:03 PM
#11
Glad i could help :) if you have anymore questions, dont hesitate to ask....  [Read More]
Posted in: Jedi Academy Skeleton....?
 Psyk0Sith
11-04-2003, 10:10 PM
#9
1.GLM import ---> Yes you get rid of the tags (personnaly, that's what i'd do!) 2.The bonecap file doesnt do anything as far as i know, just ignore it. 3.There is no way to quickly recompile a model if you dont have the ORIGINAL max file. 4.You...  [Read More]
Posted in: Jedi Academy Skeleton....?
 Psyk0Sith
11-04-2003, 2:05 AM
#6
I'll try my best to answer your questions... Corto's skeleton has the tags weighted to their corresponding bone, so no need to re-use other tags...you can also weight them yourself, but he did it to help you save some time. I always work with an a...  [Read More]
Posted in: Jedi Academy Skeleton....?
 Psyk0Sith
11-03-2003, 1:24 PM
#4
No problem... If you have two drives on your PC, you can setup both modviews...i use the old one on my c: and the other on the d: You can also change the .GLA whenever you want to load a JO model. Just rename the JA GLA and move the "JO"...  [Read More]
Posted in: Jedi Academy Skeleton....?
 Psyk0Sith
11-02-2003, 9:54 PM
#2
1.You do not need a new skeleton In case you absolutely need it, Corto has an updated skeleton @ http://www.cortocg.com/phpBB2/viewtopic.php?t=20 The skeleton wont show up as bone objects...but should work fine. The difference is that the new skelet...  [Read More]
Posted in: Modeling problems....or problems with Modview
 Psyk0Sith
11-01-2003, 10:16 PM
#3
Here's the best i can do for you: http://www3.sympatico.ca/psykopat/ Check the tuts section, all that stuff also applies to JA...only a few bones are not needed for the new GLA to compile the glm correctly....  [Read More]
Posted in: Need Tutorial on weighting meshes
 Psyk0Sith
11-01-2003, 10:20 PM
#2
you need weighting info?... http://www3.sympatico.ca/psykopat/ check the tuts section/skin modifier its basic but you should get the idea....  [Read More]
As far as i know G-max is like milkshape...no skin modifier, you need 3D max 4+ or (possibly) softimage for player models....  [Read More]
Posted in: Where is the kel dor Soldier??
 Psyk0Sith
10-25-2003, 5:23 PM
#16
Non-Helmet version is easy to make, turning surfaces off is a piece of cake. But i dont have my own Kel-Dor head model, i could leech raven's but i usually dont like to borrow their work (except for the hands). Youre right sXeption, the "ears...  [Read More]
Posted in: Where is the kel dor Soldier??
 Psyk0Sith
10-23-2003, 2:14 AM
#9
Thanx DarkLord, just take the time, i might have a few suggestions, i added some "chat" lines for the bot so maybe record a few of those?. hehe thanx marz :cool: Im not sure about extra gear anymore, maybe add a few variants?....  [Read More]
Posted in: Where is the kel dor Soldier??
 Psyk0Sith
10-22-2003, 11:26 PM
#4
I completed the model a long time ago...we dont have any custom sounds done yet....  [Read More]
Posted in: Character moding Help
 Psyk0Sith
11-02-2003, 9:43 PM
#7
Originally posted by Callum are you aware of any step by step tutorials out there that may be of assistance with this psyk0? cheers in advance mate :D Sure, i wrote a few as an addition to Spacemonkey's tutorial. They cover: -The setup -Workflow...  [Read More]
Posted in: Character moding Help
 Psyk0Sith
10-20-2003, 2:10 AM
#5
You cannot modify a glm with milkshape and expect it to work by simply exporting it back. You need 3D studio max to re-weight all the stuff to the skeleton....  [Read More]
Posted in: Help with my Sephiroth Model
 Psyk0Sith
11-01-2003, 3:40 PM
#26
eh you might want to check out my webpage, i have some helpful tutorials on how to do that stuff: http://www3.sympatico.ca/psykopat/ Hope this helps...  [Read More]
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