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Psyk0Sith

Latest Posts

Page: 9 of 19
Posted in: WIP: Saesee Tiin
 Psyk0Sith
07-29-2003, 1:33 AM
#171
Wow didnt notice this thread 'til now...the robe is based off my personal interpretation of what a robe looks like in low poly . I do check a lot of screen captures ;)....  [Read More]
Posted in: Model Ideas 4 others.
 Psyk0Sith
08-07-2003, 9:58 PM
#152
hehe cool, man that brings back memories!...  [Read More]
Posted in: Model Ideas 4 others.
 Psyk0Sith
07-30-2003, 1:19 AM
#143
Cool, thanx man! Nothing new for me yet....  [Read More]
Posted in: Robed/Jedi Clothes models.
 Psyk0Sith
10-10-2003, 8:34 PM
#3
I plan on making a Nikto at some point. The Klatooinian is a great species too...very interesting....  [Read More]
Posted in: Vader?
 Psyk0Sith
10-09-2003, 10:20 PM
#2
Hmm you didnt search that much did you ;) Try this: http://www.jk2files.com/sort.files?game=JK2&cat=684&ref=679...  [Read More]
Posted in: New Modview
 Psyk0Sith
10-08-2003, 10:47 PM
#2
here's the new modview, its about 460k http://www3.sympatico.ca/psykopat/tools/ModView.zip Just tell me when you have it so i can remove it....  [Read More]
Posted in: Jason Skin
 Psyk0Sith
10-09-2003, 10:16 PM
#8
Well i made one...its not in-game tho and i wouldnt want jason to have a glowing machete....  [Read More]
Posted in: Jason Skin
 Psyk0Sith
10-08-2003, 10:43 PM
#6
Sure thing, after all, seems like you'd be the only one interested...well besides me ;)...  [Read More]
Posted in: Jason Skin
 Psyk0Sith
10-07-2003, 11:07 PM
#4
I suck at painting textures...i prefer 3D modeling ;). anyway here's a render i made a while back: http://www3.sympatico.ca/psykopat/pics/jason_v.jpg Like i said i didnt have any plans putting it in-game. I dont have enough free time to work on all...  [Read More]
Posted in: Jason Skin
 Psyk0Sith
10-07-2003, 1:59 AM
#2
You'd be better off with a Jason model...i dont think any characters wear hockey masks in JA (hmm maybe kel-dor? ;P) Ive been making a Jason character in my spare time but it was just for fun i never thought about putting it in-game....  [Read More]
Posted in: A question about animation......
 Psyk0Sith
10-05-2003, 3:16 PM
#8
Well yes i agree that its pointless to port it over, im talking about creating new anims from scratch with 3D max. Ive created my own GLA's and they worked fine with modview but maybe its another story when its actually loaded in-game. I think Cort...  [Read More]
Posted in: A question about animation......
 Psyk0Sith
10-05-2003, 3:34 AM
#5
3D max and XSI can both create animations period. Even Wudan coded his own animation tool....  [Read More]
Posted in: JA humanoid skeleton
 Psyk0Sith
10-08-2003, 1:17 AM
#13
For those who dont want to use the skeleton provided by Corto, it is possible to use the "old" skeleton from JO. You just have to remove some of the bones from the skin modifier list or simply delete the bones from the skeleton. When you...  [Read More]
Posted in: JA humanoid skeleton
 Psyk0Sith
09-27-2003, 2:03 PM
#4
Originally posted by CortoCG For those who tried to import the .xsi files from the JA modelling tools pack, and discovered that the current XSI 3.0 importer wasn't working with them, I've ripped a nice and neat JA skeleton. It has all the bones and...  [Read More]
Posted in: how to read pk3 files?
 Psyk0Sith
09-24-2003, 9:22 PM
#2
??? .pk3 files are .zip files...so uhmm unzip them to a base folder like c:\base....  [Read More]
Posted in: Will this ever be possible?
 Psyk0Sith
09-21-2003, 2:12 PM
#4
My thoughts exactly: That's what i've done for AOTC's Jango model, we kept adding new surfaces on top of the base mesh and use .surf files to turn on and off for variation...not too complicated but it took longer than a standard character. The thou...  [Read More]
Posted in: Will this ever be possible?
 Psyk0Sith
09-21-2003, 3:45 AM
#2
Im actually wondering the same thing...at first look it doesnt seem that easy....  [Read More]
Posted in: JKII model to JA model...
 Psyk0Sith
10-11-2003, 4:17 PM
#25
It actually pretty simple, i renamed the lhand_bone to l_hang bone and it works fine. You could also copy/mirror the right_hang bone over to the left and re-link it to the left hand. I used the first method and the taunts are working fine....  [Read More]
Posted in: JKII model to JA model...
 Psyk0Sith
10-10-2003, 8:47 PM
#18
You need 3D Studio Max 4.x/5 and the original model in .max format (before its compiled)...i doubt you have that, unless you are the author of the Dash Rendar model ;). You could also import it and re-weight the whole thing....  [Read More]
Posted in: JKII model to JA model...
 Psyk0Sith
09-17-2003, 10:26 PM
#4
I totally agree with Corto, makes sense if you think about it....  [Read More]
Posted in: model scaling?
 Psyk0Sith
09-20-2003, 3:16 PM
#10
Originally posted by KaiaSowapit Then explain to me all those fruit-flavored Reborns I keep seeing spring up on my server. :P HAhahha lmao!...  [Read More]
Posted in: Wolverine in JO
 Psyk0Sith
09-07-2003, 4:11 PM
#3
Wow, good job!...  [Read More]
Posted in: modeling trouble
 Psyk0Sith
07-30-2003, 1:04 AM
#2
If you are talking about a player model, you cannot re-export it back to JK2 without 3D max 4.x+, period. P.S.: This kind of question usually belongs in the general editing forum....  [Read More]
Posted in: Request: Gand
 Psyk0Sith
07-29-2003, 8:58 PM
#12
Nice try Bouba ;)...  [Read More]
Posted in: WIP: Gollum
 Psyk0Sith
08-07-2003, 9:47 PM
#91
Lookin good!...  [Read More]
Page: 9 of 19