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-Using winzip or winrar, extract the big pk3 files found in JO's base directory. Once extracted, browse the models directory you will find original textures (in jpeg or tga format) for every character/object/weapon. -Open the jpeg or tga file you wi... [Read More]
Yes that is correct, there's a limit on vertex count and you can split the object into separate pieces. The object should still work in JA, just wont have shadows calculated i think (too complex). Honestly if you have 1k on a hilt that means you're... [Read More]
You can download the md3 here (http://www3.sympatico.ca/psykopat/downloads/gunshipmd3.zip) If the textures dont show up in-game, just edit the .skin file to point to your desired path, load up the .md3 in md3view and click import skin, select your u... [Read More]
Here's max 6 .md3 exporter: http://psyko3d.50webs.com/tools/Max6ExportMD3.zip If you're lucky it'll still work for your max version, if it doesnt work i'll see what i can do.... [Read More]
Might wanna try the request forum, just specify its for JO. Showing images of your concept would also help. http://www.lucasforums.com/forumdisplay.php?f=402... [Read More]
LOL, just take one step at a time, i agree, carcass is a real bitch...but the process is a big part of the problem. If not already done, you should do the following: -Rename the "lhand_tag_bone" to "lhang_tag_bone". -The l_hand... [Read More]
You CANNOT delete tags! Simply reweight the tag to another bone :P The reason you see same errors is because carcass will keep showing one type of error at a time, once you fix something you will see other "stages" of errors until you fix... [Read More]
-Make sure none of the tags are weighted to some of these bones. -Try deleting some of them from the skeleton, see if the error message changes...if so then delete all found in the list. (I simply left them out of the skin modifier and it compiled f... [Read More]
-Use maxscript tool in 3D Max, -The tutorials are located right here (http://www3.sympatico.ca/psykopat) -It doesnt matter, Jedi Outcast and Academy use the same process for rigging player models. -No problem ;)... [Read More]
Ok obviously you didnt read any of the tutorials on my website :P, That error message is very common and easy to fix, you have to link a bunch of crap together (aka the hierarchy, for when you saber body parts) Thankfully there's a script that will... [Read More]
Im guessing you want to rig the "face anims"? Usually you only need 9 of the facial bones, so keep only the bones in this list: "cranium" "ltlip2", "lblip2", "leye", "reye", "rtlip2&... [Read More]
If by "skin" you mean a new 3d character model (which is not the same thing as re-texturing an existing one), then you can find some tutorials on my website. (http://www3.sympatico.ca/psykopat/) My tutorials are for 3D studio max 4.x+ tho,... [Read More]