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Psyk0Sith

Latest Posts

Page: 4 of 19
Posted in: Kyles Mustache
 Psyk0Sith
02-17-2006, 1:14 AM
#4
You cant turn the surface off because kyle's 'stache is part of the head and not a detachable surface......  [Read More]
Posted in: Jaden Reskin
 Psyk0Sith
02-12-2006, 10:35 PM
#3
Not bad at all!, i suggest adding some shadows on the white version, and try to make some hard edges to make details crisper....  [Read More]
Posted in: Beginner needs help with animation
 Psyk0Sith
02-16-2006, 12:33 AM
#15
-I believe the JA SDK has the files you are asking for (.h). -From what i've heard...and that's a while ago, the SDK does not have single player code, only multi player side. -I think the way you export is fine, it could be a problem with the expor...  [Read More]
Posted in: Beginner needs help with animation
 Psyk0Sith
02-14-2006, 9:21 PM
#12
Wow, i dont think i deserve all this praise lol, much props to Keshire, Corto, Ask, Wudan and Spacemonkey (and others i forget) Sorry about the cfg file name...wasnt a big deal anyway. Think of the cfg file as an index to point where each animation...  [Read More]
Posted in: Beginner needs help with animation
 Psyk0Sith
02-12-2006, 3:44 AM
#7
First, create a working directory on your hard drive: c:\base\models\players\_humanoid In this directory, put the _humanoid.gla and _humanoid.cfg file from the game. Put Keshire's .car file and your anim file in: c:\base\models\players\_humanoid O...  [Read More]
Posted in: Beginner needs help with animation
 Psyk0Sith
02-11-2006, 8:37 PM
#4
Could you post the content of your .car file?, ive created a few anims but it was a long time ago and my memory is really bad, so hmm i might not be able to help, but i'll try ;). My first guess is that you have a bunch of anims listed in the .car f...  [Read More]
Posted in: Neomarz announces fall from community...
 Psyk0Sith
09-01-2005, 1:46 AM
#22
Psyko, are you still working on that ATOTC animated series set? Still waiting. Marzout Well it's pretty much done...i'm just making sure it's bug free....  [Read More]
Posted in: Neomarz announces fall from community...
 Psyk0Sith
08-31-2005, 1:12 AM
#11
All i have to say is be true to yourself, if you feel it's better to leave then it's your choice. It's easy for other people to b*tch about a model when they havent tried to do it themselves. There still is a very high demand for your work, despite...  [Read More]
Posted in: JK3 models > MD3
 Psyk0Sith
07-16-2005, 12:03 PM
#9
Originally posted by Wudan Well, the animation data is available in XSI format, available for download at lucasfiles.com and pcgamemods.com, IIRC. What exactly are you trying to do? .md3 isnt for player models, at least not in JA....  [Read More]
Posted in: JK3 models > MD3
 Psyk0Sith
07-13-2005, 3:56 PM
#6
Last i heard Milkshape wasnt compatible for JA anims and models...get XSI or 3D Max....  [Read More]
Posted in: JK3 models > MD3
 Psyk0Sith
07-12-2005, 10:59 PM
#2
Open glm with 3d max and export to .md3 (or use milkshape)...  [Read More]
Posted in: Minilogoguy's "Star Viper"
 Psyk0Sith
04-26-2005, 1:29 PM
#13
Great job!...  [Read More]
Posted in: Secret Model
 Psyk0Sith
01-18-2005, 2:02 PM
#44
Yeah, you're the worst boss i ever had! :p :D Squee: if that Revan model is not good enough for you, feel free to make a better one. :rolleyes:...  [Read More]
Posted in: Secret Model
 Psyk0Sith
01-12-2005, 8:11 AM
#6
My fastest weighted model: 15 minutes, average time: 30 to 60 minutes. You can try to do it yourself if you have max 4.x+, i've put up a video tutorial right here (http://members.lycos.co.uk/psychosith/downloads/)...  [Read More]
Posted in: compiling JK/MOTS files
 Psyk0Sith
12-21-2004, 4:16 PM
#2
I think you'll have better luck over at massassi: http://www.massassi.net/...  [Read More]
Posted in: Thumbs.db file
 Psyk0Sith
10-03-2004, 7:44 PM
#5
http://www.pcworld.com/howto/article/0%2Caid%2C13357%2C00.asp :rolleyes:...  [Read More]
Posted in: Thumbs.db file
 Psyk0Sith
10-03-2004, 3:02 PM
#2
I think those files are generated by windows...contains thumbnail info or somthin. It should be safe to delete them....  [Read More]
Posted in: This is driving me freaking nuts...
 Psyk0Sith
09-08-2004, 3:59 PM
#10
Usually it's because your "tag_flash" isnt placed properly but i could be wrong. So just go back to your 3d software and move it down a bit. Oh and good job! :cool:...  [Read More]
Posted in: This is driving me freaking nuts...
 Psyk0Sith
09-07-2004, 3:37 PM
#8
Write a .shader file: Just check raven's .shaders to get started, that's what i usually do....  [Read More]
Posted in: This is driving me freaking nuts...
 Psyk0Sith
09-06-2004, 7:35 AM
#6
Yeah sure, but i think you should try this first: 1.Make sure your .skin file has the same name as your .md3 file Let's say i make a saber called psyko.md3, the .skin file will be named psyko.skin and contain the name of the model followed by the t...  [Read More]
Posted in: This is driving me freaking nuts...
 Psyk0Sith
09-05-2004, 8:48 AM
#4
in the .skin file and the pk3 dir structure....  [Read More]
Posted in: This is driving me freaking nuts...
 Psyk0Sith
09-04-2004, 11:04 PM
#2
use the correct path: "base\models\weapons2\saber\gold.skin" get rid of lucasarts\jedi academy....  [Read More]
Posted in: Mechwarrior Madcat (WIP)
 Psyk0Sith
09-05-2004, 8:05 PM
#4
hmm yeah that's true :(...  [Read More]
Posted in: Mechwarrior Madcat (WIP)
 Psyk0Sith
09-05-2004, 8:52 AM
#2
If you want this model in-game you should try to do it yourself, yes it can be difficult at first, but it's part of the learning process....  [Read More]
Posted in: My Model Crashes in jka!
 Psyk0Sith
08-29-2004, 1:49 AM
#3
Also you might want to check the console for possible error messages. It could be something like: "missing or bad bone for this model"...  [Read More]
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