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Ok so i managed to import the .XSI with an updated version of the plugin but something's wrong, there are no bones (except some eff helpers) which means it's useless. and you didnt send the .3ds, it's another .max file :confused:... [Read More]
Have you read the tutorials? i explain each step and which order they need to be done. Read the SKIN MODIFIER tutorial, and you can use the JA skeleton on my webpage. http://www3.sympatico.ca/psykopat/ I'll check the XSI file you sent, bu i doubt... [Read More]
Taking a wild guess...he used a 3d modelling program like milkshape, gmax, 3d max, softimage...etc MajikMyst: Just align your hilt on top of kyle's, usually positioned at the origin.... [Read More]
I use 3D max so i'm not sure... There's a tool called polycounter...check the "hammer" tab and click more you should see it in the list, unless Gmax is different.... [Read More]
Here's what works for me: "Since Jk2 is based on the Quake 3 engine, we need to create a base folder to hold the player model. -So go ahead and create this directory structure: "c:\base\models\players\"your player model" -the... [Read More]
This is really weird, and i have seen some pretty weird stuff... I cant say for sure what is the exact problem because i havent seen the max file. Mirroring tags is a bad idea, personally i wouldnt do this. I would suggest using the skeleton fro... [Read More]
There's some rigging involved, it cant be done by simply exporting the model. See tutorials section of my website: http://www3.sympatico.ca/psykopat/ Also the player models need to be around 3000 polys...i think the model you showed is way too comp... [Read More]
1.Find a plugin for these programs (which seems unlikely for now) 2.Download and install milkshape, then export glm to a format supported by those programs.... [Read More]
Wow, first time i've ever seen these error codes...:eek: Maybe if i see the max file i can tell you whats wrong. By the way, you should build your GLM using the standard "model.glm" name.... [Read More]
You'd have to import the hair mesh(es) from the glm and merge it with the character model and re-weight the whole thing...that requires 3D max 4.x+... [Read More]
I have no clue who these characters are (because i've never seen penny arcade) but i'll keep an eye on this MOD. Looks very "professional" the models are just so great! Best of luck!. Yeah mm sorry for being off topic... I think you coul... [Read More]
Yeah tags are weighted to the skeleton but i havent had any problems myself just check the ones that dont follow when you move the skeleton around. Tags are also linked to their corresponding body part in the hierarchy.... [Read More]
I'll take a look at it, i know it works because it comes from my Kel-Dor solider i also re-tested it last month: someone thought it had errors but then confirmed it was working right... [Read More]
Here's a quote from my JK2 editing guide: "If you get an error message saying some "bone" cannot be found, it means that bone shouldnt have any weights assigned to it, BUT it is still included in the bones list, carcass will not find... [Read More]
You cant rig player models with milkshape at least not yet. You can make the model but it's useless without 3D Max. Milkshape can do sabers and other map objects.... [Read More]