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Psyk0Sith

Latest Posts

Page: 7 of 19
Posted in: 'assimilate error'
 Psyk0Sith
02-25-2004, 5:19 PM
#2
Change your windows regional settings to US standard, yes that's right you heard me. carcass doesnt like the metric system, if you dont change your settings carcass will report this error message: "error, file contains cubic scale keys" a...  [Read More]
Posted in: scale models
 Psyk0Sith
02-07-2004, 5:20 PM
#2
Import the model into your favorite 3D modeling package and scale then re-export...should be simple enough....  [Read More]
Posted in: Assimilate problems, help?
 Psyk0Sith
02-07-2004, 5:23 PM
#2
I think it has to do with the XSI export plugin. It's a fact that MAX 6 cannot be used to create player models (for now). Get MAX 5.1 (or 4) if possible, that's the only way....  [Read More]
Posted in: Changing stance
 Psyk0Sith
02-04-2004, 6:03 PM
#1
I want to know if it's possible to: Use a regular saber and change the blue stance to staff stance while in-game (without changing to a staff lightsaber of course). It's already possible to switch between dual to single and staff to single so i wan...  [Read More]
Posted in: How do you convert JO skins to JA?
 Psyk0Sith
01-30-2004, 8:53 PM
#2
You cant, unless you are willing to re-weight the whole damn thing and rename the lhand_tag_bone to lhang_tag_bone....  [Read More]
Posted in: Where can i get all needed for modeling
 Psyk0Sith
01-02-2004, 6:10 PM
#4
There's a 30 day trial version (www.discreet.com)...learn with g-max and attempt to export with the trial. You can also buy Max "student" version or somthin it's supposed to be less expensive. ...and use the edit button to delete your dou...  [Read More]
Posted in: Ok look...
 Psyk0Sith
01-02-2004, 6:04 PM
#5
The one that comes with the Jedi Outcast SDK version 1.0 You can also TRY to load my imported skeletons found in the tutorials section: http://www3.sympatico.ca/psykopat/...  [Read More]
Posted in: "Hybrid" models
 Psyk0Sith
01-02-2004, 5:58 PM
#5
lol thanx ;) glad you like it, it was a great concept so it came out pretty good!...  [Read More]
Posted in: "Hybrid" models
 Psyk0Sith
12-29-2003, 8:25 PM
#3
As long as you can import the GLM and export to a supported 3d max format: Yes it can be done, you might have to modify the meshes so they fit together....  [Read More]
Posted in: What's the best way to skin a ship?
 Psyk0Sith
12-19-2003, 9:39 PM
#3
Apply a checker pattern for the material and use planar maps (well most of the time). Use the unwrap modifier and try to get rid of distortion in the pattern. I'm thinking this wont help you much if you just started to learn UVW mapping. Read th...  [Read More]
Posted in: .XSI Plugin that works in Max 6
 Psyk0Sith
12-10-2003, 3:11 PM
#2
This is an updated version from softimage (this aint the one from raven so hopefully it'll work with 6): http://www3.sympatico.ca/psykopat/tools/XSI_import.zip Just give it a shot, if it doesnt work im afraid i cant do more for now :(....  [Read More]
Posted in: Falcon is ingame
 Psyk0Sith
11-25-2003, 1:57 PM
#4
Nice job Raven an Marz :D...  [Read More]
Posted in: 2 Saber special move
 Psyk0Sith
11-24-2003, 5:16 PM
#2
Sure, rename the l_hand_tag_bone to l_hang_tag_bone....  [Read More]
Posted in: UV unwrapping?
 Psyk0Sith
11-24-2003, 5:21 PM
#2
http://www.studio-erebus.com/studio/tutorials/2003/uvw/dice/uvw-dice.html...  [Read More]
Posted in: Jedi Academy Modeling
 Psyk0Sith
12-11-2003, 4:06 AM
#6
Yep, i wrote it down in there somewhere: http://www3.sympatico.ca/psykopat/tutorials/jk3faq.htm Q:The taunts are messed up, what am i doing wrong? A:Rename the "lhand_tag_bone" to "lhang_tag_bone"....  [Read More]
Posted in: Jedi Academy Modeling
 Psyk0Sith
11-21-2003, 1:37 PM
#2
Use the old skeleton and when you're done, you just have to get rid of a few bones (see below) to be able to compile it using the new .gla. Bone list (http://www3.sympatico.ca/psykopat/tutorials/carcassnew.jpg)...  [Read More]
Posted in: Random Modelling Questions
 Psyk0Sith
11-23-2003, 4:40 AM
#7
Here are the official toolkits released by raven (for Jedi Outcast): http://www.jediknightii.net/files/index.php?link=file&id=950 http://www.jediknightii.net/files/index.php?link=file&id=951 Just import the stuff straight from the .XSI Yo...  [Read More]
Posted in: Random Modelling Questions
 Psyk0Sith
11-22-2003, 4:40 AM
#4
1.You just have to remove a few bones. 2.The glm importer is pretty straight forward...go to file...import and select glm format from the file type, select the .glm file and thats it....  [Read More]
Posted in: Random Modelling Questions
 Psyk0Sith
11-21-2003, 1:39 PM
#2
Check out my webpage and get the stuff in the tutorials section. http://www3.sympatico.ca/psykopat/...  [Read More]
Posted in: LightWave modelling
 Psyk0Sith
12-13-2003, 8:17 PM
#10
Well its about time. :)...  [Read More]
Posted in: LightWave modelling
 Psyk0Sith
11-20-2003, 5:20 PM
#4
Of course and you could use softimage XSI too...as long as the skin modifier is similar. Most of the models out there were exported with max 4.x+ so i guess you'll have better chances using that. Feel free to experiment....  [Read More]
Posted in: LightWave modelling
 Psyk0Sith
11-19-2003, 2:39 AM
#2
You can model in any 3d software...but in the end you will need 3D max 4.0+ to rig and export the mesh....  [Read More]
Posted in: modeling tutorials for 3dsmax 6.0
 Psyk0Sith
11-17-2003, 2:55 AM
#2
I'm pretty sure tutorials for max 2.5 and above can cover what you need to know about low polygon modelling. You can try to use the glm importer to get them into max 6...if max 6 is backwards compatible with 4 Here's the glm importer (http://www3.s...  [Read More]
Posted in: WIP: Alaris
 Psyk0Sith
11-26-2003, 3:47 PM
#36
Originally posted by alaris I'm 99% sure I already did that, but I'll double check thanks! :D If you already did, make sure the l_hand and r_hand tags are weighted to the l_hang and r_hang bones. That should take care of the problem....  [Read More]
Posted in: WIP: Alaris
 Psyk0Sith
11-24-2003, 10:33 PM
#31
Easy to fix, rename the "lhand_tag_bone" to "lhang_tag_bone"...  [Read More]
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