I need it like this...
Song1 --> Song 2 --> Song 2 --> Song 2 --> you get the picture.
The sooner I learn this the sooner I can release V2 of Godeneye Temple.
Read the entity description of target_play_music in Radiant. It accepts intromusic and loop music. I haven't tested it, but maybe you could? I have no idea of the SP/MP dependence...
hmmm...
That could work.
I'll test it later and post my results.
:)
Another idea:
Make a trigger_once covering the whole level, and target it at two entities:
-A target_speaker, global, noise = first song
-A func_timer, wait time = length of second song
Target the func_timer at a second target_speaker, global, noise = second song
the other thing you could do is to use a trigger_always