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How do I get song one to play then song 2 and have song 2 repeat?

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 BongoBob
05-29-2004, 12:31 PM
#1
I need it like this...

Song1 --> Song 2 --> Song 2 --> Song 2 --> you get the picture.

The sooner I learn this the sooner I can release V2 of Godeneye Temple.
 lassev
05-29-2004, 2:25 PM
#2
Read the entity description of target_play_music in Radiant. It accepts intromusic and loop music. I haven't tested it, but maybe you could? I have no idea of the SP/MP dependence...
 BongoBob
05-30-2004, 1:36 AM
#3
hmmm...

That could work.
I'll test it later and post my results.

:)
 wedge2211
05-30-2004, 1:09 PM
#4
Another idea:

Make a trigger_once covering the whole level, and target it at two entities:

-A target_speaker, global, noise = first song

-A func_timer, wait time = length of second song

Target the func_timer at a second target_speaker, global, noise = second song
 *Dark
06-07-2004, 3:06 AM
#5
the other thing you could do is to use a trigger_always
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