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lassev

Latest Posts

Page: 4 of 24
Posted in: Big Thanks To Everyone!
 lassev
08-21-2004, 4:19 AM
#5
Yes, good luck!...  [Read More]
Posted in: Syndicate:Initiation is out
 lassev
08-18-2004, 5:05 AM
#4
Originally posted by Amidala from Chop Shop Looks absolutely beautiful! I got the 4 crystals, but I don't know what to do with them. Thanks! One big factor in making it look beautiful is the beautiful skin you provided! Please check the PCGM com...  [Read More]
Posted in: Syndicate:Initiation is out
 lassev
08-17-2004, 8:30 PM
#1
Syndicate:Initiation, a small level with big puzzles is released for your evaluation: http://www.pcgamemods.com/6782/ Please read the Readme for installation instruction. It will spare you from much trouble....  [Read More]
Posted in: Now for something alittle different...
 lassev
08-17-2004, 8:24 PM
#2
Hmm... The architecture and texturing are superb. We can expect no less from such an august mapper as you. However, for some reason they seem lifeless to me. Perhaps it's because of the surrealism. It's hard to imagine people out there, and the hard...  [Read More]
Posted in: .GLM models in maps???
 lassev
08-15-2004, 7:07 PM
#5
Ah, that's tough. Well, I always considered MP inferior to SP... Although my opinions won't help you much. Still, it was worth a shot....  [Read More]
Posted in: .GLM models in maps???
 lassev
08-05-2004, 10:50 AM
#2
Try misc_model_ghoul. I'm not sure of the SP / MP dependency......  [Read More]
Posted in: Haunted House Level
 lassev
08-05-2004, 7:30 PM
#5
Yeah, I forgot silos are cylindrical... Anyway: Tall, yet narrow building, or in your case, part of the building, the outermost wings, without windows, just plain, smooth walls. Perhaps you just hadn't yet placed the windows and other structures over...  [Read More]
Posted in: Haunted House Level
 lassev
08-04-2004, 5:54 PM
#2
Not bad at all! Especially the screenshot from outside look very promising. The textures also seem to be of high quality. However, the low amount of windows is quite disturbing. Now some parts of the building look like an old grain silo. And be care...  [Read More]
Posted in: The Devil ?
 lassev
08-03-2004, 6:25 PM
#7
Originally posted by toms It is a cool story (watch The Prophecy :D ) but as a "true" story it doesn't make much sense. God came off as the bad guy to me. Why would he allow this outcast to get the souls of sinners? If god is all powerful...  [Read More]
Posted in: WIP: Crash On Tatooine
 lassev
08-03-2004, 6:03 PM
#11
Keep going, fellows. It will be a fine level indeed. Don't ruin it with too many complicated puzzles :p...  [Read More]
Posted in: Some scripting stuff
 lassev
07-14-2004, 7:47 PM
#2
Well, did you assume right? Does the script launch? If it didn't, then just target the func_breakable to a scriptrunner. What's the difference, really... Use camera_groups by affecting something, either NPC or entity, and use the command set_camera_...  [Read More]
Posted in: not actually mapping..
 lassev
07-15-2004, 5:42 AM
#9
24 bit uncompressed works all right for me when saved in PSP. 32 bit uncompressed is the 24 bit plus an alpha channel, so if you have an alpha channel in PSP and save 24 bit, you will actually save 32 bit. EvilJedi, have you tried to fit them on the...  [Read More]
Posted in: npc strange behavior
 lassev
07-14-2004, 4:50 AM
#9
Originally posted by Raven >Never name 2 waypoints with the same targetname. Radiant does that regularly, doesn't it? :confused: I could almost swear I have such waypoints that have the same targetname. It's kind of hard to avoid it, really, if...  [Read More]
Posted in: npc strange behavior
 lassev
07-12-2004, 7:29 PM
#5
Originally posted by lukeskywalker1 All I know is, if his behavior status is set to jump, then.. he will jump. If its set to cinematic it will (should walk) But it doesn't. They are quite eager to jump while in the cinematic behavior state. Origin...  [Read More]
Posted in: npc strange behavior
 lassev
07-11-2004, 2:28 PM
#2
Is the jumping guy a force user and the normally walking a non-force user? With JA came indeed this jumping behavior. It has delighted my a couple of times, once in the Team Corellia map and once in my current project, both times with a CLASS_JEDI N...  [Read More]
Posted in: The Rising Empire: Chapter 1, Part 1 (Almost done)
 lassev
07-11-2004, 5:28 AM
#2
Quite impressive, I must say! The buildings looks positively splendid and there seems to be many of them, and all are unique. How is the FPS?...  [Read More]
Posted in: What if you have a story idea?
 lassev
07-12-2004, 3:18 PM
#4
Yes, sure, it's certainly not wrong to offer a story, I didn't mean to imply anything like that. However, there's a difference between writing a short story about a sith, and writing a manuscript for a game level(s). If it takes weeks, then you are d...  [Read More]
Posted in: What if you have a story idea?
 lassev
07-11-2004, 6:21 AM
#2
Why don't you go forward and start to learn mapping? It's a decent plot, at least the part you have revealed of it, and should be possible to build and script in game. But I can almost guarantee that nobody else will do it for you. Whilst you can wr...  [Read More]
Posted in: BehavEd
 lassev
07-10-2004, 10:06 AM
#7
Umm.... Yeah. I'm not sure I followed your line of thinking. The only way, as far as I can see, is to copy an existing GLA folder, along with the files inside, and rename it after your bsp name. Then rename also the actual gla inside the renamed fold...  [Read More]
Posted in: BehavEd
 lassev
07-10-2004, 6:52 AM
#4
Have you checked the level specific animations for those few you are missing or equivalent? There's a long list of those. Many of them are totally useless, but some contain pretty nice animations. And like you said, you could always have a custom gla...  [Read More]
Posted in: Spawning Jadun in sp
 lassev
07-08-2004, 5:50 PM
#5
Originally posted by Bell btw i love your corelia mods. they ring of the campy/cultish genre of art that just might end up developing a following. I hope you continue with them cuz i'm anxiosly waiting the next chapter. hell might turn into a series...  [Read More]
Posted in: Star Wars Redemption: A JKA Scripted Movie
 lassev
08-18-2004, 5:00 AM
#41
Originally posted by lukeskywalker1 not to mention you have to compress the FRAPS video a LOT! My trailer alone was over a gig. It's only good if FRAPS produces uncompressed data. It allows you to choose freely the level of compression you want, a...  [Read More]
Posted in: Star Wars Redemption: A JKA Scripted Movie
 lassev
08-17-2004, 4:38 AM
#39
Originally posted by wedge2211 This (http://www.planetgamecam.com/) rocks FRAPS' ass. Hard to say. BE tried first this software to record my serpent logo video, but the result was very poor compared to the FRAPS recording he did afterwards. The qua...  [Read More]
Posted in: A rolling stone?
 lassev
08-05-2004, 10:52 AM
#50
Oh, yes. Target_relay is a nice entity altogether. I also used it succesfully in my SP map. However, the most birazze thing I have encountered is the target_counter. It's totally baffling why you can't target it straight away to some entity, like a f...  [Read More]
Posted in: A rolling stone?
 lassev
08-04-2004, 5:40 PM
#46
Originally posted by lauser I'm going to try mslafs compiler and see if his custom Icarus .bats will work maybe. I mean if he can make scripts work.....why can't I? That sounds intriguing. Care to elaborate what's it all about? And I wasn't tryin...  [Read More]
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