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lassev

Latest Posts

Page: 6 of 24
Posted in: What happened to gamedata mods with JA???
 lassev
06-19-2004, 2:42 PM
#2
Yeah. It's unfortunate. And unfortunate is also the fact that Raven is not likely to release a patch just to correct some SP issue. No wonder considering how silent the SP front is. However, you can still use the Gamedata method if you don't use the...  [Read More]
Posted in: crusher thing...
 lassev
06-19-2004, 2:35 PM
#6
Shadow_stone is absolutely right except for the fact that you cannot use doors......  [Read More]
Posted in: crusher thing...
 lassev
06-19-2004, 12:33 PM
#4
Grab any scripted elevator tutorial, or if you don't find such, search these forums for such. There are so long threads about the subject that they are actually better than tutorials (except for the layout). The principle is pretty much the same, alt...  [Read More]
Posted in: Selecting large areas
 lassev
06-17-2004, 6:39 PM
#2
Draw a big block (with any texture you may want), then right click (with the big block still selected) and choose select-inside. The big block will disappear but every brush that was inside it is now selected. You can also use select-touching. That w...  [Read More]
Posted in: Npc_droid_remote,,,not workin
 lassev
06-18-2004, 6:48 AM
#5
This is a hard question. The remote.npc file contains two entries: remote and remote_sp. The sp is for single player. The difference is that only the remote_sp uses the class_remote, whereas the plain remote uses class_seeker. In Radiant, I suggest...  [Read More]
Posted in: Npc_droid_remote,,,not workin
 lassev
06-16-2004, 11:42 AM
#2
Is it an SP or MP map?...  [Read More]
Posted in: A few problems
 lassev
06-19-2004, 3:25 PM
#17
I guess the jets you are using are effects. Check the start_off (or something like that) flag in Radiant entity properties. Then when you use (like targetting with a trigger or button) them the first time, they will turn on. When you use them a secon...  [Read More]
Posted in: A few problems
 lassev
06-19-2004, 2:48 PM
#15
Why are you still confused? You got a perfect answer :confused: Make the trigger_hurt deactive in Radiant (in entity properties). Target a target_activate to it. The first button targets the target_activate, thus activating the trigger_hurt. The s...  [Read More]
Posted in: A few problems
 lassev
06-18-2004, 3:54 AM
#11
Originally posted by EvilJedi How would I be able to make it so that the trigger_hurt stays a while and then leaves when you press the button then? PLEASE don't say coding/scripting!!!! What do you mean by leaving? Do you mean it won't hurt anymo...  [Read More]
Posted in: Shaders
 lassev
06-13-2004, 5:20 PM
#4
Just study the original Raven shaders (or any shaders shipped with your favorite custom maps) and if you are in doubt what some function might be doing, check it out here: http://shaderlab.com/q3map2/shader_manual/contents.html...  [Read More]
Posted in: Convert sp maps from JO to JA
 lassev
06-12-2004, 4:35 AM
#2
Did you copy the JO .map file from the Outcast maps directory to the JA maps directory? I'm not 100% sure of how the program handles directories, but maybe it just assumes they are in the JA maps directory, and is not able to compile them if they are...  [Read More]
Posted in: Trying Not to be Discouraged...
 lassev
06-13-2004, 5:17 PM
#15
Originally posted by wedge2211 you can do a lot by... just trying things out, too... You think so? :rolleyes:...  [Read More]
Posted in: Trying Not to be Discouraged...
 lassev
06-11-2004, 10:46 AM
#5
I only say one thing: Nobody should take this so seriously or personally. There are hundreds of people visiting this place, posting randomly here and there. If some nameless person gives you undeserved negative feedback... so what? It's a dangerous...  [Read More]
Posted in: Scripting Tutorial
 lassev
06-12-2004, 5:15 PM
#8
Originally posted by lauser KENGO....or Lassev...anyone with script experience, can you tell me what the last line is here for rotate? rotate ( < 270.000 270 60.000 >, 1500 ); Is it distance in grid units in Radiant? If so that's what I nee...  [Read More]
Posted in: SP character select screen.
 lassev
06-09-2004, 9:46 AM
#5
Originally posted by wedge2211 Shadriss will know...he just had to force the player to a specific model for his new release, Deception (http://www.pcgamemods.com/5608/). To use this method, you indeed can study the Deception. You need to know exac...  [Read More]
Posted in: Looking for tutorial on making an SP ladder
 lassev
06-09-2004, 3:11 AM
#2
As ladders are undoubtly the simplest form of SP maps, I very much doubt anybody would write a tutorial about such. And if the only thing unclear to you is the spawning, you don't even need a tutorial. You can also find the answer here by using the f...  [Read More]
Posted in: Next question hehe:)
 lassev
06-07-2004, 3:18 PM
#7
You could also do it with a func_static, but that would require scripting. The two options would be to move the field away in zero time, to some temporal location (simulating turn off) and then when turning on, you would move it back in zero time. Th...  [Read More]
Posted in: Not Dead Yet
 lassev
06-08-2004, 7:29 AM
#2
How are the discussions going? I hope this campaign will not die. It looked like a very promising SP project....  [Read More]
Posted in: JA SP: Syndicate:Initiation
 lassev
06-18-2004, 6:56 AM
#25
And remember, this level will be brought to you by no other than http://www.student.oulu.fi/~lvaarisk/external/masshot17.jpg Yeah. It's an in game shot......  [Read More]
Posted in: JA SP: Syndicate:Initiation
 lassev
06-14-2004, 3:19 PM
#24
Here's just one fast image with the changes suggested by Amidala, the author of the enhanced human jedi lady. http://www.student.oulu.fi/~lvaarisk/external/masshot14.jpg Just to keep you updated, I have now fully scripted two of the three cinemati...  [Read More]
Posted in: JA SP: Syndicate:Initiation
 lassev
06-07-2004, 3:41 PM
#22
Originally posted by Amidala from Chop Shop It's torso_a2 lower_e2 with playertint 60 60 60. The brown leather could be recolored. Have you released a new edition of the packet, or is the lower_e2 just a typo? :confused: I don't seem to have lower...  [Read More]
Posted in: A rolling stone?
 lassev
06-16-2004, 11:58 AM
#29
Javisst. Den sidan berдttar att jag mеste kontrollera min stavning... Men jag bara clickade den adressen som du gav! Vad mеste jag gцra sе att jag kan se din bild?...  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 lassev
06-15-2004, 2:15 PM
#188
Tell me, monsoontide, wouldn't it be easy to turn this also into an SP map after you have released the siege? You could probably use many of the objectives as they are. Basically you would just place NPCs to sensible places, build waypoint networks (...  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 lassev
06-14-2004, 3:26 PM
#186
Wow. That's simply astounding!...  [Read More]
Posted in: The DeathStar
 lassev
06-14-2004, 2:56 PM
#28
Looks good and very promising. But please don't let go of meticulous detailing; I see in the last screenshot a rather bare control room. Although I sometimes would trade detailing to vastness of the level, you still need to keep up your good reputat...  [Read More]
Page: 6 of 24