i added applied a surface light shader to my map but the lighting is very very dark..ive tried increasing the q3map_surfacelight with no effect..
here is a screenshot of the map:
http://img207.exs.cx/img207/279/shot00135cv.jpg)
and here is the shader i am using:
textures/tantive/ceiling_small
{
// light 1
qer_editorimage textures/colors/white
q3map_surfacelight 1000
surfaceparm nomarks
{
map $lightmap
glow
rgbGen identity
}
{
map textures/colors/white
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/colors/white
blendFunc GL_ONE GL_ONE
}
}
thanks in advance