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Geoffrey S

Latest Posts

Page: 5 of 5
Posted in: Yes
 Geoffrey S
11-07-2002, 11:08 AM
#9
Originally posted by michael_collins: Hey jorbo, do the modders know of this site? I got here from DF-21, and so did a couple of the texture artists. Jorbo's right. There are some articles on your problem, and I'm sure it's been discussed in the fora...  [Read More]
Posted in: this is what it's all about . . .
 Geoffrey S
11-05-2002, 2:17 PM
#20
I prefer the Mac. Dooku, you're right about most things, but the Mortar doesn't have a secondary fire, and the plasma cannon has a max of 400/20. And I think TDs have a max of 40, but I'm not sure. The rest is correct....  [Read More]
Moch's a bit of an odd one: in the cutscenes he's sometimes fat and other times normal looking. I always imagined him looking like some kind of WWI general. One of those guys with silly mustaches and all for "the soldiers glory". And I reca...  [Read More]
Posted in: Mission Briefings
 Geoffrey S
10-28-2002, 10:50 AM
#2
Looks nice. Is there a chance they'll also appear at the start of a mission? Also, I'm wondering about one little thing. On the screenshots pages there's an image of an extra life. Will they still be used in this game? They might seem a little obsole...  [Read More]
Posted in: Good Dark Trooper Shots(Original DF)
 Geoffrey S
10-30-2002, 12:57 PM
#9
Actually, Phase 3 isn't the last enemy in the game. It's the officer near the escape shuttle. People seem to be divided as to whether Moch is in the suit or not; some say he is (like me), and others claim he had his brain surgically transplanted into...  [Read More]
Posted in: Spoiler Alerts
 Geoffrey S
10-28-2002, 10:33 AM
#4
Heh. What plot? ;)...  [Read More]
Posted in: Some new screenies
 Geoffrey S
10-28-2002, 10:42 AM
#15
Originally posted by Darth Linux: ...there probably won't be any extra added because that requires more custom textures... Not necessarily. There are loads of textures in the original game which could be used very well in adding little slopes around...  [Read More]
Posted in: Some new screenies
 Geoffrey S
10-27-2002, 11:46 AM
#7
The fusion cutter and the flyby look very good, but the secret base areas could use some more architectural detail; perhaps some girders and pillars around?...  [Read More]
Posted in: 90%
 Geoffrey S
10-26-2002, 12:45 PM
#12
I love the way those shots feel exactly the same as the original game, but look completely different in some ways. Great job!...  [Read More]
Sure, thanks! Brush editing is so easy compared to editing DF... all those things you can do!...  [Read More]
Posted in: Current Open Positions (Need filling to survive!)
 Geoffrey S
10-25-2002, 12:32 PM
#2
As I've said before, I'm more than willing to do the Ramsees Hed map; the only problem being, I've only just started to use Radiant so I'm not really that good at using it yet. Does this matter in particular or not? I'm an experienced level editor fo...  [Read More]
Posted in: Downloads Section of Website
 Geoffrey S
10-30-2002, 1:00 PM
#21
Hey, maybe if we do a really good job on this PCGamer will put it on their discs. Wouldn't that be nice?...  [Read More]
Posted in: Ambience
 Geoffrey S
10-29-2002, 11:09 AM
#10
I'm planning to expand somewhat on the exterior sections of Ramsees Hed, with some possible ships flying around. But I'll try and finish the basic architecture before I even think about starting on that stuff... But needless to say, there'll be quite...  [Read More]
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