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inbredyokel

Latest Posts

Page: 3 of 8
Posted in: WIP: Saesee Tiin
 inbredyokel
01-10-2003, 6:06 PM
#35
Yeah, it'd be ideal to do both. I'm just sayin if it came down to one or the other, my personal preference is for non-robed....  [Read More]
Posted in: WIP: Saesee Tiin
 inbredyokel
01-10-2003, 1:46 AM
#32
Originally posted by wannadie cool, I been waiting for this one, one of my favourite jedi, did'nt know his name tho. holy cr@p, the back his head looks like an a$$. that was shocking. clothing: i think he should have robes. all jedi have robes any...  [Read More]
Posted in: WIP: Saesee Tiin
 inbredyokel
01-09-2003, 3:38 PM
#24
I am definitely still interested. I've been waiting for this model for a long time, and I think I would practically pay you to let me skin it (just don't get any ideas)....  [Read More]
Posted in: WIP: Saesee Tiin
 inbredyokel
01-09-2003, 2:05 PM
#21
I have screen captures from aotc that may shock and appaul many of you...prepare yourselves. It's Saessee Tiin- without a robe. http://www.geocities.com/inbredyokel2000/saesee2.txt As you can see, he has a regular jedi uniform, it's just especially...  [Read More]
Posted in: WIP: Saesee Tiin
 inbredyokel
01-06-2003, 8:30 PM
#12
Hey, I'd like to skin this biatch if you don't have anyone else lined up. Btw, I can get some good shots of the back of his head from the dvd when I'm home, it might be helpful since it looks really odd and bulbous(not what you'd expect from the fron...  [Read More]
Posted in: WIP: Episode II Obi-Wan
 inbredyokel
01-01-2003, 3:58 PM
#8
This looks like an excellent start (although I think it's too early for a skin...a shot of just the geometry would be more helpful in pinpointing what's wrong/right). A few of the primary problems I can see right now... -The shape of the head is very...  [Read More]
Posted in: Wip: Shaak Ti
 inbredyokel
12-09-2002, 8:21 PM
#9
Sounds good to me, in which case I may be interested in skinning this fine young woman :) Edit: Erm, that sounded really bad. I mean texturing...yes, texturing, that will do nicely......  [Read More]
Posted in: Wip: Shaak Ti
 inbredyokel
12-09-2002, 8:06 PM
#5
Not to say that your Shaak Ti doesn't look good (Because it does), but I recall Misterpunch saying that he had the intention of passing his off to someone else. He may not plan on completing the mesh himself, but he still had an absolutely amazing st...  [Read More]
Posted in: WIP: Yarael Poof
 inbredyokel
12-08-2002, 1:56 AM
#152
The sounds are quite good, they just seem too human. I played around with them in cool edit, and if the pitch is lowered half a level or so, the speed is increased for some of the longer taunts, and the hiss is filtered out, they sound much better. I...  [Read More]
Posted in: WIP: Sebulba model
 inbredyokel
01-10-2003, 5:57 PM
#162
I considered that, but it seemed kind of boring. It would have been as simple as slapping some plain beige clothes on a recolored Sebulba, and to me that extra 20 minutes of work doesn't justify releasing it as a separate skin. A few of the Jedi we'v...  [Read More]
Posted in: WIP: Sebulba model
 inbredyokel
01-10-2003, 5:40 PM
#159
Yeah, apparently the file was too big for both you and I, and Duncan got a return error on the emails. Maybe since you already have the sounds someone can just send you the textures and model (although duncans skins have been updated)....  [Read More]
Posted in: WIP: Sebulba model
 inbredyokel
01-08-2003, 5:39 PM
#153
My school email was finally up long enough for me to download the extra stuff. The sounds are very good, but the jump sound NEEDS to be changed. A simple grunt would suffice, it's relatively quiet and doesn't stand out. I don't want someone to hear m...  [Read More]
Posted in: WIP: Sebulba model
 inbredyokel
01-06-2003, 2:29 AM
#148
Your email might have been too big, in which case I don't have an email that will allow a file of the needed size...however, if you could just send me your skins, the sound pack, and updated botfiles (if there are any new ones), that should be enough...  [Read More]
Posted in: WIP: Sebulba model
 inbredyokel
01-04-2003, 3:32 PM
#143
Hmm, I've not yet received the model pack...perhaps someone else with a speedy connection could resend it to me. Just lmk and I'll pm you my email....  [Read More]
Posted in: WIP: Sebulba model
 inbredyokel
01-01-2003, 9:04 PM
#134
Texture update: I have all my skins done (except for the team recolors on the racer sebulba), so I'm ready to go whenever you are Duncan....  [Read More]
Posted in: WIP: Sebulba model
 inbredyokel
12-21-2002, 1:40 AM
#133
It will be a bit longer since I have to tweak my racer skin and finish my jedi skin, but let me assure it will be worth the wait. The changes Duncan has made make it nearly a dead-on sebulba. It's hard to believe that the humanoid skeleton is buried...  [Read More]
Posted in: WIP: Sebulba model
 inbredyokel
12-13-2002, 7:20 PM
#128
It's not a big deal. If it seems impossible and a waste of time, don't worry about it....  [Read More]
Posted in: WIP: Sebulba model
 inbredyokel
12-11-2002, 11:43 PM
#126
I was going to ask this earlier, but Duncan (or anyone else who has any idea), do you think it would be possible to implement limited facial animations so that at least his mouth moves? I know it's been done on a snouted model to a MUCH lesser extent...  [Read More]
Posted in: WIP: Sebulba model
 inbredyokel
12-09-2002, 3:07 PM
#104
If Duncan said you could, you're totally welcome to. I'm just saying I would prefer a closed beta with a majority of the testers to be editors so they could give the most useful input and make suggestions for improvement in the weighting, mesh, skins...  [Read More]
Posted in: WIP: Sebulba model
 inbredyokel
12-09-2002, 2:53 PM
#102
If that would work, it would be great. I know it can be a pain to flip through dozens of models when adding bots, etc. I'd rather not have an open beta though, since that tends to mess things up model version-wise. Some people have older versions of...  [Read More]
Posted in: WIP: Sebulba model
 inbredyokel
12-07-2002, 4:07 PM
#98
No problem, I'll start drawing up some ideas for the jedi skin. We've still got team skins to think about too, so if there are too many skins they can always be modified for red or blue....  [Read More]
Posted in: WIP: Sebulba model
 inbredyokel
12-07-2002, 3:04 PM
#96
Yeah, that was the next skin I was going to do. It shouldn't take too long, since I have a majority of the flesh parts drawn from the skin....  [Read More]
Posted in: WIP: Sebulba model
 inbredyokel
12-07-2002, 5:28 AM
#91
The sebulba podracer skin is complete (minus shaders). Modview: http://www.geocities.com/inbredyokel2000/sebulbaracer.txt In-game: http://www.geocities.com/inbredyokel2000/sebulbaracer2.txt I'll be doing the Sebulba casual-wear skin next, and possi...  [Read More]
Posted in: WIP: Jerec
 inbredyokel
12-08-2002, 2:18 AM
#190
Just got Jerec from Madjai, and he's been sent off to Toonces. I'll send it out to other sites tomorrow after work. And reaper, feel free to put it up on the Dark Forces II enhanced site if you like when you get it from jediknightii.net, or I can sen...  [Read More]
Posted in: WIP: Jerec
 inbredyokel
12-06-2002, 3:58 PM
#188
I'm sure Madjai sent it in, I'm just guessing it was accidentally deleted or ignored by jk2files.com. There's absolutely no reason he would have to lie to me, since he's put a ton of work into this model too. Unfortunately that was the only place he...  [Read More]
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