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Samuel Dravis

Latest Posts

Page: 42 of 56
Posted in: The Official Merged JK4 Speculation Thread!
 Samuel Dravis
04-25-2004, 4:00 AM
#64
Something like that would need to be capped, but it'd be a good idea. I don't know how you would implement that in MP though....  [Read More]
Posted in: AOTC:TC - Demo Released
 Samuel Dravis
04-29-2004, 8:43 PM
#2
Yay! Thanks! I've been waiting for this. :D...  [Read More]
Posted in: Multiplayer question
 Samuel Dravis
04-29-2004, 3:13 AM
#2
Yes, force is used in MP, and yes, you can turn some or all powers off....  [Read More]
Posted in: merc kyle
 Samuel Dravis
04-27-2004, 9:49 PM
#3
The sounds don't work because it was a model for Jedi Outcast, and things have changed in the dir structure. Your best bet would be to try to modify it yourself, by looking at other JA models and seeing where their sounds go, and doing the same for t...  [Read More]
Posted in: Glitch - Official Name???
 Samuel Dravis
04-27-2004, 9:39 PM
#11
Sweet. Now I just have to max eveything out, and put dynamic glow passes at 100, and I'll be invulnerable! :D...  [Read More]
Posted in: Glitch - Official Name???
 Samuel Dravis
04-27-2004, 6:10 PM
#9
Originally posted by Prime I would think that lag is the biggest reason for this sort of thing. Collision detection is taken on a per frame basis. With lag those frames may be farther apart in time and so it is possible that the blade's position i...  [Read More]
Posted in: Glitch - Official Name???
 Samuel Dravis
04-26-2004, 5:40 AM
#5
I'm pretty sure the OJP (ojp.jediknight.net) is trying to fix this. When they're finished with Enhanced 0.0.2, it's going to be the only mod I'm going to be playing for a long time. Until 0.0.3 comes out! :p...  [Read More]
Posted in: which stance do you use?
 Samuel Dravis
04-25-2004, 7:38 PM
#10
Duals. They're just good looking. :p...  [Read More]
Posted in: Abuse
 Samuel Dravis
04-30-2004, 2:47 PM
#27
Originally posted by Master William lol Prime ;) I certainly hope Forcemod 3 doesn't have duals on everything, that's not very fair, nor realistic. Anyway, I'm gonna quit going off-topic now As far as I know, it doesn't have dual everything, jus...  [Read More]
Posted in: Force Allegiance?
 Samuel Dravis
04-20-2004, 1:52 AM
#2
Lightside, because darkside is totally useless againts Absorb. And Protect is very useful during lightsaber duels/firefights....  [Read More]
Posted in: saber style switch
 Samuel Dravis
04-26-2004, 4:54 AM
#11
You have to have the 1.01 patch. I think the command is g_pickuppabledroppedsabers 1 or something similar. You just stand over and look down at the saber of a defeated foe, and a hand appears on the UI. Then press the use key (default E)....  [Read More]
Posted in: saber style switch
 Samuel Dravis
04-20-2004, 1:32 AM
#5
I think it is only if you go darkside, or get a mod that'll let you use any saber color. Check out the OJP mod - ojp.jediknight.net (http://ojp.jediknight.net). Get the Basic 0.0.4 distribution....  [Read More]
Posted in: So I do an excellent 'Yoda' voice
 Samuel Dravis
04-20-2004, 2:57 AM
#7
You should make a song, like the "Y-O-D-A YODA" one. That was good. :D...  [Read More]
Posted in: two handed? (gun in each hand mod)
 Samuel Dravis
04-22-2004, 5:46 AM
#4
You could also try signing up for the ForceMod III beta. PM Azmyn (http://www.lucasforums.com/member.php?s=&action=getinfo&userid=69978) about it. Remember though, you have to provide feedback to him on how it runs since it's a beta, and you'...  [Read More]
Posted in: Website is now working! FINALLY!
 Samuel Dravis
04-27-2004, 8:47 PM
#15
The two banners are required for the hosting. They get free advertising, you get free hosting (no money involved, unless you sign up for their affiliates program). I think that if they host it as a subdomain or just a folder on their site, we may be...  [Read More]
Posted in: Website is now working! FINALLY!
 Samuel Dravis
04-27-2004, 5:01 PM
#12
I've e-mailed them and they say they need to evaluate the site before they are sure it can be hosted. It seems promising though, because I asked if modding sites are allowed and they said yes...I guess we'll just wait and see. I don't know if it com...  [Read More]
Posted in: Website is now working! FINALLY!
 Samuel Dravis
04-26-2004, 3:19 PM
#10
Hey guys, I just found a really nice host for the website (unlimited space, bandwidth, POP3 emails, PHP & MySQL), except that it requires 1 top and 1 side banner ad. Do you think we should go for it? All I can find that's not so good about it is...  [Read More]
Posted in: Website is now working! FINALLY!
 Samuel Dravis
04-23-2004, 10:13 PM
#9
Done; the descriptions now stick when the mouse leaves them. To really fix it I should probably go and assign a standard font size to the entire site. I guess that's next on the list, after getting the screenshot posting script up (yes, it is being w...  [Read More]
Posted in: g_forceRegenTime 0 - Who likes it?
 Samuel Dravis
04-29-2004, 6:31 PM
#59
Originally posted by Kurgan Apparently it's a major sticking point with some folks, just like "honor," "sabers," "Force powers," "skill," "balance," and everything else related to gameplay. Go figur...  [Read More]
Posted in: g_forceRegenTime 0 - Who likes it?
 Samuel Dravis
04-28-2004, 11:59 PM
#49
Originally posted by Rumor I'm nowhere near a friend of media, but comparing your experience with his is like comparing a minnow to a great white. the old fk's and s~'s (now part of crossover) know more about the gameplay mechanics than anyone, pri...  [Read More]
Posted in: g_forceRegenTime 0 - Who likes it?
 Samuel Dravis
04-26-2004, 7:01 AM
#43
Absorb prevents force regeneration. So, you couldn't do that. I dislike heal anyway - it doesn't heal enough HP to be useful on a fregentime 200 server....  [Read More]
Posted in: g_forceRegenTime 0 - Who likes it?
 Samuel Dravis
04-22-2004, 3:55 PM
#31
Since I can't answer for everyone else: Originally posted by Egoslav1a Look man, i've been playing JK series a long time. Ok. I have too - bought all the games, played them extensively. From what I read on this board, all of the older players are tr...  [Read More]
Posted in: g_forceRegenTime 0 - Who likes it?
 Samuel Dravis
04-20-2004, 12:42 AM
#28
I've always been of the opinion that "spamming" is perfectly legitimate in nearly all cases because the fact that the opponents haven't figured out a counter after all those kills is evidence of their own inferior skill or imagination. Exac...  [Read More]
Posted in: g_forceRegenTime 0 - Who likes it?
 Samuel Dravis
04-19-2004, 8:41 PM
#26
Sorry, but I just think it's funny how using a certain way of killing someone (that WAS meant to be in the game) is called spamming. I don't think players in many other games have such a strange way of dealing with being killed - I mean, they know it...  [Read More]
Posted in: Enhanced WIP: Saber System
 Samuel Dravis
04-26-2004, 6:05 AM
#86
As far as I know, there will be no admin powers at all. They cause too much trouble. There may be some admin helper commands, but no 'empowerment' etc....  [Read More]
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