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Samuel Dravis

Latest Posts

Page: 37 of 56
Posted in: The Official Merged JK4 Speculation Thread!
 Samuel Dravis
08-31-2004, 8:13 AM
#241
JK was like that also, IIRC - you could only edit the .cog scripts, I think. No source code was released, and people loved that game for 5 years. And they still love it. Hmmm......  [Read More]
Posted in: A challenge for JA users
 Samuel Dravis
09-01-2004, 8:48 PM
#7
Actually, using devmapall forces the game to reload all cached textures etc, so it takes longer than normal to start the map. Use devmap in MP and helpusobi 1 in SP....  [Read More]
Posted in: Spawn multiple NPC's?
 Samuel Dravis
09-01-2004, 9:26 AM
#2
I don't know of any command to spawn a group of NPCs like you say. There was one in JO, apparently, but I could never get it to work....  [Read More]
Posted in: what the heck is C++
 Samuel Dravis
08-31-2004, 5:08 AM
#4
Note that while the actual game is probably in C++, the multiplayer portion of code is in C, so you should probably concentrate on learning that one. :)...  [Read More]
Posted in: I have a question about a Luke skin for JO...
 Samuel Dravis
08-24-2004, 12:19 AM
#4
http://jk2files.jediknight.net/file.php?id=29 http://jk2files.jediknight.net/file.php?id=661 One of those?...  [Read More]
This one? (http://jk2files.jediknight.net/file.php?id=257)...  [Read More]
Posted in: New saber Style
 Samuel Dravis
08-28-2004, 5:00 PM
#7
Originally posted by ZBomber And thats why you should be God. :) I don't know... Razorace is pretty cool too. Maybe they should be co-dieties. :D...  [Read More]
Posted in: force powers
 Samuel Dravis
08-23-2004, 1:50 AM
#6
Actually, many of the servers out there are unbalanced because of people disabling some powers while leaving others on. That and JA+. Ugh....  [Read More]
Posted in: force powers
 Samuel Dravis
08-22-2004, 2:57 PM
#3
If you mean to start a server with that on, you could use JARunner (http://www.gamerunners.com/modules.php?name=Downloads&d_op=viewdownloaddetails&lid=63&ttitle=Jedi_Academy_Runner). It's a nice utility that lets you start a server and se...  [Read More]
Posted in: Very good things! *keep it clean* (big images)
 Samuel Dravis
08-12-2004, 12:47 PM
#10
Originally posted by Darth Groovy I leave for Austin, TX Friday, and then I am on vacation the entire next week. It's ok if you come here, as long as you don't try stalking me or something. Wear your Maul suit so that I'll recognize you. ;)...  [Read More]
Posted in: Stuck on the "Lightsaber puzzle" (JK2)
 Samuel Dravis
08-12-2004, 8:35 PM
#16
Use Pull to expose some ledges leading up to the top door; they are slightly different from the normal block texture....  [Read More]
Posted in: Stuck on the "Lightsaber puzzle" (JK2)
 Samuel Dravis
08-11-2004, 12:23 PM
#10
Ok, then just create a new text file in the gamedata\base\ folder. Paste this into it: bind u "toggleconsole" Changing the "u" to whatever key you want it to be. Now, rename the file from New Text Document.txt or whatever it is...  [Read More]
Posted in: Stuck on the "Lightsaber puzzle" (JK2)
 Samuel Dravis
08-10-2004, 10:26 PM
#7
If the tilde thing's not working for some reason, you could try: Creating a new console key. Probably the easiest way to do so would be to open the jasp.cfg file (it's in the ...LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\ folder) and...  [Read More]
Posted in: Stuck on the "Lightsaber puzzle" (JK2)
 Samuel Dravis
08-09-2004, 12:17 AM
#4
IIRC, there was a control panel in Reelo's office that opened Lando's cell. When you activate it, it should have a cutscene showing Lando escaping....  [Read More]
Posted in: Stuck on the "Lightsaber puzzle" (JK2)
 Samuel Dravis
08-08-2004, 12:34 AM
#2
Make sure that the right mouse button is bound to altattack. Type this into the console: "bind mouse2 +altattack;" (without the quotes). Then try throwing the saber at the ropes holding the pillars up....  [Read More]
Posted in: like bladeworks mod
 Samuel Dravis
08-07-2004, 8:19 PM
#2
Yeah, the BWN mod is proprietary. They haven't released it, and have no plans to do so. Perhaps you can ask them (www.bladeworks.net), but I doubt they will give it to you (so as to avoid people distributing it)....  [Read More]
Posted in: custom hilt import problems
 Samuel Dravis
07-24-2004, 10:02 AM
#2
I imagine you read the guide for this on the website (ojp.jediknight.net)? It's under the 'Tutorials' section....  [Read More]
Posted in: Scripting Help Details
 Samuel Dravis
07-27-2004, 1:55 AM
#39
Sorry about not having the program ready, just thought it was better to have more people contributing than just me. I'll get it to you soon. That should help out a bit. :)...  [Read More]
Posted in: Scripting Help Details
 Samuel Dravis
07-18-2004, 3:01 PM
#30
Program's coming along nicely...should be done quite soon....  [Read More]
Posted in: Scripting Help Details
 Samuel Dravis
07-18-2004, 12:05 PM
#25
/*@SET_TYPES*/ Is that necessary to put in? It looks like it's commented out......  [Read More]
Posted in: Scripting Help Details
 Samuel Dravis
07-17-2004, 2:22 PM
#16
Not going to need my program at this rate... oh well, it might come in handy for new scripts that need to be converted... ;)...  [Read More]
Posted in: Scripting Help Details
 Samuel Dravis
07-16-2004, 5:22 PM
#6
I'm working on a program to convert all 1500 of them at once, obviously this would be much easier than trying to go through them line by line. I'll probably have it done sometime this week - what time frame were you trying to get all this done by?...  [Read More]
Posted in: offline emotes
 Samuel Dravis
07-18-2004, 1:10 PM
#7
No need to buy a server, just load up JA with the mod on and start a local game. Easy! :)...  [Read More]
Posted in: Character for next game
 Samuel Dravis
07-15-2004, 12:00 AM
#13
Kyle is much better than the stand in character they made for JA, Jaden....  [Read More]
Posted in: Your Taunts??
 Samuel Dravis
07-15-2004, 5:46 PM
#7
Originally posted by Kurgan I only wish there was a way to consistently bind voice commands AND text strings to the same keys without it goofing up. Seems after awhile it either reverts to just voice or just text, but not both. : ( Really? I never n...  [Read More]
Page: 37 of 56