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razorace

Latest Posts

Page: 57 of 133
Posted in: Downtime for Me
 razorace
03-26-2004, 5:32 PM
#1
Ok, guys. My consulting job is heating up and I really need to focus on it. I'm going to not be around on the forums for the next 3 weeks or so. If you need to contact an OJP contractor, please talk to Phunk. Thanks, Razor Ace...  [Read More]
Posted in: Lightsaber Forms
 razorace
03-25-2004, 8:40 AM
#2
I'd love to be able to do more stance but I don't really think we have the animations (or the manpower to create said animations)....  [Read More]
Posted in: Force Power aurras
 razorace
03-24-2004, 3:27 AM
#2
Why?...  [Read More]
Posted in: botlib
 razorace
03-21-2004, 5:14 PM
#1
Has anyone actually tried to see if altering the bot syscalls or does it only work for the non-syscall functions stored in it?...  [Read More]
Posted in: Combining Mods
 razorace
03-21-2004, 2:39 AM
#6
Well, the easiest way would be to talk slider into submitting his code to OJP. Other than that, you're stuck with cut-and-paste....  [Read More]
Posted in: Duel gametype suggestion
 razorace
03-22-2004, 8:37 AM
#4
Yep, you're going to have to talk to Phunk about that. He's pretty zealous about the LMS concept so I'm not sure we'll be able to talk him into submitting it or not. And, no, I'm not going to edit the thread name. I beleive that language is a tool,...  [Read More]
Posted in: Logo?
 razorace
03-27-2004, 1:45 AM
#12
Ok, I think that looks better. Mind hosting the others so we can compare? In addition, are the edges of the circle suppose to be cut off by the edges of the picture? I think it would probably look better if it didn't do that....  [Read More]
Posted in: Logo?
 razorace
03-26-2004, 4:30 PM
#10
the website on the last link is erroring....  [Read More]
Posted in: Logo?
 razorace
03-25-2004, 8:46 AM
#8
mmmmm. I liked the original style better. Maybe just try inverting the colors? And sorry about the slow response, I wasn't able to see the logos the last time I checked this thread....  [Read More]
Posted in: Logo?
 razorace
03-21-2004, 5:30 AM
#6
I think SD has a good point. Simplier is probably better. I like SD's icon but it seems to be missing something....maybe a different color scheme?...  [Read More]
Originally posted by Lathain Valtiel ..Actually razorace, he said he had a family to take care of and couldn't devte time to proMod anymore. Sadly enough too. That was the most sickeningly balanced JK2 mod of all time. Well, that's not what I saw...  [Read More]
The reason why ProMod disappeared was because the author suffered burnout and quit. Probably too much pressure from all the fans I suspect....  [Read More]
Originally posted by Kurgan I wonder why somebody doesn't just make some gameplay change mods. Why do they have to put in the worthless admin "features"? We are. It's just that doing gameplay changes takes longer....  [Read More]
Posted in: Specific Weapon Damage
 razorace
03-23-2004, 7:38 PM
#2
Yes, you can do that with the .sab files....  [Read More]
Posted in: OJP Enhanced Models
 razorace
03-27-2004, 1:36 AM
#38
I beleive Keshire sent me a xsi example that I'm suppose to put on the repository. I'll double check with him and see if I can get that up for you guys to check out....  [Read More]
Posted in: OJP Enhanced Models
 razorace
03-24-2004, 2:28 AM
#34
Yeah, we already had that idea, it's just that it would take a lot more coding work (with a bunch of yucky vector math) on my part and I am a bit sick of messing with it after doing the sections that I already did. I already talked to the coder for...  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 razorace
03-26-2004, 7:49 AM
#98
No offense taken. :) Personally, I'm hoping that when we massively boost the weapon damage and fix the Dodge Rolling issue, it will work pretty well....  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 razorace
03-25-2004, 7:15 PM
#96
I don't see the point. Other than the issue with rolling off cliffs (which can be fixed with some trace scanning), there'd never be a reason to turn it off. And I agree, the projectile push should take dodge power instead of force....  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 razorace
03-19-2004, 4:54 AM
#94
Thanks. I'm glad that Beta 6 is working better for you guys. However, I honestly don't think I did anything to affect that, but if it works, it works. :)...  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 razorace
03-18-2004, 3:19 AM
#91
OJP Basic v0.0.5b1 (http://ojp.jediknight.net/files/betas/ojp_basic_005b1.zip) This is just the no-gameplay changes version of the lastest Enhanced beta....  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 razorace
03-18-2004, 2:54 AM
#90
OJP Enhanced v0.0.2b6 (http://ojp.jediknight.net/files/betas/ojp_enhanced_002b6.zip) Mainly just a port of some bugfixs and the Asteroids code to Enhanced....  [Read More]
Posted in: Help Wanted
 razorace
03-19-2004, 7:24 AM
#12
That would be great. I'll PM my contact information....  [Read More]
Posted in: What's New?
 razorace
03-22-2004, 8:35 AM
#51
Well, as you have probably heard by now, we've gotten the AotC TC mod to join up with OJP. In other news, my new T.A.B. (Tactical Attack Bot) Bot just had it's first successful running today. It only has only order implimented at the moment and it's...  [Read More]
Posted in: Basic Brainstorming: Saber Hilts/Glow/Blades/Sounds
 razorace
03-25-2004, 11:12 PM
#60
I think it's a good idea. However, I beleive the limiting factor should be weigh/bulk instead of by abitary set weapon types...  [Read More]
Posted in: OJP (Open Jedi Project)
 razorace
03-20-2004, 2:22 AM
#244
Woah. old thread. Please use the OJP forums from now on. They are here (http://www.lucasforums.com/forumdisplay.php?s=&forumid=542). I'm not a webdesign fan so I don't really deal with website stuff. However, I'm against a PayPal account for &qu...  [Read More]
Page: 57 of 133