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razorace

Latest Posts

Page: 55 of 133
Posted in: Block Coverage Discussion
 razorace
04-07-2004, 5:32 PM
#7
Originally posted by keshire I think back blocks - if done right - would look bloody awesome actually Keshire There are a couple of good examples of it. One in TPM (OB1) and another in AOTC (where Mace Windu blocks behind while running). I reakon...  [Read More]
Posted in: Setting Cvars with .Cfg
 razorace
04-04-2004, 7:26 AM
#1
I'm trying to figure out how to set a non-archive cvar with the .cfg files without having to manually execute the .cfg ingame. I tried just adding seta g_gravity to both the autoexec.cfg and jampconfig.cfg without any luck. Thanks!...  [Read More]
Posted in: Saber mod list?
 razorace
04-04-2004, 7:15 AM
#2
I beleive one of the default .sab files has a listing of most of the codes you can use....  [Read More]
Posted in: Is it necessary to have .net to compile?
 razorace
04-03-2004, 6:54 PM
#2
You can use VS 6 but you'll need to convert the project files....  [Read More]
Posted in: Quick Reference?
 razorace
04-04-2004, 5:45 PM
#4
you are welcome....  [Read More]
Posted in: Quick Reference?
 razorace
04-03-2004, 7:08 PM
#2
Hi! Unfortunately there isn't a quick reference guide. Mt. Wudan (http://users.sisna.com/tokyopop/) has some stuff but it's only scratching the surface. However, a few of us here have a large collection of knowledge on the subject. Just ask specifi...  [Read More]
Posted in: Brain Storming new weapon type
 razorace
04-03-2004, 5:08 PM
#3
Yep, the concept would work for whips....  [Read More]
Posted in: How do you make a stance?
 razorace
04-05-2004, 3:25 AM
#6
Well, it would be a buttload of work. Unless you've very skilled at C/C++, I wouldn't even attempt it. You're better off just having your mod replace the current stances....  [Read More]
Posted in: How do you make a stance?
 razorace
04-03-2004, 8:06 PM
#4
You'd have to do a fair amount of code editting. Not simple stuff....  [Read More]
Posted in: Ledge Grabbing
 razorace
04-05-2004, 8:39 PM
#3
We will see. I'd like to make things fully functional with two different types of ledge pull ups but we're going to have to work with what we got....  [Read More]
Posted in: Ledge Grabbing
 razorace
04-02-2004, 5:31 PM
#1
Keshire has hooked us up with some ledge grabbing animations and I'd like some feedback on how we can handle ledge grabbing, especially the pullup part of the coding. Does anyone want to handle the coding implimentation of ledge grabbing?...  [Read More]
Posted in: Menu Files...
 razorace
04-03-2004, 8:15 PM
#2
It's handled in the UI code. Unfortunately, we can't see/change the SP uiscripts since they are stored in the SP source code, which we don't have....  [Read More]
Posted in: Animation Question
 razorace
04-03-2004, 6:58 PM
#3
Lookin' good. I'd suggest that you place the origin things so that the majority of the torso area will be inside the standard bbox. That way we'll get decent hit detection even if we don't expand the bbox....  [Read More]
Posted in: Important Issue with OJP/AotC Partnership
 razorace
04-02-2004, 5:51 PM
#23
We're not a business and neither is AotC TC. The purpose of OJP is to be a open development platform for the community. Had you not wanted to this be discussed publicly, you shouldn't have let Anakin agree to any sort of partnership, and post about...  [Read More]
Posted in: New JKA Anims
 razorace
04-07-2004, 8:05 PM
#33
Looks good....  [Read More]
Posted in: New JKA Anims
 razorace
04-06-2004, 10:59 PM
#31
The tail bolts aren't used for anything, just don't worry about them....  [Read More]
Posted in: New JKA Anims
 razorace
04-06-2004, 12:45 AM
#27
Originally posted by Anakin I have all the info about XSI from Mike BTW Please send it our way then....  [Read More]
Posted in: New JKA Anims
 razorace
04-05-2004, 9:36 PM
#25
Yeah, that's a great question. I'll have to have some time implimenting with some test codes before we can come up with the best solution. The problem we have at the moment is how to get the player entity origin to move in step with the animation so...  [Read More]
Posted in: New JKA Anims
 razorace
04-03-2004, 8:14 PM
#23
Originally posted by N3G1@ Since this is a part of the OJP project, if it works, and I'll use it, how should I give you (all the OJP staff who worked on the whole OJP project) credits? Give approprate credit, include the OJP_readme.txt, submit any...  [Read More]
Posted in: NEW ANIMATIONS IN JKA - HowTo
 razorace
04-06-2004, 9:46 AM
#19
People trying to headhunt already eh?...  [Read More]
^^^^ The following was a subtle plug for AotC TC....  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 razorace
04-07-2004, 6:20 PM
#103
That's a problem with conflicting menu files. It's a design flaw with Raven's SP code and there's nothing we can do about it other than manually add the addition sabers to the menus....  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 razorace
04-05-2004, 8:23 PM
#101
Originally posted by Master_Keralys Sounds good. Who's been working on the menus and whatnot? Cause I figure I'll pm 'em with info on the SP menus that are so weirded out. Maybe six'll do it, I haven't had a chance to try it yet b/c I was out for tw...  [Read More]
Posted in: pull/push values
 razorace
04-03-2004, 7:17 PM
#2
dig around in the w_force.c file. It should be in there somewhere....  [Read More]
Posted in: Attack Of The Clones TC Screenshot Spectacular
 razorace
04-02-2004, 6:22 PM
#114
I'll remind you that non-staff members don't see the staff forums. We don't see any of the work assignments or progress reports. As such, I wasn't aware that you had done any actual code work for AotC TC before Unique joined. Wudan never said anyth...  [Read More]
Page: 55 of 133