do you guys have any idea why you can't strafe jump under any class is siege andhow this might be undone?
the technique in quake 3 based games that allows a player to move very fast.
for instance, i can grab the flag on mp/ctf4 in 13 seconds and score a point be 20 seconds into a game. it's an integral part of the hardcore gaming scene and is purposefully disabled in seige mode on jk3
if you'd like a demonstration, send me an aim (stubert311)
what buttons do you use to strafe jump? just left and right plus jump?
http://www.trickingq3.com/Tutorials/Strafing_Tutorial.html)
that tutorial should answer all your questions, it's much the same for jk2/3
Ok, well since Jump Strafing (at least I heard) is suppose to be an exploit of the Quake movement code, I honestly can't say how it doesn't work in Seige. Does it work in the other gametypes?
well.. it's not an exploit.. it was a bug in quake 2 but since it added so much dimention to the game they kept it in the game.. it works in every gametype but siege in jk3 and i remember reading the purposefully disabled it
Well, I meant exploit as in it was originally not intended.
Anyway, this means that there has to be an exception set up in the bg_pmove.c and/or or possibly the g_active.c. Look for g_gametype checks in those files and you should be able to backtrack it.
yep found it
static void PM_Accelerate(
must have missed it