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razorace

Latest Posts

Page: 21 of 133
Posted in: Siege Petition
 razorace
01-14-2005, 11:02 PM
#2
Well, based on the issue of there not being very many players playing siege in the first place, I don't think LEC could justify a new patch/content....  [Read More]
You're probably using a JK2 model. Unfortunately the "automagic" system that makes the jk2 models work for JKA doesn't make the hand saber bolts work correctly. The way to fix the problem is to get the model converted to the JKA format. A...  [Read More]
Posted in: Mapping Any1?
 razorace
01-14-2005, 11:17 AM
#2
Check out the siege_hoth example map that comes with the map editor....  [Read More]
Posted in: There is no good or evil? *possible spoilers*
 razorace
01-12-2005, 2:56 PM
#7
chessy? Like what do you mean?...  [Read More]
Posted in: JA on my xbox is screwed....i need help!!!
 razorace
01-11-2005, 1:02 PM
#4
Well, as long as the cutscene ends you can still move on right?...  [Read More]
Posted in: JA on my xbox is screwed....i need help!!!
 razorace
01-11-2005, 9:08 AM
#2
That's a bit weird. The navigation scripting for characters in the cutscenes is dynamic so things like that can occur. Have you tried restarting the mission? That sometimes helps....  [Read More]
Posted in: The definitive Jedi Academy "Honorz" F.A.Q.: V. 1.0
 razorace
01-13-2005, 8:09 AM
#18
Originally posted by Mithie When it comes to complaining, saber honor players have us beat by a long shot. Not on these forums. :)...  [Read More]
Posted in: The definitive Jedi Academy "Honorz" F.A.Q.: V. 1.0
 razorace
01-12-2005, 2:53 PM
#14
So, why not run one of the more harmless admin mods to maintain control then? Secondly, I doubt "education" will be anymore effective than trying to "education" the "competitive" players that jk2 style kicks were remov...  [Read More]
Posted in: The definitive Jedi Academy "Honorz" F.A.Q.: V. 1.0
 razorace
01-11-2005, 6:29 PM
#10
Does vote/admin kicking them not work?...  [Read More]
Originally posted by Obi_Kwiet Too bad there aren't any hacks that just dissable admin laming. I really wouldn't get mad at someone who did that. Uh, maybe don't play on admin mod servers? Anyway, on the subject of all the complaining about "...  [Read More]
Posted in: Quake 3 & JK2
 razorace
01-11-2005, 5:30 PM
#2
probably, but you'd have to transfer over all the weapon code from the Q3 source....  [Read More]
Posted in: 2 reasons why JA needs a new patch !!
 razorace
01-15-2005, 9:45 AM
#41
Well, in JKA a lot of the blocking ability is based on physically touching sabers. Don't spam attack and you should do ok as long as they aren't using a kata or special move....  [Read More]
Posted in: Big problem with WinZip
 razorace
01-08-2005, 8:35 AM
#7
It doesn't appear to be in the Raven pk3s....  [Read More]
Posted in: sabers on ur utility belt....!!!
 razorace
01-08-2005, 8:31 AM
#4
You're going to have to be more specific about the problem. Currently OJP is not used on any of the servers that I'm aware of....  [Read More]
Posted in: JA/JAR Mod Source...
 razorace
01-13-2005, 8:05 AM
#60
I have my own opinions on the subject, I just wanted to hear his/your definition of it. As for mediablitz, isn't this that the second ban as in as many days? Shouldn't he just be IP banned?...  [Read More]
Posted in: JA/JAR Mod Source...
 razorace
01-11-2005, 9:04 AM
#49
Pull at straws more, please. That wasn't exactly what he was referring to. So, other than the hit detection, what was he referring too?...  [Read More]
Posted in: JA/JAR Mod Source...
 razorace
01-10-2005, 4:35 PM
#33
It was only hated by newbies like you.Of course, you'd know because you only signed up in July of 2004. :rolleyes: uh, it's basically the exact same game only with sloppier coding and less moves/depthActually, the saber hit detection issues are rela...  [Read More]
Posted in: JA/JAR Mod Source...
 razorace
01-10-2005, 12:29 PM
#31
I think it's pretty ironic when kick spamming (which was hated during the JK2 days) is now called a "classic" move....  [Read More]
Posted in: Sith Outcast II: Imperial Assault
 razorace
01-14-2005, 10:09 PM
#14
Most of the SP scripting currently works in OJP. OJP does require some minor changes to the camera scripting to get it to work but it's pretty easy to do....  [Read More]
Posted in: Sith Outcast II: Imperial Assault
 razorace
01-13-2005, 7:31 PM
#12
Well, my opinion is that there's no need to go down the pure SP path since you can still play the campaign solo in CoOp mode. You might want to do it soley for the better SP save options but I don't think it's worth the hassle....  [Read More]
Posted in: Sith Outcast II: Imperial Assault
 razorace
01-13-2005, 2:06 PM
#9
Sorry I didn't see this before. I like the idea and would be willing to help you guys get this intergrated as a CoOp campaign for MP. My mod OJP (ojp.jediknight.net) is in the process of getting the default SP campaign to work as a CoOp gametype in...  [Read More]
Posted in: Sending Heartbeats with a Listen Server
 razorace
01-06-2005, 9:16 PM
#5
Well, the purpose of this would be to have a temp server that would be running while I code/debug for OJP. That way people could just hop on and see what's new. However, the mess of maintaining dedicated servers, seperate windows of the game, etc,...  [Read More]
Posted in: Remember me.... [AOTC:TC]
 razorace
01-05-2005, 7:57 AM
#31
Are you sure it was him?...  [Read More]
Posted in: Remember me.... [AOTC:TC]
 razorace
01-04-2005, 6:20 PM
#29
Originally posted by Anakin The reason the site has gone down was due to my the having a overload, thanks to our 'good friend' Casper who managed to mail bomb and then upload about 3 virus' to the server and there for caused it to lock out. Its all...  [Read More]
Posted in: Dark Forces 2 Mod
 razorace
01-10-2005, 4:43 PM
#218
What sort of editting programs?...  [Read More]
Page: 21 of 133