Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

razorace

Latest Posts

Page: 20 of 133
Posted in: Possible Unused JKA Files...
 razorace
01-27-2005, 9:45 PM
#6
The icons were probably just some old placeholders or something....  [Read More]
Posted in: Need some help with cutting down the filesize . .
 razorace
01-26-2005, 6:12 AM
#2
All the asset files are mixed in together so you're not going to save any space that way....  [Read More]
Posted in: OJP Siege Server Up! (Meatgrinder)
 razorace
01-23-2005, 9:39 PM
#2
sweet....  [Read More]
Posted in: Cool lights in JO
 razorace
01-17-2005, 11:15 AM
#2
Have you tried decompiling the map and taking a look?...  [Read More]
Posted in: New OJP Basic Test Server
 razorace
01-19-2005, 9:30 AM
#14
Vehicle Crash Bug: OWNED! Hoth and Desert are working and back on the map rotation. It was an interesting bug related to the NPC_CLASS defines, I had added some new ones to get all the new NPCS in place. So, OJP had a different CLASS_VEHICLE value...  [Read More]
Posted in: New OJP Basic Test Server
 razorace
01-18-2005, 8:24 PM
#13
ah. I haven't routed that map yet. To keep that from happening a lot, I'm restricting the map rotation to maps that currently work and are routed....  [Read More]
Posted in: New OJP Basic Test Server
 razorace
01-18-2005, 9:07 AM
#11
where and on which map?...  [Read More]
Posted in: New OJP Basic Test Server
 razorace
01-17-2005, 7:06 PM
#8
Oh yeah, I've discovered a nasty client side crash bug related to running the game in server side only mode. Unfortunately, it looks like driveable vehicles on the maps are causing the clients to crash. I'm working on it but for the meanwhile I'll...  [Read More]
Posted in: New OJP Basic Test Server
 razorace
01-17-2005, 7:04 PM
#7
Oh yeah, I will take requests on what gametypes/settings to run on the server. This means you various gun only CTFers. I monitor the server regularly so lamers shouldnt be a problem. So far, Siege appears to be the most popular of set ups I've tried...  [Read More]
Posted in: New OJP Basic Test Server
 razorace
01-17-2005, 10:08 AM
#6
Tinny, I know you're joking but could you please not do that here. We don't want to give people the wrong impression. :)...  [Read More]
Posted in: New OJP Basic Test Server
 razorace
01-16-2005, 10:54 PM
#3
That's what I'm attempting. Unfortunately, I'm having some problems with server side only and the vehicle stuff. Hopefully I'll figure it out soon. Anyway, until then I think I'm going to run the game in ctf....  [Read More]
Posted in: New OJP Basic Test Server
 razorace
01-16-2005, 8:11 PM
#1
As an experiment in testing the reliability and usefulness of OJP, I've set up my system to operate as a test server. The server is on a T1 line and is currently set to a max of 10 players. The TABBots will fill in for all the extra player slots so t...  [Read More]
Posted in: The definitive Jedi Academy "Honorz" F.A.Q.: V. 1.0
 razorace
01-26-2005, 2:42 PM
#28
Well, based on the people that have been showing up on my server, the player population seems to be evenly split between the various player "clicks"....  [Read More]
Posted in: The definitive Jedi Academy "Honorz" F.A.Q.: V. 1.0
 razorace
01-24-2005, 1:37 PM
#25
Originally posted by HooDWinkeR Heh, I actually did conduct a test sort of like that with TantaluS once, Mith. He and I joined up on all the FFA servers that had all weapons enabled. Are you referring to ANY FFA server or just the ones with player...  [Read More]
Posted in: Big problem with WinZip
 razorace
01-25-2005, 5:06 PM
#18
A shader is basically a texture with some special effects added on. If you have no effects AND there's no texture, your shader doesn't do anything and you have a problem....  [Read More]
Posted in: Big problem with WinZip
 razorace
01-25-2005, 7:31 AM
#16
http://www.qeradiant.com/manual/Q3AShader_Manual/...  [Read More]
Posted in: Big problem with WinZip
 razorace
01-24-2005, 6:22 PM
#14
It means you have a polygon shader that doesn't actually do anything. You need to change the shader so that it does something....  [Read More]
Posted in: JA/JAR Mod Source...
 razorace
01-24-2005, 8:47 PM
#81
Why can't you IP ban him?...  [Read More]
Posted in: JA/JAR Mod Source...
 razorace
01-16-2005, 10:56 AM
#68
uh oh. Check it out. InfErnO's post count and register date is aging in reverse....  [Read More]
Posted in: JA/JAR Mod Source...
 razorace
01-15-2005, 5:12 PM
#62
Originally posted by InfErnO I singned up in March of 1999. So bow down padawan learner. I am your master. Your powers are weak old man. You should not have come back....  [Read More]
Originally posted by Dostoyevsky razorace, you have the wit of a yokel. Spare us from your simpleton comments, lumpkin Witty enough to force you to waste your time whining about it! AHAHAH!...  [Read More]
*shrug* I haven't had any problems with the people that come onto my server, and my server is basically running all the gametypes....  [Read More]
Posted in: NOW is the time to join the DF Mod team
 razorace
01-27-2005, 8:11 PM
#19
If you want, you could get in contact with me and I can help with the scripting. PM me if you're interested....  [Read More]
Posted in: NOW is the time to join the DF Mod team
 razorace
01-27-2005, 1:14 PM
#17
Well, the offical manual in the sdk is pretty good. If you have any questions feel free to ask....  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 razorace
01-28-2005, 11:44 PM
#214
Was the map ever completed? If it's in a playable state, I'll be sure to add it to my map rotation on my test server....  [Read More]
Page: 20 of 133