Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

razorace

Latest Posts

Page: 25 of 133
Posted in: making a server error (VM Failure) - JA
 razorace
11-24-2004, 3:09 PM
#2
Please give the exact error message it gives you...  [Read More]
Posted in: Two questions
 razorace
11-24-2004, 11:11 AM
#2
1. Check out the g_dismember code and work it back from there. 2. Do you mean for a certain weapon or for all weapons?...  [Read More]
Posted in: animation.cfg
 razorace
11-24-2004, 10:56 AM
#6
About all the saber blocking and transitions, after all the work we did and some reflect, I think it might be easier overall if we just use the base positions and then let the game just interpolate to them. Otherwise, it's very difficult to set up th...  [Read More]
Posted in: Trying to make an RPG kinda mod
 razorace
11-23-2004, 12:50 PM
#4
Well, I suggest that you at least try to work with unique on this. There's no point in retreading work when you don't have to....  [Read More]
Posted in: Trying to make an RPG kinda mod
 razorace
11-23-2004, 10:14 AM
#2
If you're doing something RPG related I suggest you talk to unique over at the AotCTC (www.aotctc.com) since he's working on the same thing. Secondly, for all your file parsing stuff, check out the way the game loads the NPC files and the siege file...  [Read More]
Posted in: Weapon Ammo
 razorace
11-24-2004, 9:45 AM
#14
interesting. Sounds like the universal SDK is broken....  [Read More]
Posted in: Weapon Ammo
 razorace
11-23-2004, 5:57 PM
#10
Logic seems to indicate that there's something wrong with the dtime getting way too big. I'd do some breaking to figure out what the heck is happening there....  [Read More]
Posted in: Weapon Ammo
 razorace
11-22-2004, 12:28 PM
#6
Did you make any other changes to the bg code?...  [Read More]
Posted in: Jedi Academy - Disc 2?
 razorace
11-21-2004, 10:02 AM
#2
Uh, I thought it was only for installing....  [Read More]
Posted in: What are the camera angles bind called
 razorace
11-21-2004, 1:55 PM
#4
You're welcome...  [Read More]
Posted in: What are the camera angles bind called
 razorace
11-21-2004, 10:36 AM
#2
Just press tab when you have cg_thirdperson typed into the console to see all the cvars for the camera....  [Read More]
Posted in: misc_turret & misc_G2turret
 razorace
11-22-2004, 3:01 PM
#8
well, I beleive the issue is a matter of weighing the model correctly. But I don't understand modeling that well. I suggest you post about this in the modeling forum....  [Read More]
Posted in: misc_turret & misc_G2turret
 razorace
11-22-2004, 1:27 PM
#6
It depends. what are you trying to do? Replace the turrets with new models?...  [Read More]
Posted in: misc_turret & misc_G2turret
 razorace
11-22-2004, 10:57 AM
#4
.md3 files don't have bones. as for the .gla models, just open them in modview....  [Read More]
Siege sucks man, none of us care about it at all. There is no way to fix it without completely changing the gametype and making all new maps.That's pretty vague....  [Read More]
Originally posted by Rumor He is correct that the slow movement + bunny sized hops available in siege makes the weapons far more deadly than they would be otherwise. More deadly doesn't translate to the gametype being stupid. While the rockets are...  [Read More]
Originally posted by AnalogSaint My skills as a player reflect the going on 4 years I have been playing Jedi Knight series games. There simply isn't anything about these games I don't know. Siege is a horrible gametype. The JK series games have alwa...  [Read More]
Well, I can vouch for the fact that you guys talk tough. Have no idea if you can back it up or not. But frankly, I don't really care. Your skills as a player really doesn't effect how important your opinion is....  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 razorace
11-24-2004, 9:49 AM
#22
It's all availible on the OJP repository. The various fixes require a lot of code addtions/changes thruout the SDK so I can't just post the changes....  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 razorace
11-23-2004, 9:06 PM
#20
I have. I'm working on getting the SP maps to run as well as possible in MP. I've made great progress so far....  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 razorace
11-20-2004, 7:08 PM
#17
What's the symptoms of the bug again?...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 razorace
11-20-2004, 5:50 PM
#15
Exactly what was the sound tracker problem again? I thought the solution was to use SoundOnEnt instead of G_Sound....  [Read More]
Posted in: My Main Complaints.
 razorace
11-24-2004, 8:43 AM
#30
Originally posted by ewok mercenary http://www.st-v-sw.net/images/Wars/Special/SF/RoTJds2holoreac.jpg MonCal's like better rez on their holo projectors?...  [Read More]
Posted in: My Main Complaints.
 razorace
11-23-2004, 8:26 AM
#26
Well, it could be said that maybe the appearence of the hologram depends on the projector. Maybe the rebel projectors use a different format than the imperial ones....  [Read More]
Posted in: NOW is the time to join the DF Mod team
 razorace
11-21-2004, 8:59 AM
#9
ICARUS scripting is fairly well documented in the JKA SDKs However, if you have a question, feel free to post it in the general editting forum....  [Read More]
Page: 25 of 133