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razorace

Latest Posts

Page: 128 of 133
Posted in: Episode I mod
 razorace
01-01-2003, 12:18 PM
#17
Oh, ok. Sounds cool. So are you going to make the idle animations a single frame (like MP) or mult frame (like in SP)? Your previous statements made it sound like you changing the actual moves. That's why I was objecting. :) Sorry about the misunder...  [Read More]
Posted in: Episode I mod
 razorace
01-01-2003, 9:51 AM
#15
But just the idle stances, correct?...  [Read More]
Posted in: Episode I mod
 razorace
12-31-2002, 7:59 PM
#13
I believe that's just direct move replacement. Actual "remixing" of the current moves requires code changes that can't be done without altering the code (damage swings, movement restrictions, etc.) However, I'm curious exactly what and h...  [Read More]
Posted in: Episode I mod
 razorace
12-31-2002, 5:04 PM
#11
yeah, but you can't exactly change saber moves by doing such changes....  [Read More]
Posted in: Episode I mod
 razorace
12-31-2002, 4:19 PM
#9
I don't buy this. How are you even considering altering the SP moves without the source code? Unless you know something that everyone else doesn't, you're just getting people's hopes up for a mod that isn't going to work....  [Read More]
Posted in: NRG Duel Map Pack Trailer
 razorace
12-31-2002, 5:02 PM
#6
I liked the whole "story in a trailer" concept. Maps look good too....  [Read More]
Posted in: Masters of the Force: Release 1 Screenshots
 razorace
12-23-2002, 4:07 PM
#10
skywalker19, I've made a reply to that question in the main Release 1 comment thread (the same location of the screenshots mentioned above)....  [Read More]
Posted in: Masters of the Force: Release 1
 razorace
01-08-2003, 1:22 PM
#68
Since people seem interested in the design process, I'll remind everyone that most of the MotF Team hangs out in #motf on the IRC server gamesnet.net (www.gamesnet.net). We do our mod communication and design work there....  [Read More]
Posted in: Masters of the Force: Release 1
 razorace
01-07-2003, 7:15 PM
#67
Oh, ok. :) Toggling will probably be handled by 2 to three buttons. Personally, I think an Attack/Defense button and a Neutral toggle would be the best system. As for the Active Blocking, it has to be server side. Otherwise it would be WAY too easy...  [Read More]
Posted in: Masters of the Force: Release 1
 razorace
01-07-2003, 3:09 PM
#65
RV? I haven't checked out the current hit detection system so I'm not sure I can do much to improve it. Anyway, the plan is to totally "redo" the saber system into "Stances" and "Aggression Modes". Stances will be di...  [Read More]
Posted in: Masters of the Force: Release 1
 razorace
01-07-2003, 1:05 PM
#63
Sorry. I think our current concept system will probably be better than that anyway. :)...  [Read More]
Posted in: Masters of the Force: Release 1
 razorace
01-07-2003, 12:22 PM
#61
Die by the Sword had an interesting system but it wasn't very useful in it's freestyle mode. It was ether too sloppy or overally sensitive. It might work good if there was some sort of varible resistance on the control system but it would require som...  [Read More]
Posted in: Masters of the Force: Release 1
 razorace
01-06-2003, 6:38 PM
#59
I agree. All continous force powers will have a simple per second FP cost....  [Read More]
Posted in: Masters of the Force: Release 1
 razorace
01-06-2003, 1:04 PM
#57
Originally posted by Alesh A few more ideas: Make the "off" hilt stay in the belt, I'm tired of carrying it in the hand :P Maybe Force Sense (replacement for Force Seeing) could give some kind of Spiderman's danger sense, showing the for...  [Read More]
Posted in: Masters of the Force: Release 1
 razorace
01-04-2003, 12:45 PM
#54
Bill is correct. I haven't messed with the saber code much yet. As is, it's pretty crappy since Raven's saber code isn't designed for Dodge and other new game changes. We're planning some pretty heavy duty changes to the saber system at some point in...  [Read More]
Posted in: Masters of the Force: Release 1
 razorace
01-03-2003, 8:18 AM
#50
Not tomorrow. :D Seriously, I won't even start on it until I'm done visiting my family for the holidays. (sometime next week.) After that, I gotta get with the rest of the team and figure out what we want to do next. So, I honestly don't know at thi...  [Read More]
Posted in: Masters of the Force: Release 1
 razorace
01-02-2003, 9:21 AM
#48
Kicking and punch can probably be done with some animation remixing. We'll probably set it up so you can only melee attack an opponent (without getting hit with the saber) when he's off guard from a parry (maybe make punch/kick be part of a combo) or...  [Read More]
Posted in: Masters of the Force: Release 1
 razorace
12-29-2002, 11:35 AM
#46
Originally posted by Cjais [B]Fantastic work thus far! Blaster rifle/Bryar Increase the rate of fire on the blaster, make it superior to the bryar, make it more of a "basic weapon" than the bryar. It doesn't help either that it costs mor...  [Read More]
Posted in: Masters of the Force: Release 1
 razorace
12-29-2002, 10:07 AM
#45
Originally posted by willum_10 I just wanted to let you know man, I can't even play JK without your mod on anymore...thanks so much for this, and best of luck in the future improving on this already amazing mod and concept. Woah! First groupie. Swe...  [Read More]
Posted in: Masters of the Force: Release 1
 razorace
12-24-2002, 9:44 PM
#42
Heal: Gone, HP shouldn't be recoverable in any sort of reasonable. And, it's basically useless with lethal weapon damage anyway. Probably replaced with a FP recovering "sit"/"Meditate" etc. "emot". Of course, you'll be t...  [Read More]
Posted in: Masters of the Force: Release 1
 razorace
12-24-2002, 3:34 PM
#40
Originally posted by Alesh Just a little question i have... what's the plan for force sight? I mean, seeing mine beams and dodging sniper fire is a lot less useful with the dodging system. Is it gonna do something else? (maybe lessen the dodge cost...  [Read More]
Posted in: Masters of the Force: Release 1
 razorace
12-24-2002, 3:28 PM
#39
The hit location-based damage is planned but the current hitzone code is REALLY crappy. Until I install Herr's improved hitzone code, it's not worth doing. The current code is SO bad that you can hit a player in the back from the FRONT with the saber...  [Read More]
Posted in: Masters of the Force: Release 1
 razorace
12-23-2002, 8:54 PM
#36
An emote is an animation that shows an expression, like waving to a person, nodding, etc. They're normally totally unimportant to gameplay....  [Read More]
Posted in: Masters of the Force: Release 1
 razorace
12-23-2002, 6:41 PM
#34
Oh, ok. Well, I probably could disable the side strafe movement lock. Obviously, the ability to change the way you're pointing the saber couldn't be unlocked due to abuse. I'll mess with it when I get to it. :)...  [Read More]
Posted in: Masters of the Force: Release 1
 razorace
12-23-2002, 4:02 PM
#32
One more thing,and im not sure if its a bug. I joined a MotF server,and all the elements were there(dodge etc),but there was no dodge meter in the top left. So i left and went to another server that was running it,and low and behold,it was there....  [Read More]
Page: 128 of 133