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razorace

Latest Posts

Page: 116 of 133
Posted in: Estimated date of release for R3?
 razorace
04-02-2003, 12:30 AM
#10
Cause I'm only on a dial up. :)...  [Read More]
Posted in: Estimated date of release for R3?
 razorace
04-01-2003, 5:47 AM
#8
It's ready but the server isn't. BOFH wasn't feeling so hot today so he didn't work on it today. I want it up as much as you do. :)...  [Read More]
Posted in: Estimated date of release for R3?
 razorace
04-01-2003, 2:02 AM
#6
bastard! :D Anyway, the biggest R3 beta change is definately the improved saber collision stuff. It's far from perfect but it's much better than before. I'm still working on it so it should continue to improve with time....  [Read More]
Posted in: Official Ledge-Grabbing into JK3 Petition!!!!
 razorace
04-01-2003, 2:15 AM
#10
And thus starts the additional "foot stomping on hands" action petition. :)...  [Read More]
Posted in: The Beta Server(s) Thread
 razorace
04-01-2003, 11:26 PM
#3
Ok, I just posted the location of the beta file at the start of the thread so you can d/l and try it....  [Read More]
Posted in: An idea for styles
 razorace
04-01-2003, 2:09 AM
#8
Yeah, basically. It's mainly so you can fight like the various people in the movies (who have personalized styles). And, no, I don't go on gamespy. I don't play online much. I normally only have a dial up so I only really play against bots. However...  [Read More]
Sides, you can mod some fighting moves with what we already got....  [Read More]
Dude, you're so right, Anakin. People are asking for impossible stuff......  [Read More]
Posted in: JK: Jedi Academy Info, Pics and Discussion! (ancient)
 razorace
04-02-2003, 12:41 AM
#543
Dark Cloak: I agree it would be awesome. It's just not practical for a game with a less than 18 month especially with a non-engine builder project (IE a team that's planning on selling the engine can affort to do more special engine stuff like rag d...  [Read More]
Posted in: JK: Jedi Academy Info, Pics and Discussion! (ancient)
 razorace
04-01-2003, 11:39 PM
#540
Originally posted by map maker 101 juat because i "think" it is essential doesn't mean i'm not buying the game. When you say "essential" and "must have" that implies that you think the game isn't worth it without those...  [Read More]
Posted in: JK: Jedi Academy Info, Pics and Discussion! (ancient)
 razorace
04-01-2003, 10:46 PM
#532
I think you missed the confirmation from one of the Raven programmers. :)...  [Read More]
Posted in: JK: Jedi Academy Info, Pics and Discussion! (ancient)
 razorace
04-01-2003, 10:15 PM
#527
Originally posted by Emon Okay, now get it to work with per-vertex physics. ;) Now that's something that above my abilities. Sides, I don't think Raven could do it for JK3 either. Assuming they want a release date sometime in the next couple of yea...  [Read More]
Originally posted by Emon I meant really good detection not feasable in SP or MP. Have you even seen the Ghoul2 tracing function?! That's perpolygon detection! We just gotta update the system to support it well. The only possible problem is that t...  [Read More]
1) I thing ragdoll is a must have. So you're saying you wouldn't buy JK3 otherwise? Let's just say you're not going to have to worry about saving up for it then. :) All I heard was bla bla bla. Shut up Wow. That was a intelligent post. :P...  [Read More]
Originally posted by Emon I meant much more accurate polygonal hit detection that what is capable in JO. The idea behind rogdoll physics would be that it could create the saber rebounds and stuff on the fly. You wouldn't need an animation for every...  [Read More]
Originally posted by Emon I'd still like to see my FAKK2 styled combat system sometime worked into a game. It requires ragdoll physics and nearly perfect polygonal hit detection and more advanced animation keyframing and smoothing. Maybe in a few ye...  [Read More]
Originally posted by Anakin OK to clear a few things up about the whole animation thing Myself and James Monroe were working on a GLA import for Milkshape and were getting some were, well I was anyhow, I asked for a few files for SoftImage XSI so t...  [Read More]
Originally posted by Anakin Uh? At the end of the day we own the work that we created all because the EULA states things doesnt matter. Its our work. Exactly, you can't just sign away your rights without compensation. EULA's are just cooked up to m...  [Read More]
Now wait a second. While I'd like to have some of MotF's features in JK3, I can't just have Raven jacking my stuff without compensation. For say...a job (maybe as an intern or something) I'd be perfectly willing to code in all my stuff into JK3. I ca...  [Read More]
Posted in: FINAL VERSION: JA Mod 1.2
 razorace
04-02-2003, 4:52 AM
#8
Ah...cool. and how do you turn on the autohide windows? Sorry, I've only had it a week or so. :)...  [Read More]
Posted in: FINAL VERSION: JA Mod 1.2
 razorace
04-02-2003, 12:29 AM
#6
Yeah, I like it too but it's taking a while to get used to. The whole "Solution"/"Project" system is weird vs VS 6. And there's no directory or Whole Solution options in the Find in Files menu....  [Read More]
Posted in: Why did the game die/is the game dying?
 razorace
04-01-2003, 9:42 PM
#259
A LOT....  [Read More]
Posted in: Jedi Bounty Hunter!
 razorace
04-01-2003, 8:23 PM
#17
Sounds like a interesting idea but this is the Showcase Forum and not the Requests Forum....  [Read More]
Posted in: MotF: True View Screenies
 razorace
04-02-2003, 5:09 AM
#50
woah, you're running the Mac version? I've never tested it on that platform. Do mods normally run on it?...  [Read More]
Posted in: MotF: True View Screenies
 razorace
04-02-2003, 4:54 AM
#48
easy, don't do that. You gotta put it in a MotF folder in the gameData directory. Then simply load it in the Setup->mod menu in MP....  [Read More]
Page: 116 of 133