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razorace

Latest Posts

Page: 114 of 133
Posted in: Sabers
 razorace
04-09-2003, 3:20 PM
#4
We'll see. We're probably going to fix the gfx to look more movielike but we haven't considered if the saber effects will be included in that....  [Read More]
Posted in: Sabers
 razorace
04-07-2003, 2:39 PM
#2
Nah, I don't even really see what all the complaining is about....  [Read More]
Posted in: Gameplay Suggestions
 razorace
04-05-2003, 2:17 PM
#95
Originally posted by P4ulo Btw was it possible to change the POV in a already recorded demo with q3 engine? (it was possible with quake 1) Yes, just set cg_thirdperson before you start up the demo....  [Read More]
Posted in: Gameplay Suggestions
 razorace
04-04-2003, 11:27 PM
#53
Isn't determining what's "right" for the gameplay very subjective? I can understand you sending in something that has a group of players group opinion on it (with signatures) but to send something in as claiming it represents a large percen...  [Read More]
Posted in: Gameplay Suggestions
 razorace
04-04-2003, 10:43 PM
#51
That would be great if people all had the same opinion on the game but they don't. You'll get confliting answers for every issue. Sides, the game is %60 done, they're too far along to be able to make major changes and still make their release date....  [Read More]
Posted in: Present JK2 Models be able to be ported to JA
 razorace
04-06-2003, 4:46 PM
#25
True, but many people won't go to the effort....  [Read More]
Posted in: Present JK2 Models be able to be ported to JA
 razorace
04-06-2003, 3:50 PM
#23
Please note that Raven has said nothing about providing a direct converter to convert the models. I imagine by "tools" he means the details on the new model format so you can convert your models manually....  [Read More]
Posted in: Present JK2 Models be able to be ported to JA
 razorace
04-06-2003, 12:42 AM
#17
You can already do that....it just takes a huge amount of coding/animations to intergrate it into the system....  [Read More]
Posted in: Present JK2 Models be able to be ported to JA
 razorace
04-05-2003, 3:30 PM
#15
I'll beleive it when I see it. What's your source?...  [Read More]
Posted in: Present JK2 Models be able to be ported to JA
 razorace
04-05-2003, 2:12 PM
#12
Why would you think that? All we've really heard is that they "want" to make the game easier to mod. That's very vague....  [Read More]
Posted in: Present JK2 Models be able to be ported to JA
 razorace
04-04-2003, 6:41 PM
#9
Don't get your hopes up. They already said they've changed the model format a bit....  [Read More]
Posted in: MotF R3 Beta 3 Released
 razorace
04-09-2003, 3:12 PM
#13
Yeah, we're going to tear up the movement stuff eventually...  [Read More]
Posted in: MotF R3 Beta 3 Released
 razorace
04-08-2003, 4:20 PM
#11
It's a problem with the basejk2 animation system. The server side code doesn't run the same animation speed adjuster that the client does. I'm working on a fix....  [Read More]
Posted in: MotF R3 Beta 3 Released
 razorace
04-06-2003, 9:04 PM
#9
Yeah. The main problem I have with it is that it doesn't seem to have enough eye range and turning up the fov just makes everything fish eyed. Maybe we'll think of something. :)...  [Read More]
Posted in: MotF R3 Beta 3 Released
 razorace
04-06-2003, 3:41 AM
#7
Your fov probably got screwed up for some reason. Use cg_fov to fix it. It should be in the 80-90 range normally....  [Read More]
Posted in: MotF R3 Beta 3 Released
 razorace
04-05-2003, 2:24 PM
#5
We will see. I'll probably keep it disabled up to the point where we've got the new stuff mostly in place. If it turns out that it's ok to have no autoblocking, we'll just leave it out....  [Read More]
Posted in: The Beta Server(s) Thread
 razorace
04-09-2003, 3:23 PM
#20
nah....  [Read More]
Posted in: The Beta Server(s) Thread
 razorace
04-07-2003, 11:28 PM
#18
Yeah, that's why the MotF source code is a state secret. :)...  [Read More]
Posted in: The Beta Server(s) Thread
 razorace
04-07-2003, 10:59 PM
#16
Bah, BOFH's not doing jack. I'm assuming this was just a plot to get valuable MotF source code. Anyway, I'm desticking this thread since the chances of a beta server are now slim....  [Read More]
Posted in: The Beta Server(s) Thread
 razorace
04-05-2003, 1:33 AM
#15
I know. Idle Saber damage has been disabled since R1. Since you can just freely break thru defenses with idle saber damage it causes problems. I'll probably fix that at some point....  [Read More]
Posted in: The Beta Server(s) Thread
 razorace
04-04-2003, 9:16 PM
#13
interesting. I'll check it out....  [Read More]
Posted in: Important: Modeller Needed
 razorace
04-09-2003, 3:22 PM
#3
ok dokie...  [Read More]
Posted in: MotF: True View Screenies
 razorace
04-06-2003, 11:26 PM
#54
Hmmm....sorry, I have no clue what the deal is. I suggest you ask technical support @ LEC....  [Read More]
Posted in: Current Status
 razorace
04-09-2003, 1:42 AM
#62
Also, BOFH backed out of the server deal after I refused to be blackmailed into giving him MotF source code....  [Read More]
Posted in: Current Status
 razorace
04-09-2003, 1:40 AM
#61
Well, I got a prototype of the Mouse Sabering up and running. It's pretty cool and has a LOT of potential once we get the HUD stuff and settings tweaked. Also, the MotF website is almost ready. We're currently waiting for our hosting admin to give u...  [Read More]
Page: 114 of 133