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razorace

Latest Posts

Page: 108 of 133
Posted in: The trailer has confirmed my fears
 razorace
05-16-2003, 5:00 AM
#69
I agree. I don't see how JK2's animations are any worse than any other FPS on the market....  [Read More]
Posted in: The trailer has confirmed my fears
 razorace
05-15-2003, 11:39 PM
#61
At least we know what the enter key does. :D...  [Read More]
Posted in: The trailer has confirmed my fears
 razorace
05-15-2003, 10:57 PM
#59
Originally posted by Emon Lets look at the situation for a minute. On one side, you've got Smood, a JO player who has novice to intermediate skill at most when it comes to game design. On the other side, you have Raven, who has been developing gam...  [Read More]
Posted in: The trailer has confirmed my fears
 razorace
05-15-2003, 8:03 PM
#52
uh, the engine has nothing to do with the pacing. It's a design decision made by Raven....  [Read More]
Posted in: The MotF Server Challenge
 razorace
05-26-2003, 2:39 PM
#3
Well, since MotF has been cancelled, the server challenge has been cancelled as well....  [Read More]
Posted in: How long more to next release?
 razorace
06-24-2003, 12:50 AM
#43
Raven employees have stated that they will use the same sort of SDK releases as JK2. Anyway, I call into question the "new SP and MP modding capabilities". I know there are some code tweaks in the works but I've never heard of anything spe...  [Read More]
Posted in: How long more to next release?
 razorace
06-22-2003, 3:33 AM
#35
Well, unfortunately, you have to get "noticed" by the parent company for them to even consider allowing a commerical version of a mod. In this case, the legal situation is very complicated as multiple parties have interests. LEC owns Star W...  [Read More]
Posted in: How long more to next release?
 razorace
06-13-2003, 5:26 PM
#33
Doh! I think it took my edits as new posts or something. Weird. I'll fix it....  [Read More]
Posted in: How long more to next release?
 razorace
06-12-2003, 11:46 AM
#31
While I'd love to do something like that, LEC (and by connection Raven) doesn't accept outside purposals for legal reasons. I'm sure if Raven was interested they'd contact me first. However, I don't think it would fit into their current design plan...  [Read More]
Posted in: How long more to next release?
 razorace
06-12-2003, 10:25 AM
#29
Nah, don't blame Raven. They're not the ones who put all the client<->server control code inside the engine code. But they have told me that they plan to put a work around in for us modders. And, yes, techically the animation system is their p...  [Read More]
Posted in: How long more to next release?
 razorace
06-03-2003, 1:03 AM
#26
Originally posted by JediStone BTW, razorace, I'm sorry your project won't be fully realized with the JO engine. Many of us are getting not a little bit frustrated with its inherent limitations. Hopefully JA will be a much more positive experience.....  [Read More]
Posted in: How long more to next release?
 razorace
05-21-2003, 7:54 PM
#19
nah, it's more of an id software issue. When they made the engine, they didn't externalize the client<->server code....  [Read More]
Posted in: How long more to next release?
 razorace
05-20-2003, 1:41 AM
#17
sorry about that. I don't exactly proofread all my typing due to the fact that proofreading SUXS! :D Anyway, yeah, I understand that the chances of MotF going retail is null. I meant incorperating the ideas I came up with for MotF into a retail game...  [Read More]
Posted in: How long more to next release?
 razorace
05-19-2003, 4:08 PM
#15
yeah, it's possible. I want the project to be completed but it's not possible with the current state of the engine. To make the nessicary animation additions to make the animation system (to make it truely accurate/usable) requires about 4 more data...  [Read More]
Posted in: How long more to next release?
 razorace
05-18-2003, 2:13 PM
#12
Probably as is. The improved animation system I whipped up will simply run like crap without the nessicary client<->server data...which isn't possible with some slight changes in the engine code....  [Read More]
Posted in: Official Ledge-Grabbing into JK3 Petition!!!!
 razorace
09-14-2003, 5:18 AM
#91
It's possible. I think the main reason it hasn't bee done is because it would be very hard to control in the first person view....  [Read More]
Posted in: The Bugs/Problems/Limitations Thread
 razorace
06-07-2003, 4:44 PM
#28
Yeah, that's a bit of a problem. Since the project is cancelled for now, you'll have to live with it. (At least til JKA comes out.) Depending on the engine limitations in JKA, I might restart the project then....  [Read More]
Posted in: Important: Modeller Needed
 razorace
05-26-2003, 2:36 PM
#4
Well, since the project is cancelled for now, we no longer need a modeller....  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 razorace
06-14-2003, 7:56 PM
#238
I see. So does that mean you are no longer working on the AOTCTC then? And if so, doesn't that basically assure its death since you are the primary worker on the project?...  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 razorace
06-14-2003, 5:26 PM
#236
Ouch! Burning your own team AND Duke Nukem Forever at the same time!...  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 razorace
06-13-2003, 5:25 PM
#234
Originally posted by Anakin You have a valid point, but you must understand that we are concentrating on getting the work done to give you the files instead of Beta shots. That's what 3D Realms (The Duke Nukem Forever dudes) claims too.... It doesn...  [Read More]
Posted in: About Masters of the Force.
 razorace
05-26-2003, 2:35 PM
#2
Due to engine limitations, MotF has been cancelled. We might restart the project when JKA comes out, but it depends on what we're doing then....  [Read More]
Posted in: The Future of MotF
 razorace
09-06-2003, 9:56 AM
#1
Well, JKA is just around the corner and it's probably time to start talking the possibility of doing a "port" or redo of MotF in JKA. I'm up for it. But that's assuming that the promised engine fixes have in fact been fixed. However, I t...  [Read More]
Posted in: So why hasn't the mod community boomed?
 razorace
09-08-2003, 8:04 PM
#37
I think it goes beyond simply positive feedback. Most modders need actual support from the community, meaning servers, players, and additional modders. I think a lot of it stems from everyone wanting something different from the game and therefore d...  [Read More]
Posted in: So why hasn't the mod community boomed?
 razorace
09-05-2003, 9:20 PM
#34
Originally posted by Tyler_Durden I think we just need a definitive tutorial on how to modify ALL of the stuff that comes with this game, the best being rich diesal's tutorial, however it is incomplete so you either have to go to different sources a...  [Read More]
Page: 108 of 133