Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

razorace

Latest Posts

Page: 110 of 133
Posted in: The MotF Server Challenge
 razorace
05-06-2003, 8:59 PM
#1
Ok, we gotta do something about the lack of MotF servers. As such, we are introducing the MotF Server Challenge. Basically, this is a simple concept. In exchange for hosting a dedicated 24/7 MotF server for a given amount of time, we'll put your r...  [Read More]
Bah, everything major that's going in the game is already done. There's no way they could really add anything and make their release date....  [Read More]
Posted in: Questions
 razorace
05-05-2003, 9:58 PM
#10
Just the movies in general. We're trying to keep down on the other non-gameplay related stuff to keep the download size small....  [Read More]
Posted in: Questions
 razorace
05-03-2003, 6:04 PM
#8
Nothing you'll see. There's some models changes internally for hit detection purposes but not anything you'll see. If you want additional models, you can just add them like you do normally....  [Read More]
Posted in: Questions
 razorace
05-03-2003, 5:35 PM
#6
We're probably sticking with the force powers seen in the movies. The EU stuff tends to make the Jedi overpowered. Yes, there will be a RPG sort of skills system. We're going to have a open skills (no class restrictions) system with an optional leve...  [Read More]
Posted in: Questions
 razorace
05-03-2003, 4:29 PM
#3
As for your specific questions: yes, there will be new or improved force powers. no, there won't be NPCs in MP. That would require a lot of AI work that we don't think it worth the effort at this point. No, that would require engine changes that w...  [Read More]
Posted in: How long more to next release?
 razorace
05-04-2003, 5:43 PM
#6
Yep....  [Read More]
Posted in: How long more to next release?
 razorace
05-03-2003, 9:55 PM
#4
100%. The game won't run right otherwise. :)...  [Read More]
Posted in: Look closer at the "non-linear progression system"
 razorace
05-06-2003, 5:28 PM
#55
That's even worse. You can't really randomize the missions because the game isn't intellegent enough to be able to alter the basic mission concept (find the ___, take ____ to____, etc.)...  [Read More]
Posted in: Look closer at the "non-linear progression system"
 razorace
05-06-2003, 9:13 AM
#51
iD has something like a 2% royality fee of net profits in addition to the $250,000 up front. Makes you wonder why so many people take that deal over say, Torque. Right now, Torque seems to be the best for smaller companies or even larger companies....  [Read More]
Posted in: Look closer at the "non-linear progression system"
 razorace
05-06-2003, 6:06 AM
#49
We were the only ones posting anyway. If you want to talk about something more on topic, feel free....  [Read More]
Posted in: Look closer at the "non-linear progression system"
 razorace
05-06-2003, 4:30 AM
#47
Well, it depends on the engine. Torque (Tribes series) only costs $100 per programmer for a commerical license. But the other more known systems cost hundreds of thousands. As for coding load for mods, it really depends on the mod. I'm finding that...  [Read More]
Posted in: Look closer at the "non-linear progression system"
 razorace
05-06-2003, 3:18 AM
#45
Well, there are a lot of us modders that would LOVE to do our stuff professionally. However, a real game requires a lot of money to pay staff, get software/hardware, etc. I'd love to do it but I don't have the money for that sort of venture....  [Read More]
Posted in: Look closer at the "non-linear progression system"
 razorace
05-05-2003, 10:02 PM
#43
Again, the generated missions are only as good as the inputed creative data from the developers. As for the stagnation comment, I'd have to partially agree, but that's the way it's been for a decade or so. When big business comes into the picture,...  [Read More]
Posted in: Look closer at the "non-linear progression system"
 razorace
05-05-2003, 4:46 AM
#41
I wouldn't call it impossible. The technology is here it's just the content issue. Computers can only randomize stuff to a certain degree. The amount of content to be able to make a randomizable Star Wars "galaxy" would take decades and STI...  [Read More]
Posted in: Look closer at the "non-linear progression system"
 razorace
05-03-2003, 7:57 PM
#34
...or add more interactivity with the maps to allow players to slow down and "smell the roses". Duke 3D was a great example of this. There was plenty of interesting things to touch and play with instead of just picking up cardkeys, throwing...  [Read More]
Posted in: Look closer at the "non-linear progression system"
 razorace
05-03-2003, 5:37 PM
#32
well, part of the problem is that the developers have to spend a large amount of time to create the maps. Meaning they have to have some way of MAKING you spend a fair amount of time on that map. IE puzzles, key hunts, etc. Otherwise, players would h...  [Read More]
Posted in: Some Jedi Academy Info For You From Raven
 razorace
05-05-2003, 8:07 AM
#49
Well, this will make it easier; E3 isn't for the general public....  [Read More]
Posted in: Some Suggestions
 razorace
05-03-2003, 6:07 PM
#6
Probably, our feelings on the subject is that kicking should be in the game like you describe (in some way) but won't work on jedi unless their defences are down for whatever reason....  [Read More]
Posted in: Burned out character wounds?
 razorace
05-06-2003, 9:17 AM
#74
Uh, to correct everyone out there, pain skins are not what we're probably seeing in those screenies. "Pain skins" are where the model skin switches based on the character's health level/damage. Pain skins only show generic damage instead...  [Read More]
Posted in: Burned out character wounds?
 razorace
05-06-2003, 6:06 AM
#71
uh, what are you talking about?...  [Read More]
Posted in: Burned out character wounds?
 razorace
05-06-2003, 4:32 AM
#69
Well, the problems with the PT is a totally different subject. If you want to get into it, start a new thread in the swamp and link us to it from here. I think a lot of it comes down to where they're putting their efforts into. GL is putting a LOT o...  [Read More]
Posted in: Burned out character wounds?
 razorace
05-06-2003, 3:19 AM
#66
Well, I like the PT. While it does have a lot of weak points, it's given us a lot of Jedi action. :)...  [Read More]
Posted in: Burned out character wounds?
 razorace
05-05-2003, 10:03 PM
#64
While it did look a lot like a Hydralisk, the overall design is very different than an actual Hydralisk. I thought the same thing when I watched the film for the first time too. :)...  [Read More]
Posted in: Burned out character wounds?
 razorace
05-03-2003, 10:11 PM
#47
Dynamic wounds decals are cool and all but it's not a show maker/breaker for me....  [Read More]
Page: 110 of 133