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razorace

Latest Posts

Page: 111 of 133
Posted in: Questions
 razorace
05-03-2003, 4:15 PM
#2
Check the website for details, the actual plan is too long and elaberate to explain here. The recent interview linked on the links page of the site has a lot of insight on the subject....  [Read More]
Posted in: How long more to next release?
 razorace
05-03-2003, 4:13 PM
#2
I'm say that ASv2 is about 40% done. As for the next release, we're aimming for before the June 1st....  [Read More]
Posted in: Look closer at the "non-linear progression system"
 razorace
05-02-2003, 3:24 AM
#26
Woah, woah, woah. First off, PC Gamer is made up of a bunch of journalists that play games. Sure, they are on the mark most of the time, but they tend to sensationalism in their magazine, especially when it comes to certain titles like Half-Life. Don...  [Read More]
Posted in: Look closer at the "non-linear progression system"
 razorace
05-02-2003, 1:27 AM
#24
Very true....  [Read More]
Posted in: Look closer at the "non-linear progression system"
 razorace
05-02-2003, 12:11 AM
#22
Nah, most of the best games of all time are linear. It's just a plus in my book....  [Read More]
Posted in: Look closer at the "non-linear progression system"
 razorace
05-01-2003, 5:54 PM
#20
Sides, non-linear gameplay isn't that critical to the fun factor of the game. I've played a lot of games where the game is TOO non-linear and is basically a random mission generator without any plot. If the basic gameplay is "da bomb", you...  [Read More]
Posted in: Look closer at the "non-linear progression system"
 razorace
05-01-2003, 5:51 AM
#17
It's not impossible, it's just the amount of content you'd have to create to allow such a thing....  [Read More]
Posted in: Some Jedi Academy Info For You From Raven
 razorace
05-01-2003, 5:42 AM
#37
Wait a second, he said "Rag Doll Skeletal System"....not "Rag Doll Physics System". What the hell is a "Rag Doll Skeletal System"? That could mean anything......  [Read More]
Posted in: Some Jedi Academy Info For You From Raven
 razorace
04-28-2003, 10:34 PM
#25
Thanks for the varification Kenn, it's just that the feature list you posted is impressive enought to not be immediately believeable. If this feature list actually makes it to the final game, I'll be very impressive....  [Read More]
Posted in: Some Jedi Academy Info For You From Raven
 razorace
04-28-2003, 5:35 PM
#6
Uh, if "Kenn" is who he claims to be, he needs to get the special Raven tag from the forum admins. Otherwise, people aren't going to beleive him....  [Read More]
Posted in: Take a look at KOTOR Raven!
 razorace
05-01-2003, 5:55 AM
#24
I agree it is doable (with a high end system) but I don't think it's going to happen in JKA. The development cycle is going to be relatively quick and it's probably going to be the last Q3 game that Raven is going to make....  [Read More]
Posted in: Balancing of fighting
 razorace
05-01-2003, 5:33 AM
#11
Besides, people always seem to overvalue their own work when trading and MotF is so heavily modified as is that converting in code would take as long as doing it from scratch anyway....  [Read More]
Posted in: Balancing of fighting
 razorace
05-01-2003, 5:31 AM
#10
I mean no offence to the other modders, but we plan on doing everything from scratch to do it our way, and hopefully improve on a lot of things....  [Read More]
Posted in: Balancing of fighting
 razorace
04-30-2003, 11:50 PM
#7
I agree however, breakable hilts aren't fessable gameplaywise unless you have a way to get a new saber and that would mean dual saber/double stuff which isn't really doable at this point / not worth the effort with JA coming out this fall....  [Read More]
Posted in: Balancing of fighting
 razorace
04-27-2003, 5:34 AM
#5
Uh, not really, there's is small amount of visual control you'll lose while you Mouse Saber but other than that it should actually have a much higher amout of control than the normal system. As for chances of the project getting cancelled, sure, the...  [Read More]
Posted in: Balancing of fighting
 razorace
04-26-2003, 7:17 PM
#3
well, I think it will be a personal choice but I beleive most people will take Mouse Sabering because you'll have a lot more control...  [Read More]
Posted in: Balancing of fighting
 razorace
04-26-2003, 7:16 PM
#2
more mobile?...  [Read More]
Posted in: The Bugs/Problems/Limitations Thread
 razorace
04-25-2003, 5:57 PM
#25
Good! Yeah, a lot of mods aren't built well and screw up things....  [Read More]
Posted in: The Bugs/Problems/Limitations Thread
 razorace
04-24-2003, 4:07 PM
#21
You'd think, but apprenently some mods mess with stuff inside the asset files. Poor modding I guess. :)...  [Read More]
Posted in: The Bugs/Problems/Limitations Thread
 razorace
04-23-2003, 7:33 PM
#19
Darth Hayt: Sounds like time to reinstall. ACDCFanBill had the same problem. happydan: Might be it, saberghoul2collision should be on at all times for MotF. I think I set it so it'll work without the saberghoul2collision set, but I never tested it....  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 razorace
04-24-2003, 4:08 PM
#234
Originally posted by RenegadeOfPhunk Also, I've heard of a SAGA-enabled map which has code alterations packed in with the map itself. Is this rumour true? Yep, it's true. I think you're thinking of the Anchorhead map. It includes ASk's bug fixes f...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 razorace
04-23-2003, 11:28 PM
#226
well, where in the code are you trying to do this?...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 razorace
04-23-2003, 9:15 PM
#224
It's probably that surface flag. 0x00000002 is only used once. The standard flags used are... 0 = on 0x00000100 = off...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 razorace
04-23-2003, 8:05 PM
#222
try just turning off the surfaces of the rocket on your model....  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 razorace
04-24-2003, 11:12 PM
#190
Translation: "gimme! gimme!"...  [Read More]
Page: 111 of 133