I have always been for ledge grabbing, it would add a very important element to the game.
The way it should probly work is if you are launched off of a platform you obviously cannot grab a ledge unless there is another platform below you that you will line up with and grab which would be awesome! Some ideas for diferent animations could be if you fall off forward you grab the ledge with your elbows facing out in a reversed position, if you have ever watched Navy Seals train on TV you know what I mean. Then you could just press the jump button repeatidly to lift yoursefl back up. As for the backward fall it could be like Obi Wans pull up in the Naboo Reactor after maul wacked his ass off the ledge.
Interesting... In the GameStar.de premium section, there is a JK3 screenshot of the player hanging off a ledge... But it might only be part of a cutscene sequence... Or it might be in the whole game - the angle's a bit weird...
I can't post the pic cos I dont want to incur the wrath of GameStar and their lawyers :(
But it looks like we may well have ledge-grabbing :D
(I'll show the pic to GonkH8er if you lot won't believe me, and he can confirm what I've said - I'm sure you'll believe him :p :))
*goes back to scouring new pics for more new stuff*
yes that would be cool. Plus with all of the new Force powers and new characters, races, etc. that would all be fantastic! This might be a dumb question but does anyone know when the game is coming out? anyway i cant wait for the game to come out
Posted by CyBerNetiX
This might be a dumb question but does anyone know when the game is coming out? anyway i cant wait for the game to come out All that they've confirmed so far is Autumn(Fall) 2003... My money's on September, but that's no better than a wild guess for now :p :)
That could be a bummer for some people. for instance the game comes out at the end of the summer vacation and stuff. Well I think that wouldn't be any fun at all cause then we wouldn't be able to play over the summer vacation. O well
ledge grabbing would be pretty kool. especially if you can do that force assisted thing that obi wan does in ep1.
i'm not sure but i thought prone was when you crawl on the floor....
I kinda want it and kinda don't. if they add it in it will probably include stealth missions.
I voted YES. It could come in useful, and if it's useful they should put it in.
I voted NO, because I think it is pretty silly. How often are you going to need to hang from a ledge? It would get pretty annoying if every time you pushed someone in Nar Shaddaa streets they could hang from the ledge. I have visions of looking up and seeing 25 people all hanging from ledges...
Originally posted by Prime
I voted NO, because I think it is pretty silly. How often are you going to need to hang from a ledge? It would get pretty annoying if every time you pushed someone in Nar Shaddaa streets they could hang from the ledge. I have visions of looking up and seeing 25 people all hanging from ledges...
ROFL :rofl:
Yes, but I always felt the problem with that map and a couple of others is that there are too many ledges anyway. Missing a ledge by an inch and plunging into oblivion is also a bit silly and annoying at times...
Well Prime thats pretty easy to fix, Reven could make it depend on how much force you have or just make it a random thing that happens. Or you have to repeatatly press the jump button when your falling, there are ways to get around spamming and seeing 25 people hanging, that would be stupid, lol :)
Originally posted by Prime
I voted NO, because I think it is pretty silly. How often are you going to need to hang from a ledge?
Surprisingly often...oh, you mean in the game right?
Indiana Jones and the Infernal Machine was an enchanced version of the JK engine right, with ledge grabbing and all. Worked well there, don't see why it couldn't in this game with its optional 3rd person perspective. I guess too many movement control can be confusing though, I mean, I had a hard time just binding all the force powers in well...
Originally posted by Kengo
Surprisingly often...oh, you mean in the game right?
Indiana Jones and the Infernal Machine was an enchanced version of the JK engine right, with ledge grabbing and all. Worked well there, don't see why it couldn't in this game with its optional 3rd person perspective. I guess too many movement control can be confusing though, I mean, I had a hard time just binding all the force powers in well... I wouldn't mind it in SP, but MP I think it would be annoying. Just my opinion. If someone is silly enough to get pushed over the edge, then I should get rewarded for that. If everyone can just grab the ledge, how do I kill them then? Do I have to run up to the edge and shot them? That puts me in a precarious position as then I could be easily pushed over. In any event, I just feel that it doesn't add very much to the game (MP at least). :)
Originally posted by Prime
Do I have to run up to the edge and shot them? That puts me in a precarious position as then I could be easily pushed over.
But then you would grab the ledge too :)
It might add something to SP, like you say it could be a pain in MP. Two posts short of a thousand man, I'd be posting any old random garb...ah, so I am.
I voted yes, but only if force push and pull can knock you off the ledge your holding onto. Also some saber hits could make you fall, like if they do that slam both sabers into the ground move like in the Trailer at the offical web site. Make it more realistic...
DarthDarth
Ledge Grabbing was good in Bounty Hunter, should be good in this.
And thus starts the additional "foot stomping on hands" action petition.
I know it's been a while since that was posted, but ROFLMFAO!!!!!!!!!!
That would actually be an awesome feature.
Games need tons of animations. Saber combat is only the beginning. Even when someone falls, there should be an animation. Like, the person should kneel then push themselves up, like they were bracing for impact, unlike in JK2 where you just heard some crappy "umf" sound and continued running.
There's so much that could make this game great, and ledge grabbing is only part of it.
Games aren't just games. The challenge is to make the most realistic game possible, that allows us to do anything we normally could and then some (which is where the lightsaber and force powers comes in). Not being able to grab a ledge that you could easily do in real life just detracts from that realism.
One more thing I'd like to add, SPEED UP FALLING! In JK2, falling seemed like a slow walk to oblivion. Having a much faster falling speed would probably make ledge grabbing very difficult, since the time to act would be incredibly shortened, which is good.
IF they put ledge grabbing into JA it shouldn't be automatic or abusable.
It should require a press of a button (perhaps jump + directional key?) at the right moment and leave you vulnerable for a moment when you drag yourself up. If someone is standing on the ledge that you grabbed, he could easily f.ex kick you down while you're trying to get up.
I'd love the idea if they are able to fix the possible abuses of it. I doubt anyone wants to see JA duel servers turn into a game of "grab a ledge and wait for your force pool to refill".
YES BUT YOU SHOULD HAVE TO RETRACT YOUR SABRE BEFORE AND WHILE HOLDING ON
I totally agree with Eklin, the more realistic the better the game will be, all this talk about how too much realism can ruin a game is kind of stupid. All games have done is get more realistic and it sells so whats the problem?
I think it's an okay idea. It shouldn't be automatic though, you should have to aim near the ledge and hold a button or something.
To balance it out and prevent spamming, maybe you dont just hang on, you have to boost yourself up right away. Then we wont have tons of people just hanging of ledges all day. And your weapon should be put away when you are pulling yourself up, so then when you get up you will probably get wasted. So people cant do it just because they want to hide and are low on health during a duel.
I like the whole idea of a grip bar like in MSG2 it should be better also if you get knocked down levels and you're falling next to platforms you should be able to grab onto one.:deathii:
If they do have it, you can't have your lightsaber, however I'm not too bothered if it's in.
I voted yes, plainly because in JO it was rediculous how you actually made it to the other platform, but your entire body didn't make it and you fell :mad: . hehe
Hehehe. This was one of my pet peeves with all the other JK games. Heck yes - I would LOVE to see ledge-grabbing implemented in JKIII :D
Prone is an interesting idea, actually. Would be kinda fun to see that in an MP game ^_^ (just IMHO of course ;))
Originally posted by Redwing
Hehehe. This was one of my pet peeves with all the other JK games. Heck yes - I would LOVE to see ledge-grabbing implemented in JKIII :D
Prone is an interesting idea, actually. Would be kinda fun to see that in an MP game ^_^ (just IMHO of course ;))
NOOOOO!!!
Prone leads to camping, camping leads to kills, kills lead to anger enemies, anger enemies lead to... er... well you get the idea, it only encourages camping and in a fast paced action game like this (not featuring real precision weapons, except for a sniperrifle which already is very accurate) prone just wouldn't work!
since the game is coming soon and i know plenty of people want this very badly, i want to bump this for modders or even Raven if they are looking for ideas in a patch (which i doubt)
i agree with boinga1
if they did have it, it should only be in MP
i can live without it though
it gives you more reason to be careful when there are ledges around
The only reason not to add ledge grabbing is that this isn't a traditional third-person only console adventure platformer, but a first person shooter.
But.... good luck anyway. It can always be modded in for those who want it.
Edit: You got me.... I forgot this was a thread revival!
Hmm...seems like quite a lot of people want this feature to be in there. We know the demo doesn't have it, and I'd say it's unlikely to be in a patch (if it wasn't considered necessary for the game as it stands, why add it now?), but there's certainly a strong case for a mod crew to take this on board.
Indeed, I would love to see it modded in to the game, single and multiplayer if possible. Seems like it would be a great addition to the game.
Yes Raven should add a patch that implements this. I spoke about this before in another post.... After playing the second level of the demo (and falling into the pit so often), I thought that there should be a "Tomb Raider" style "shimmy" or "ledge-grab" So if you get pushed off or fall - you automatically grab onto the ledge.... Raven should put a delay (3sec) before you flip back up, giving your MP oppenent a change you force push you or use their saber(s) on you.
yeah all they have to do to make it fair is to allow opponents to slash your hands or push you off. you should be given only a short amount of time to hold on before losing grip.
they just need to make the person hanging extremely vulnerable and it'll be very fair and extremely logical for the balance of the game with all of the push/grip whores...
and no...the wall grab is not was i hoping for....it is in no way able to really help you if you get pushed off unless the walls are angled perfectly.
Actually - you know what would be cool? If you could stick your saber into the wall (of a pit) and hang from it...... then force leap upwards.
This might be better because if you stick your saber into the wall too far from the top, then you won't be able to force jump back up.
Originally posted by xtrazx75
Actually - you know what would be cool? If you could stick your saber into the wall (of a pit) and hang from it...... then force leap upwards.
This might be better because if you stick your saber into the wall too far from the top, then you won't be able to force jump back up.
that would be awesome! but i don't think of a saber as something that could hold weight more than a deadly beam....dunno. that'd probably be controversial.
i still remember the early JO bat saber controversy....lol
The question I have to ask is can it be done with the Q3 engine?
I don't think Ive seen it in a Q3 game. Correct me if I wrong but please no flamming? Simple question.
IF it can, I would love to see it in purely the MP aspect, is it isn't included in SP then obviously LucasArts doesnt think you need it. It would be handy and a useful trick to add to the bag. But in MP, if used correctly, could be a very dangerous move.
It's possible. I think the main reason it hasn't bee done is because it would be very hard to control in the first person view.
I was under the impression that the Q3 engine has a lot of clipping issues though, and that is what prevents it. Maybe I'm mistaken.
The Style Over Substance mod for Jedi Outcast had the ledge-grabbing feature even though it wasn't necessarily that great and only worked while jumping up but I think it's definitely capable within the Q3 engine.
I'd really like a comment from Raven or someone on this matter, because it boggles me why this wasn't included.
Agreed.
Why not utilize the full capablities of the designing platform. Me thinks that any added aspect that is not needed should still be included to enhance gameplay and to be utilized in say MP instead of just focusing on the needs for SP.
(If it seems like Im chatting please forgive...Im just bored and enjoy any programming discussions that pop up)
ideally, it'd be in both SP and MP though