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monsoontide

Latest Posts

Page: 21 of 27
Posted in: Runnning SIEGE on 1 Computer!
 monsoontide
10-14-2003, 3:05 AM
#6
That works fine. So, to recap... devmap mp/siege_mapname /g_gametype 7 (If game isn't already in SIEGE mode - then you'll need to restart.) Then once siege is on /addbot name You should then be able to set teams (or auto team) and start playing!...  [Read More]
Posted in: Runnning SIEGE on 1 Computer!
 monsoontide
10-13-2003, 6:57 PM
#5
Will try that when I finsih work. Am going to convert my 2 SAGA Maps (Anchorhead & Bast Castle) over to SIEGE. Then I have new one planned as well....  [Read More]
Posted in: Runnning SIEGE on 1 Computer!
 monsoontide
10-13-2003, 6:05 PM
#1
May have missed a previous thread on this but... Only have one computer and one copy of game and don't want to have to try and arrange a game over the net every fricken time I want to test my SIEGE maps! :mauls: I realize you can devmap them in FFA...  [Read More]
Posted in: speeder bike and STAP vehicles
 monsoontide
10-15-2003, 12:59 PM
#86
Hey Guys, If you haven't already, upload to pcgamemods.com (http://www.pcgamemods.com) You can upload youself and add your own screenshots in different resolutions. Instant results!!!...  [Read More]
Posted in: speeder bike and STAP vehicles
 monsoontide
10-10-2003, 8:48 PM
#79
That's good that Wudan is working on something - What programs will it support - What I mean (And am trying to say here really) is will it allow you to create a JK compatible animation file from 3DSmax or similar - Lightwave or milkshape support Plea...  [Read More]
Posted in: speeder bike and STAP vehicles
 monsoontide
10-10-2003, 8:27 PM
#76
Why Raven can't supply a workable skeleton/animator/compiler for jsut 3DSmax is beyond me. It would make doing things soooooo much easier than this whole model/weight in 3DSmax and animate in XSi thing. Hell! I use Lightwave 7.5 & Milkshape so I...  [Read More]
Posted in: speeder bike and STAP vehicles
 monsoontide
10-10-2003, 8:05 PM
#74
Insane Sith - did you get my e-mail and files, or did I do what I did to Duncan and forget toattach the damn zip file ;) That's what lack of sleep and working on 6 things at one time will do to you! Let me know and I can send the files again later...  [Read More]
Progress report soon - as soon as I have some progress to report! :D The STAP is ready to go as soon as I finish the skin and type up the readme ;) Duncan_10158 has the Dewback and is working on the animations. New pics late today or tomorrow. B...  [Read More]
I believe that the AOTC Total Conversion project is working on a number of those - not sure if they're as playable vehicles though. Vader's Tie Fighter is I think partially in game as a map model. Pod Car is In game - just needs to be set up as a ve...  [Read More]
Nah! :D IMHO Dooku's speeder is the worst speeder design they've (Lucasfilm) come up with. I'm not sure why, I just don't like it - it just seems like some sort of futuristic moped. It doesn't really ever seem to go fast in the movie. But that's jus...  [Read More]
O.K. Well, Duncan is just putting the finishing touches on my version of the STAP. Of course owing to the wierd way RAVEN decided to put riders on the vehicles, it's currently impossible to fit the riders to the vehicles properly. (As I've mentioned...  [Read More]
Hey folks! :D Well, with Duncan_10158's help, we've managed to get my stap model in game. It's a wee bit on the small side (currently - will be fixed) and I have to work out several conversion issues for my models before I can give them to Duncan f...  [Read More]
Possibly. I have plans for a couple of them for a siege_map I am working on. The rest I was just going to release when they're done for people to use in their own maps - much in the way you currently download player models. Though I'll probably pac...  [Read More]
Progress report soon - as soon as I have some progress to report! :D The STAP is ready to go as soon as I finish the skin and type up the readme ;) Duncan_10158 has the Dewback and is working on the animations. New pics late today or tomorrow. B...  [Read More]
I believe that the AOTC Total Conversion project is working on a number of those - not sure if they're as playable vehicles though. Vader's Tie Fighter is I think partially in game as a map model. Pod Car is In game - just needs to be set up as a ve...  [Read More]
Nah! :D IMHO Dooku's speeder is the worst speeder design they've (Lucasfilm) come up with. I'm not sure why, I just don't like it - it just seems like some sort of futuristic moped. It doesn't really ever seem to go fast in the movie. But that's jus...  [Read More]
O.K. Well, Duncan is just putting the finishing touches on my version of the STAP. Of course owing to the wierd way RAVEN decided to put riders on the vehicles, it's currently impossible to fit the riders to the vehicles properly. (As I've mentioned...  [Read More]
Hey folks! :D Well, with Duncan_10158's help, we've managed to get my stap model in game. It's a wee bit on the small side (currently - will be fixed) and I have to work out several conversion issues for my models before I can give them to Duncan f...  [Read More]
Possibly. I have plans for a couple of them for a siege_map I am working on. The rest I was just going to release when they're done for people to use in their own maps - much in the way you currently download player models. Though I'll probably pac...  [Read More]
Posted in: Acklay References
 monsoontide
10-12-2003, 1:40 PM
#15
Looks interesting, will check it out as soon as I get a chance! My current plan is to get all the static vehicles working properly first and then try the Dewback & Acklay! BTW check out my other thread for some new model wip pix! Thanks very m...  [Read More]
Posted in: Acklay References
 monsoontide
10-11-2003, 10:04 PM
#13
Well, I hope to get it so you can fight it too - BUT (And it's a big but!) I don't have (or use 3DS MAX or SoftimageXSi) which are currently the programs used for doing all the animating etc. So.... It really comes down to someone else with the m...  [Read More]
Posted in: Creatures in MP
 monsoontide
10-13-2003, 10:16 PM
#18
I believe some people are, but currently the control of the spaceships SUCKS (IMHO) and the maps need to be really large in order to make it playable. Lack of "official" documentation on this subject also hinders progress. However, now the...  [Read More]
Posted in: Creatures in MP
 monsoontide
10-13-2003, 6:00 PM
#16
As far as spawning monsters (And other NPC's) Took a quick look at the new radiant thismorning and the siege_hoth map and it's quite cool. You can spawn your npc and now use proper in game waypoints for them (None of that bot crap you previously had...  [Read More]
Posted in: Importing .GLM files into Milkshape
 monsoontide
10-11-2003, 10:36 PM
#26
No, looks like we've got it to work - Duncan sent me a bit list of things he had to do to get it to work, so if I can work out the changes, it should be fine. Thankyou for your assistance though. Appreciate it! :D...  [Read More]
Posted in: Importing .GLM files into Milkshape
 monsoontide
10-11-2003, 2:57 AM
#24
Hey CortoCG, Duncan_10158 worked on it - took him about 90 mins to get it going. Not sure what he did yet, but at least it's working now (Though it's about 1/2 size it should be!) He's going to send me a detailed report tomorrow. so I can find out...  [Read More]
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