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monsoontide

Latest Posts

Page: 23 of 27
Posted in: Skin Name Exceeds MAX_QPATH?
 monsoontide
10-08-2003, 5:57 AM
#1
I've set up my vehicle model as correctly as I can with a .veh file, a .npc file and *driver tag, but when I try /npc spawn vehicle myvehiclename I get Skin Name Exceeds MAX_QPATH Please help me solve this. I am but steps away from adding a new v...  [Read More]
Glad you've managed to get your models in-game. Are you using 3DS or GMAX? What did you call your tags? just *driver or tag_*driver? I don't think people will get confused though, since vehicles are only in Jedi Academy. But your plan is sound, so...  [Read More]
Duncan_10158 - I've only just started actually naming the files mine all have the prefix - JA - eg. JA_Stap so no real problem there - people can pick and choose - I think it's always good to have variety, so a little bit of competition there is fine...  [Read More]
EMON - I'm guessing that's pretty close! I managed to get one of the models from Lightwave into a MD3 thismorning, so once all the textures are done and I've fine-tuned everything on that one model, I'll have a go at making it into a vehicle! Once I...  [Read More]
I was looking through the .veh file and there is a line for number of passengers - all are set to 1 currently and I'm not sure how to add the extra rider TAGS. So I believe it's possible - just yet to be done! Monsoontide...  [Read More]
Here's the in progress Sith Speeder & an partially textured Scout Trooper http://www.home.earthlink.net/~monsoontide/NewFiles/SithSpeederWIP.jpg http://www.home.earthlink.net/~monsoontide/NewFiles/Scout_WIP.jpg Monsoontide...  [Read More]
Images have been updated and are now on page 2 & 3!...  [Read More]
Glad you've managed to get your models in-game. Are you using 3DS or GMAX? What did you call your tags? just *driver or tag_*driver? I don't think people will get confused though, since vehicles are only in Jedi Academy. But your plan is sound, so...  [Read More]
Duncan_10158 - I've only just started actually naming the files mine all have the prefix - JA - eg. JA_Stap so no real problem there - people can pick and choose - I think it's always good to have variety, so a little bit of competition there is fine...  [Read More]
EMON - I'm guessing that's pretty close! I managed to get one of the models from Lightwave into a MD3 thismorning, so once all the textures are done and I've fine-tuned everything on that one model, I'll have a go at making it into a vehicle! Once I...  [Read More]
I was looking through the .veh file and there is a line for number of passengers - all are set to 1 currently and I'm not sure how to add the extra rider TAGS. So I believe it's possible - just yet to be done! Monsoontide...  [Read More]
Here's the in progress Sith Speeder & an partially textured Scout Trooper http://www.home.earthlink.net/~monsoontide/NewFiles/SithSpeederWIP.jpg http://www.home.earthlink.net/~monsoontide/NewFiles/Scout_WIP.jpg Monsoontide...  [Read More]
Images have been updated and are now on page 2 & 3!...  [Read More]
Posted in: Acklay References
 monsoontide
10-05-2003, 3:38 AM
#6
Modeling Took me a day - Texturing, so far another day & a half. Lots of tweaking to do (If I get enough time). Animating it and getting it in game and working will be the hard parts!!! Monsoontide...  [Read More]
Posted in: Acklay References
 monsoontide
10-05-2003, 12:27 AM
#4
Still working on this but here's how it currently looks... http://www.home.earthlink.net/~monsoontide/NewFiles/Acklay_WIP3.jpg Monsoontide...  [Read More]
Posted in: Acklay References
 monsoontide
10-04-2003, 3:44 PM
#3
Forgot about RebelScum! I've finished the model for the most part (Apart from a few tweaks needed here and there - I'm trying to keep the polycount as low as possible). So just have to work out the texturing and I'll post a pic. Is it just me or is...  [Read More]
Posted in: Acklay References
 monsoontide
10-04-2003, 2:22 PM
#1
Help! I don't suppose anybody has any HI-RES images of an Acklay I can use as Reference and Textures for my Acklay vehicle! (I have a few but nothing really useable for texturing purposes). Perhaps if someone could take some digital pix of the toy a...  [Read More]
Posted in: JK:Academy - Vehicles ???
 monsoontide
10-04-2003, 1:49 AM
#7
Already started on the Acklay! (My personal favourite of the arena creatures) Moedling them is the easy part. Texturing them (well) is harder (I'm not so good at it) Animating them is a pain (In Milkshape - since I don't use 3DS Max or the cut down...  [Read More]
Posted in: JK:Academy - Vehicles ???
 monsoontide
10-03-2003, 8:09 PM
#4
Cool! :D That's just the sort of thing I was looking for. Now I have to get it all to work. :( Will post some screenshots when I get back to work. Monsoontide P.S. What would be cooler, a Ronto a Reek or an Acklay vehicle?...  [Read More]
Posted in: JK:Academy - Vehicles ???
 monsoontide
10-03-2003, 5:32 PM
#1
Anyone heard anything on animating the vehicles for Jedi Academy - i.e. will we be able to? I have made 4 vehicles Sith Speeder (Darth Maul's Bike) Speeder Bike (From ROTJ) STAP (From TPM) Dewback (From ANH) So far and am just waiting on the "O...  [Read More]
Posted in: Adding tags?
 monsoontide
10-08-2003, 5:02 AM
#4
HELP!:confused: I'm exporting my vehicle model from Milkshape as an md3 and then converting it to a .GLM file. Along the way, I have to make a .qc file so the model will compile properly. I need to add the tags correctly Here's what I have: //...  [Read More]
Posted in: Creating new vehicles.
 monsoontide
10-07-2003, 2:05 PM
#20
If u r interested, I have posted some WIP vehicle pix in the showcase forum. http://www.lucasforums.com/showthread.php?s=&threadid=113941 Monsoontide...  [Read More]
Posted in: Creating new vehicles.
 monsoontide
10-03-2003, 8:43 PM
#17
I'm working on Darth Maul's speeder, A Speeder Bike, A STAP and a Dewback. I have the models done and 80% of the texturing done, so now what? How do I implement the tags? Are they just three sided polygons with the tag_rider surface as in the origina...  [Read More]
Posted in: MAP RELEASE: Bast Castle Saga (Beta)
 monsoontide
09-20-2003, 5:03 PM
#6
Still waiting for the JK:JA tool set..... Where is it... Come on already Raven! ;-)...  [Read More]
Posted in: MAP RELEASE: Bast Castle Saga (Beta)
 monsoontide
09-19-2003, 2:25 AM
#3
Thanks for the feedback - I've heard very little from anyone else. I plan to convert this map and my previous SAGA map to Jedi Academy SIEGE when the tools are released. Am also working on an outdoor map for SIEGE at the moment. Monsoontide...  [Read More]
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