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monsoontide

Latest Posts

Page: 22 of 27
Posted in: Skin Name Exceeds MAX_QPATH?
 monsoontide
10-10-2003, 3:10 PM
#9
O.K. here's the solution to get rid of the Skin Exceeds MAX_QPATH error :) I was building all my stuff in D:games/lucasrts/Jedi_Academy/GameData/Base/Models/Players/*modelname* and even though I set all the path names in the .qc file and skin file...  [Read More]
Posted in: Skin Name Exceeds MAX_QPATH?
 monsoontide
10-09-2003, 2:16 AM
#7
working on the problem - will get back when have a solution Monsoontide...  [Read More]
Posted in: Skin Name Exceeds MAX_QPATH?
 monsoontide
10-08-2003, 7:46 PM
#5
Ahh! :eek: Sorry. I neither have nor use an ICQ prog! Strange really but I've never had the need!!!! :) Monsoontide....  [Read More]
Posted in: Skin Name Exceeds MAX_QPATH?
 monsoontide
10-08-2003, 7:22 PM
#3
No Problem - will have to wait till tonight though as I'm at work & file is at home :( Monsoontide...  [Read More]
Posted in: speeder bike and STAP vehicles
 monsoontide
10-10-2003, 3:02 PM
#71
Reven kept the vehicles in Siege for its MP maps, but it's easily possible to spawn them in any map and someone has already put together a swoop racing mod. You can even ride the wampa and rancor, and pilot the x-wing, tie-fighter and several others...  [Read More]
Posted in: speeder bike and STAP vehicles
 monsoontide
10-10-2003, 5:02 AM
#69
As promised, here's the link to the model shaders tutorial - it's old and focused on Quake3, but fairly similar principles apply to Jedi Knight. It's a starting point anyway. Shader Tutorial (http://www.planetquake.com/polycount/cottages/qbranch/tu...  [Read More]
Posted in: speeder bike and STAP vehicles
 monsoontide
10-10-2003, 12:32 AM
#66
I have a link to a great shader tutorial for Quake 3 models - the essentials are still the same for Jedi Outcast models - though needs a bit of tweaking to get it to work. not sure how it applies to .glm models though. :mauls: Curse you Raven for no...  [Read More]
Posted in: speeder bike and STAP vehicles
 monsoontide
10-09-2003, 10:10 PM
#62
Perhaps the cat thingy then (For whatever reason I just can't remember her name at the moment:p ) Or maybe someone has another suggestion for a (Star Wars Based) vehicle/beast that's not already being done. Still having two versions of the Reek can...  [Read More]
Posted in: speeder bike and STAP vehicles
 monsoontide
10-09-2003, 9:02 PM
#58
Hi Duncan, Replied to your mail. However, I just downloaded a Softimage exporter for Lightwave, so will send you a file in that format as well as the milkshape one & I'll tag on the original Lightwave one just in case you can import it straight...  [Read More]
Posted in: speeder bike and STAP vehicles
 monsoontide
10-09-2003, 6:55 PM
#55
Can always use as much help as possible when doing this sort of thing - as one can imagine, you can't do it all by yourself (At least in any sort of manageable time-frame :sweating: ) Where can I send you the file? Monsoontide To Mace-Sundancer -...  [Read More]
Posted in: speeder bike and STAP vehicles
 monsoontide
10-09-2003, 6:20 PM
#52
Hi Duncan, Just checking in to see if you recieved the e-mail with my STAP :bdroid2: Nearly have the speeder bike finished as I redid all the UV maps as I found some great reference pix on the net that I've been able to use to help finish off some...  [Read More]
Posted in: speeder bike and STAP vehicles
 monsoontide
10-09-2003, 3:43 AM
#49
Hi Duncan, I've e-mailed you my STAP model. Let's hope you can get it to work!!! :) Monsoontide...  [Read More]
Posted in: speeder bike and STAP vehicles
 monsoontide
10-08-2003, 11:01 PM
#45
O.K. Duncan, will send it your way this evening after I get home from work. If you can get it to work, we can go from there (Since I have at this point 6 vehicles nearly modeled(m) & textured(t): sith speeder :mauls: 100% m 75% t stap 100% m 90...  [Read More]
Posted in: speeder bike and STAP vehicles
 monsoontide
10-08-2003, 8:24 PM
#42
Hi Duncan, Just adding my ten cents here as well. ;) As I mentioned in the other thread - I can post you my Stap model to see if you can get it to work properly. I suspect it's probably a part of the export process although my .glm file shows up f...  [Read More]
.glm .md3 .ms3d .lwo .skin .qc .jpg .tga .skin Hope you'll be able to make better use of these. Plus I renamed them to stap_MST - Mon-Soon-Tide ;) No Really! I did attach the files this time!:D...  [Read More]
Currently working with Duncan_10158 to get one of the models in-game. Once we can sort this process out - it should be fairly easy to get the rest of the static models in game. Will post updated pix when that happens. :wan:...  [Read More]
A-ha! That me be the problem. I was working of an example in another thread that stated that the tags should be *rider. I checked the swoop.glm and it imported with *driver, so I used: *driver *muzzle1 *muzzle2 *exhaust1 *exhaust2 I expect quake do...  [Read More]
.glm .md3 .ms3d .lwo .skin .qc .jpg .tga .skin Hope you'll be able to make better use of these. Plus I renamed them to stap_MST - Mon-Soon-Tide ;) No Really! I did attach the files this time!:D...  [Read More]
Currently working with Duncan_10158 to get one of the models in-game. Once we can sort this process out - it should be fairly easy to get the rest of the static models in game. Will post updated pix when that happens. :wan:...  [Read More]
A-ha! That me be the problem. I was working of an example in another thread that stated that the tags should be *rider. I checked the swoop.glm and it imported with *driver, so I used: *driver *muzzle1 *muzzle2 *exhaust1 *exhaust2 I expect quake do...  [Read More]
Posted in: Adding tags?
 monsoontide
10-09-2003, 12:59 PM
#6
Thanks for that. Hope it will help! Monsoontide...  [Read More]
Posted in: Importing .GLM files into Milkshape
 monsoontide
10-10-2003, 1:36 PM
#22
Cool, that worked, so I nolonger get the error, but the model spawns into the game invisible and if you try to ride it, it crashes the game. So that sucks....  [Read More]
Posted in: Importing .GLM files into Milkshape
 monsoontide
10-08-2003, 5:41 PM
#18
Do you know what that error means though? Skin Name Exceeds MAX_QPATH Or perhaps know a link to somewhere I might be able to find out? (It's just frustrating the hell outta me as I'm sure I did everything just right! :mad: ) Thanks Monsoontide :)...  [Read More]
Posted in: Importing .GLM files into Milkshape
 monsoontide
10-08-2003, 5:05 PM
#16
Thanks CortoCG I'm already trying to work with Duncan_10158 on this, I was just trying to see if anyone else had a solution for this problem :) Monsoontide...  [Read More]
Posted in: Importing .GLM files into Milkshape
 monsoontide
10-08-2003, 4:49 PM
#14
Would the same problem apply to using milkshape to make vehicle models and export them as md3 then using MD3view to export a .glm? I only ask 'cos although my exported & converted model shows up fine as a GLM file, when I try to spawn it as a ve...  [Read More]
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