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monsoontide

Latest Posts

Page: 16 of 27
Posted in: WIP: Hellfire Droid
 monsoontide
11-11-2003, 3:28 AM
#23
Weekend has been unexpectedly busy, so achieved less than I had planned for. Only about 65 - 70% done. Hopefully should be done by the end of the week (work permitting) and maybe Duncan will be able to fix a couple of animation bugs by then! http://...  [Read More]
Posted in: WIP: Hellfire Droid
 monsoontide
11-08-2003, 5:14 PM
#13
Duncan sent me the HailFire droid to skin, so hope to get it done this weekend. The vehicles is quite impressive apart from needing a few animation tweaks. The rockets work well, arcing through the air. I think perhaps limiting them in number would b...  [Read More]
Posted in: WIP: Hellfire Droid
 monsoontide
11-08-2003, 2:16 PM
#12
The Ronto is the big animal the Jawas are riding in the special addition of Star Wars when the swoop bike zips past and scares it and one of the Jawas falls off....  [Read More]
Posted in: WIP: Hellfire Droid
 monsoontide
11-07-2003, 11:20 PM
#10
Oh, I think there's still plenty of models left to do (A-Wing, B-Wing, Y-Wing, Tie Interceptor, Tie Defender, Tie Advanced, Snowspeeder, Ronto, Bantha, AT-PT, Spider Walker, plus conversions for the twin-pod cloud car and Vaders-Tie models that come...  [Read More]
Posted in: WIP: Hellfire Droid
 monsoontide
11-07-2003, 6:58 PM
#6
Part of the concept art in the ART OF EPISODE 2 BOOK features the next step up from the Destroyer droid which Duncan has already made, so I might make one of these if I get time!!!! Duncan's gonna hate me for starting yet another model :p...  [Read More]
Posted in: WIP: Hellfire Droid
 monsoontide
11-07-2003, 5:56 PM
#3
Duncan, Already sent you and e-mail - but I will do the skin if you like - Only fair, since you are working on mine :D Just send me the template (And the model too I guess, so I can see where all the bits go! 3DSmax format is fine - I should be able...  [Read More]
Posted in: Dewback W.I.P. Updates
 monsoontide
11-13-2003, 1:50 PM
#27
kmd & gothicX should find the files in your e-mail in the next 30 mins. Let me know if they don't show up. BTW: As there have apparently been problems around the place with people pinching BETA material and releasing it, Just a friendly reminder...  [Read More]
Posted in: Dewback W.I.P. Updates
 monsoontide
11-13-2003, 5:47 AM
#25
Nym & Lightninja - you should have your files by now. If they didn't get to you let me know ASAP. :cool: The rest of you need to PM me details on where you want me to send the files!:eek: :mauls: :wan:...  [Read More]
Posted in: Dewback W.I.P. Updates
 monsoontide
11-13-2003, 3:48 AM
#24
(Alphabetical) gothicX (need e-mail) imyourfather (need e-mail) kengo (need e-mail) kmd (need e-mail) lightninja nym pnut_master (need e-mail) If you haven't done so already - please PM me your e-mail where you would like the file sent. Currently l...  [Read More]
Posted in: Dewback W.I.P. Updates
 monsoontide
11-11-2003, 3:33 AM
#19
Current Beta Testers are: SunBuRn Kengo Pnut_Master KMD LightNinja Still Have two positions open if anyone wants them... If they aren't filled tomorrow, then I'll close it and send out the Dewback. Thanks Guys :D...  [Read More]
Posted in: Dewback W.I.P. Updates
 monsoontide
11-10-2003, 3:38 PM
#14
O.K. Duncan resized it and it looks a lot better. A lot of it comes down to the vehicle file though. http://www.home.earthlink.net/~monsoontide/NewFiles/dewback_ingame3.jpg http://www.home.earthlink.net/~monsoontide/NewFiles/dewback_ingame4.jpg ht...  [Read More]
Posted in: Dewback W.I.P. Updates
 monsoontide
11-07-2003, 5:43 PM
#10
Vehicles can be spawned in ANY type of game. However, RAVEN really only used vehicles in SP and SIEGE. It's up to the custom map makers to include the new vehicles in their maps, whatever the type may be. As far as BETA testing there will be 6 posi...  [Read More]
I wish people would read my previous posts - I did say I was working on a chrome shader - as a matter of fact I need a little help with my N1-shader - can't seem to quite get it working the way i want it. There is the colour map with an alpha chanel...  [Read More]
Well, it's scaled to the size of the r2 head. It seems about the right size when you are running around, but when you get in it, it seems to shrink?!? Didn't go with the droid npc since it doesn't fit. Would like to get it to rotate a bit though....  [Read More]
Well... it's in the game. The .veh file needs a sh!tload of tweaking 'cos handling it is just awful - it's based on the default x-wing .veh file. - Anyone with experience of the spaceship vehicles got any suggestions/advice? And I still have to do th...  [Read More]
Yes, the Sith Speeder has a few problems in regards to the .veh file! The reason it doesn't fall as fast as you though is because it's a repulsorlift vehicle (While you as a player don't have anti-grav built in!) The mine is the vehicles primary weap...  [Read More]
There's absolutley NOTHING that can be done about the positions the riders are in on the vehicles until Raven FINALLY release the source code and people can change the player animations - though apparently that's not a piece of cake and can easily ca...  [Read More]
Yes - very acurate wedge! The lack of extensive testing & feedback was one reason we missed the problem with the Sith Speeder's mine weapon not working properly in single player mode. (And partially my fault for not setting a proper testing sche...  [Read More]
I wish people would read my previous posts - I did say I was working on a chrome shader - as a matter of fact I need a little help with my N1-shader - can't seem to quite get it working the way i want it. There is the colour map with an alpha chanel...  [Read More]
Well, it's scaled to the size of the r2 head. It seems about the right size when you are running around, but when you get in it, it seems to shrink?!? Didn't go with the droid npc since it doesn't fit. Would like to get it to rotate a bit though....  [Read More]
Well... it's in the game. The .veh file needs a sh!tload of tweaking 'cos handling it is just awful - it's based on the default x-wing .veh file. - Anyone with experience of the spaceship vehicles got any suggestions/advice? And I still have to do th...  [Read More]
Yes, the Sith Speeder has a few problems in regards to the .veh file! The reason it doesn't fall as fast as you though is because it's a repulsorlift vehicle (While you as a player don't have anti-grav built in!) The mine is the vehicles primary weap...  [Read More]
There's absolutley NOTHING that can be done about the positions the riders are in on the vehicles until Raven FINALLY release the source code and people can change the player animations - though apparently that's not a piece of cake and can easily ca...  [Read More]
Yes - very acurate wedge! The lack of extensive testing & feedback was one reason we missed the problem with the Sith Speeder's mine weapon not working properly in single player mode. (And partially my fault for not setting a proper testing sche...  [Read More]
Just wanted to inform you all that I've started a new thread in the showcase forum exclusively for the Dewback. Currently features a couple of EARLY in-game shots. Updates for the other vehicles will still continue in this thread for a bit - though t...  [Read More]
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