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monsoontide

Latest Posts

Page: 18 of 27
Here is the nearly finished texture on the Skiff model. http://www.home.earthlink.net/~monsoontide/NewFiles/skiff_wip1.jpg http://www.home.earthlink.net/~monsoontide/NewFiles/skiff_wip2.jpg http://www.home.earthlink.net/~monsoontide/NewFiles/skiff...  [Read More]
Unfortunately, I think the passengers are stuck in place - since they are positioned with "bolt_passenger" tags on the model. Duncan_10158 has the Speeder Bike and I guess will get to it when he has time. The model and skin are finished th...  [Read More]
Keshire has the Acklay set up so if you spawn it as an NPC and not a vehicle, it will attack and skewer you with it front leg and bite your head off!!! Currently though I don't think it's possible to make the vechile version attack - though hopefully...  [Read More]
Thanks for the web-links Zappa_0 :) As for weapons for the various vehicles, I'm open to suggestions. I'd like to make a sort of falling rock weapon for the ewok glider, & the speeder bike has a standard swoop laser. As for the rest, I don't kno...  [Read More]
Modeling players is no problem , doing a decent skin isn't a problem either - it's more a lack of time, since I have so much other stuff I want to get done (Mapping, work etc) - that I'd have to have a really good reason to invest time into a player...  [Read More]
I believe an ATTACK OF THE CLONES total conversion for Jedi Knight has been underway for some time - can't remember the web-link though....  [Read More]
The whole thing with the mine weapon is just wierd. As I mentioned in the Readme, the look of it all depends on which level you play on eg. on the duel1 map it looks like a ball of smoke on the ffa1 map it's a lowing blue ball of energy and on the si...  [Read More]
I'm so sorry! I always forget to mention someone - it's not deliberate (I try to keep track of everyone who is testing) - and invariably p*ss somebody off ;) (I managed to do that with one of my maps!) Still, there will be plenty more vehicles coming...  [Read More]
I've finally managed to post a new message! Anyway, as I've been trying to tell everyone - I released the Sith Speeder :mauls: model over at pcgamemods.com (http://www.pcgamemods.com/2711/) Thanks to all those who tested it. Let me know if you have...  [Read More]
Hi folks, I need some hi res / hi quality images of the desert skiff from ROTJ to use as texture reference. I've only been able to locate a few tiny images from the film and of the toy so far. Thanks The forums seems a bit f***ed up at the moment!...  [Read More]
KMD: - make a folder on the upper most level of C: (or D:, whatever - but must be top level) called ext_data, inside that folder, make another one called vehicles. Extract the stap_mst.veh (or whichever vehicle) file to that folder, edit it and then...  [Read More]
Yes, according to my reference photos, the enigine glows are green! I've lowered it a bit too so you can actually saber people (Though it's easier to just run them down!) The mines are wierd - they look different depending on what map you play....  [Read More]
Wedge2211 - if you set the vehicle type to spaceship (or whatever the actual command is, instead od speeder) it will sort of handle the way you describe - i.e. it sits on the ground until you press (& hold) space to take of, then pressing forward...  [Read More]
Unfortunately, I think the passengers are stuck in place - since they are positioned with "bolt_passenger" tags on the model. Duncan_10158 has the Speeder Bike and I guess will get to it when he has time. The model and skin are finished th...  [Read More]
Keshire has the Acklay set up so if you spawn it as an NPC and not a vehicle, it will attack and skewer you with it front leg and bite your head off!!! Currently though I don't think it's possible to make the vechile version attack - though hopefully...  [Read More]
Thanks for the web-links Zappa_0 :) As for weapons for the various vehicles, I'm open to suggestions. I'd like to make a sort of falling rock weapon for the ewok glider, & the speeder bike has a standard swoop laser. As for the rest, I don't kno...  [Read More]
Modeling players is no problem , doing a decent skin isn't a problem either - it's more a lack of time, since I have so much other stuff I want to get done (Mapping, work etc) - that I'd have to have a really good reason to invest time into a player...  [Read More]
I believe an ATTACK OF THE CLONES total conversion for Jedi Knight has been underway for some time - can't remember the web-link though....  [Read More]
The whole thing with the mine weapon is just wierd. As I mentioned in the Readme, the look of it all depends on which level you play on eg. on the duel1 map it looks like a ball of smoke on the ffa1 map it's a lowing blue ball of energy and on the si...  [Read More]
I'm so sorry! I always forget to mention someone - it's not deliberate (I try to keep track of everyone who is testing) - and invariably p*ss somebody off ;) (I managed to do that with one of my maps!) Still, there will be plenty more vehicles coming...  [Read More]
I've finally managed to post a new message! Anyway, as I've been trying to tell everyone - I released the Sith Speeder :mauls: model over at pcgamemods.com (http://www.pcgamemods.com/2711/) Thanks to all those who tested it. Let me know if you have...  [Read More]
Hi folks, I need some hi res / hi quality images of the desert skiff from ROTJ to use as texture reference. I've only been able to locate a few tiny images from the film and of the toy so far. Thanks The forums seems a bit f***ed up at the moment!...  [Read More]
KMD: - make a folder on the upper most level of C: (or D:, whatever - but must be top level) called ext_data, inside that folder, make another one called vehicles. Extract the stap_mst.veh (or whichever vehicle) file to that folder, edit it and then...  [Read More]
Yes, according to my reference photos, the enigine glows are green! I've lowered it a bit too so you can actually saber people (Though it's easier to just run them down!) The mines are wierd - they look different depending on what map you play....  [Read More]
Wedge2211 - if you set the vehicle type to spaceship (or whatever the actual command is, instead od speeder) it will sort of handle the way you describe - i.e. it sits on the ground until you press (& hold) space to take of, then pressing forward...  [Read More]
Page: 18 of 27