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Tinny

Latest Posts

Page: 8 of 17
The mp siege is ridiculously awesome, and no admin crap there. If someone is whining about someoneelse laming, no one cares about him and chops his head off while he has his chat icon up :D...  [Read More]
Posted in: shader problems
 Tinny
12-11-2004, 12:20 PM
#1
hey guys, I'm having difficulty with a shader i'm making for a projectile. Its normally transparent but whenever its behind a wall it shows up solid, when its not even supposed to show up. Also when you shoot it into the sky or onto a burn mark or so...  [Read More]
Posted in: Jedi Academy (Great game, now what?)
 Tinny
12-15-2004, 9:35 AM
#5
The firstest one in the series everyone knows is Super Return of the Jedi for snes :)...  [Read More]
Posted in: New Force Speed
 Tinny
11-29-2004, 9:40 AM
#3
Originally posted by Styles2304 Does anyone know if it's possible to just slow everyone down but keep the player at normal speed instead of the way it is? What if 2 people activate speed at different force levels?...  [Read More]
Posted in: Happy Turkey Day!!!
 Tinny
11-25-2004, 7:05 AM
#1
Happy Thanksgiving guys!!! I'm thankful to all you guys coding mods making the community live longer :)...  [Read More]
Posted in: ~ tilde
 Tinny
11-24-2004, 4:42 PM
#4
you can do it in menus under player info....  [Read More]
Posted in: ~ tilde
 Tinny
11-24-2004, 3:31 AM
#2
Are you doing it through console or menu screen? In the menu screen i'd imagine you'd just type "~" in without the quotes....  [Read More]
Posted in: Republic Commando MOD in Jedi Academy
 Tinny
11-27-2004, 8:43 AM
#12
Ah, let me rephrase, with some fixes, mp coop levels are better any day of the week than ones designed exclusively for sp....  [Read More]
Posted in: Republic Commando MOD in Jedi Academy
 Tinny
11-27-2004, 6:35 AM
#10
Its actually very possible. When JA first shipped out many sp levels were playable but buggy in JA mp. Mods like OJP fixed a bunch of issues and some sp levels work perfectly in mp. So i think mp coop levels will be played a lot more than ones design...  [Read More]
Posted in: Realism Project Mod (official LF thread)
 Tinny
11-19-2004, 3:45 AM
#9
Ooh, stomrtrooper ai and stuff is all just a matter of scripting and npc routes....  [Read More]
Posted in: Realism Project Mod (official LF thread)
 Tinny
11-18-2004, 4:51 PM
#5
Originally posted by TK42235 Wow only compliment in five months:D Aye, sometimes reponse is dissapointing. But we modders just gotta stick to our work and do it for the sake of modding rather than popularity, the love you pour into your work will...  [Read More]
Posted in: A mod named...
 Tinny
11-15-2004, 2:47 PM
#2
Is that the one with the billion new models and skins?...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 Tinny
11-27-2004, 8:58 AM
#24
You have to use TortoiseCVS, check out How to access the OJP source in the OJP forum which is located in the Hosted forums....  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 Tinny
11-14-2004, 2:41 PM
#4
Thanks a lot for those Ensiform, btw what exactly is /dropflag?...  [Read More]
Posted in: Will some one?
 Tinny
11-14-2004, 2:15 PM
#4
You can find some those files at jk3files.com or pcgamemods.com if i understand your question correctly....  [Read More]
Posted in: Remember me.... [AOTC:TC]
 Tinny
11-10-2004, 4:17 PM
#2
Dude!!! That's soo sweet. Nice to see you back Ani, you're all grown up now :p. J/k, so can you give us any tid bits as to what the new gametypes are about?...  [Read More]
Posted in: music
 Tinny
11-09-2004, 5:04 PM
#4
right click on the files, then go to properties. i think.....  [Read More]
Posted in: Players sliding...
 Tinny
11-09-2004, 8:20 PM
#4
Found it, its in bg_pmove.c, look for the lines: else if ( pm->ps->groundEntityNum < MAX_CLIENTS ) { drop = 0; } Its under Static Void PM_Friction, just comment that code out and you should be stationary on a dude. Btw, http://www.lucasf...  [Read More]
Posted in: Players sliding...
 Tinny
11-08-2004, 5:35 AM
#2
ooh, i once had that fixed but forgot how i did that. i'll get back to you later today....  [Read More]
Posted in: Siege map: cloudcity
 Tinny
11-02-2004, 4:40 AM
#2
Its for a mod called Movie Battles 2. W/o the mod you can't play the map, and the map comes w/ the mod....  [Read More]
Posted in: Dark Forces: A Mod For Jedi Academy Demo Released!
 Tinny
10-27-2004, 3:53 PM
#3
No force powers :(. Haha, j/k. This is soo cool, I want to fight some phase 3 Robot Troopers ....  [Read More]
Posted in: Poking
 Tinny
10-25-2004, 4:35 AM
#3
I don't see how anything that's not a class specific move can be cheap as everyone has access to that move....  [Read More]
Posted in: Damage and Gravity
 Tinny
10-25-2004, 6:10 AM
#2
look in pmove.c i think. there should be things with self->gravity stuff so i'd write something like: self->gravity /= 100 - self->health; those aren't the exact commands but something along those lines....  [Read More]
Posted in: JKA community is dying (oh! the nostalgia!)
 Tinny
10-28-2004, 4:40 AM
#45
hmm, i wonder how a space sim will work out in an mmorpg. *rolling a d3, lands, oooh i now summon Cpt. Jean Luc Picard and his Starship enterprise*. *rolls d2, Death Star transforms to Unicron*....  [Read More]
Posted in: JKA community is dying (oh! the nostalgia!)
 Tinny
10-25-2004, 3:39 PM
#38
Woah, those are beautiful pics. I hope they're in game....  [Read More]
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