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shader problems

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 Tinny
12-11-2004, 12:20 PM
#1
hey guys, I'm having difficulty with a shader i'm making for a projectile. Its normally transparent but whenever its behind a wall it shows up solid, when its not even supposed to show up. Also when you shoot it into the sky or onto a burn mark or something it doesn't even show up. Anyone know what's causing it? Here's the shader file.


d3
{
qer_editorimage gfx/menus/planets/cos28
cull twosided
{
map gfx/menus/planets/cos28
alphaFunc GE192
blendFunc GL_ONE GL_ZERO
depthFunc disable
glow
rgbGen identity
tcGen base
tcMod entityTranslate
}
}
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