What file would I need access to so that I could create something that would make the gravity for an indivdual player decresase as their damage incresases.
look in pmove.c i think. there should be things with self->gravity stuff so i'd write something like:
self->gravity /= 100 - self->health;
those aren't the exact commands but something along those lines.
Sorry, I'm a noob coder, anyway, heres my code
//SSBMTC EDIT
if (typedef struct self->health < 81)
typedef struct self->gravity = 700;
and heres my error message
--------------------Configuration: bg_pmove - Win32 Debug--------------------
Compiling...
bg_pmove.c
C:\projects\JEDI_Academy_SDK\codemp\game\bg_pmove. c(11101) : error C2059: syntax error : 'type'
Error executing cl.exe.
bg_pmove.obj - 1 error(s), 0 warning(s)
whats wrong?
Try this:
//SSBMTC EDIT
if (typedef struct self->health < 81)
{
typedef struct self->gravity = 700;
}
remove the "typedef struct".
You only use that when defining the struct.
It says that it needs a struct/union.
your syntax is still 100% wrong
Originally posted by Dave Grohl
It says that it needs a struct/union.
self is supposed to be a gentity_t pointer. If you haven't set up self, it's not going to work.
Ohhh. So i need to find the file where self-> is named and then I just copy that line?
uh, no. In what function are you trying to add this?