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If you're in single player, i'd suggest you use: helpusobi 1 rather than devmap all. If in mutliplayer you have to use the mapname after the devmap in your own server followed by the map name like so: /devmap ffa_ns_streets... [Read More]
Nice Kurgan, i should bug my clan to use it on our server :). Btw, how did Razor get the first person lightsaber to show up on a server side only mod?... [Read More]
In sp did you try in the console: playermodel [model name here without brackets]? If that works you can make a .cfg file to load up single player with that model.... [Read More]
Hmm, those sound pretty sweet if you are right. I know a couple people who've bugged Raven into releasing some files from original or source, maybe we can ask them about this .map file. That really would make for a killer sp map.... [Read More]
Hmm, interesting if it already detects some patch stuff. Try deleting everything, installing again, and then applying the patch from the official site (because some patches i've seen from third party sites don't work well).... [Read More]
It already has the latest OJP incorporated into it so its sort of its own seperate mod that works with JA 1.01. Blinding is in there, its under the last part of the Force Power features.... [Read More]
Nope, its almost impossible to code for sp :(. That's why i used Razor Ace's OJP Basic for the base of my mod to get coop to work well in mp :). Some of the sp missions work perfectly in mp.... [Read More]
hey guys, This is the mod i've been bugging all of you guys for a long time about: . . . . . . . . . . . . . . . . . . . . . . . . . http://www.prism.gatech.edu/~gtg143y/oldschool.zip Its an oldschool mod that tries to bring back some of the feel o... [Read More]
If you right click on the area where you want to add an entity, you will see a tab for npcs. I think you can scroll to vehicles in there.... [Read More]
A lot of debugging tools i think, plus i think its easier to search for things in visual studio and searching is sooo important because its tons and tons of lines of code.... [Read More]