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Infinity Blade

Latest Posts

Page: 2 of 7
Posted in: Fixing the Stormtroopers
 Infinity Blade
08-26-2003, 9:18 PM
#14
Yeah.. it's pretty much all mirrored. "Technically" it's not.... The center piece on his butt and his backplate aren't mirrored, but to be honest they might as well have been. I don't really mind the JO trooper that much, but I agree I tha...  [Read More]
Posted in: Hapslash's Improved Stormtrooper
 Infinity Blade
01-30-2004, 9:27 AM
#1
Well, I finally got around to helping Hap in the past week or two, and for the most part the model is finished. For those that don't know, this is as the subject says, an improved stormtrooper model over the one that came with Jedi Outcast. We've st...  [Read More]
Posted in: the new look Stormtrooper
 Infinity Blade
10-28-2003, 5:57 PM
#37
Originally posted by t3rr0r you misunderstand. see, in ja, they change the name of a hand tag... before it was "hang" or something, and now most jo models don't work correctly with dual sabers. Actually, they didn't change the tag, they a...  [Read More]
Posted in: X-Wing Pilot model,...
 Infinity Blade
10-09-2003, 3:32 PM
#25
Originally posted by Darth]-[azard Man, Now I'm really mad my pc had to fail and prevent me from getting JA. I don't know why you'd be mad if it prevented you from getting JA... this model is coming out for JO. Not that JA people won't be able to pl...  [Read More]
Posted in: X-Wing Pilot model,...
 Infinity Blade
10-06-2003, 11:15 PM
#17
Originally posted by HapSlash Wha? JA, I'm guessing.......  [Read More]
Originally posted by Kurgan I mean who couldn't like something like this? Geeze... we released that soo long ago... I think it was within the first few months of JO.... or at least the first few months of when I remember playing it. :D It is old, a...  [Read More]
Posted in: JKII model to JA model...
 Infinity Blade
10-13-2003, 12:38 PM
#30
Well, it's not about renaming.. it's about reweighting. A model part is "adhered" to a bone by weighting... the tag for the left hand is weighted to the left hand. In JA, they have a new bone that is meant specifically for that tag. Whil...  [Read More]
Posted in: JKII model to JA model...
 Infinity Blade
10-12-2003, 11:39 PM
#28
Well, essentially it boils down to this. With the differences between the ways JO and JA work, there are a couple problems with animating. JA can use JO models, but Raven's model conversion doesn't fix the left hand for it to animate correctly (lik...  [Read More]
Posted in: JKII model to JA model...
 Infinity Blade
10-11-2003, 4:57 PM
#26
I already knew that.. that's not my problem. My problem is getting a model for both JO and JA that will work like they're supposed to. JO won't work with the lhang bone in it's current state, and JA won't animate correctly without it. I just was ho...  [Read More]
Posted in: JKII model to JA model...
 Infinity Blade
10-11-2003, 6:30 AM
#24
Originally posted by CortoCG And yes, there's a l_hang bone in the original JO skeleton provided with the stormie's .xsi file. The fact is that it is not used in JO. No, there is no lhang bone... it's lhand_tag_bone. it's a D, not a G... In JA, th...  [Read More]
Posted in: JKII model to JA model...
 Infinity Blade
10-11-2003, 5:49 AM
#22
But there is no lhang bone in Jedi Outcast... - Edit: Well, I think the left handed weapons might work if it's weighted to the lhand bone... I'm not sure how it'd look, though. Someone could try loading an old Raven JO model into JA and see how th...  [Read More]
Posted in: JKII model to JA model...
 Infinity Blade
10-10-2003, 11:20 PM
#20
Well, could someone confirm for me that the model won't work "plug n play" with JA? The only bones that they took out that I've used were the tarsals and the other finger bones, so reworking it to fit the JA skeleton won't be that hard. I'...  [Read More]
Posted in: Heh...
 Infinity Blade
08-31-2003, 5:48 AM
#1
I needed a break from my work, so I messed around a little with my Kyle.. just for fun. ... Just so you know... Kyle feels the wait for the DF Mod too. I mean really, just look at him. (http://wat.midco.net/eggnog1/oldkyleheh.jpg) Heh.. ok.. I'll...  [Read More]
Posted in: Other awesome MOD ideas
 Infinity Blade
10-09-2003, 8:00 AM
#26
Well, the mod will probably be based off the MP engine, and since the demo has no MP.... I'd have to say it's doubtful to work with the demo.... That, and I couldn't get the demo to read a single PK3 file.... I didn't really try that hard, since I...  [Read More]
Posted in: OMG, this is so cool...
 Infinity Blade
09-07-2003, 12:35 AM
#41
I kind of doubt we'd go through the effort of making them left handed. I would think that doing it would require several changes, from animation to coding, to switch the gun from on hand to the other. For one, there's isn't a left handed blaster pos...  [Read More]
Posted in: OMG, this is so cool...
 Infinity Blade
08-22-2003, 8:12 AM
#31
I'm still doing Crix as of now. The note of Hapslash working on it in the website and anywhere else that might say that is a mistake, one that both Hap and I have mentioned, but just has yet to be corrected. I am basing the torso of the Crix model a...  [Read More]
Posted in: OMG, this is so cool...
 Infinity Blade
08-20-2003, 10:03 AM
#21
Originally posted by TK8252MJL BTW, does anyone else think that HapSlash has quite a few pop-ups on his website? That would be the curse of Tripod.... It didn't used to be that bad... used to be only one when you first went to the page, but then th...  [Read More]
Posted in: OMG, this is so cool...
 Infinity Blade
08-16-2003, 2:37 PM
#2
I do believe Hap plans to... :) The modellers can release their own work, if they want.... Whether or not is pretty much up to them....  [Read More]
Posted in: Please of you will convert DF to JA
 Infinity Blade
08-17-2003, 5:06 AM
#15
Originally posted by TK8252MJL why does the mod have to be made for multiplayer instead of single player?Mostly because of the source code... Single Player source code hasn't been released (and most likely won't be), while the Multiplayer code has b...  [Read More]
Posted in: Please of you will convert DF to JA
 Infinity Blade
08-16-2003, 2:12 PM
#9
The only major problem that appears to be with JO is multiplayer AI scripting. I haven't had the time to do much coding or mapping for JO yet, but that seems to be the reason that's "holding it back". I've heard mostly that it can't be don...  [Read More]
Posted in: The Website Is Back!
 Infinity Blade
08-12-2003, 7:07 AM
#7
Originally posted by The_One A multiplayer model release of the new Kyle will follow shortly. Actually, I have already released the model for multiplayer, and have included an SP pk3 as an extra in it as well... for those who'd like to play regula...  [Read More]
Single player is fairly good, but the moves and stances seemed lacking at times. Could've used more/better moves. Playing JO multiplayer now gives me that "Nerf Bat" feeling in the middle of combat. It may have just been my experience, but...  [Read More]
Posted in: HapSlash's Website - UPDATED
 Infinity Blade
01-28-2004, 12:13 PM
#150
I think someone's getting a little impatient... :D...  [Read More]
Posted in: HapSlash's Website - UPDATED
 Infinity Blade
01-26-2004, 2:12 PM
#148
I still know something you don't know!.... MUA HAHAHAH! http://wat.midco.net/eggnog1/stroop-lod3.jpg Heh heh... ;)...  [Read More]
Posted in: HapSlash's Website - UPDATED
 Infinity Blade
12-20-2003, 6:26 PM
#145
I know something you don't know!.... MUA HAHAHAH! ... ;)...  [Read More]
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