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Infinity Blade

Latest Posts

Page: 1 of 7
Posted in: Chinese Halberd?
 Infinity Blade
10-31-2005, 12:28 PM
#25
However, the understood rule of modding comes into play. "Mod for yourself first"... so if you want to model a 2,000 weapon, then by all means do it :D Meh, I follow the rule that if it's not designed as if it were to be in an actual game,...  [Read More]
Posted in: Chinese Halberd?
 Infinity Blade
10-31-2005, 12:21 PM
#23
... It's a thumbnail link to Imageshack... lol. ;)...  [Read More]
Posted in: Chinese Halberd?
 Infinity Blade
10-31-2005, 12:08 PM
#21
Well, 375 isn't so great for this polearm. I've made one more version that's lower in poly... 445 triangles... but any lower than that and it'll start to lose major aspects of it's shape. I can probably take it down to 400 and do what's missing in te...  [Read More]
Posted in: Chinese Halberd?
 Infinity Blade
10-31-2005, 9:59 AM
#19
*hides away* yeah, I am such a noob Bah, that's no way to talk. Don't think of yourself as a Noob. Think of yourself as "Leet in Training". ;) And as a side note - I have seen worse. Just give yourself time to develop your ability. ......  [Read More]
Posted in: Chinese Halberd?
 Infinity Blade
10-31-2005, 3:00 AM
#17
Mono showed me the weapon earlier.. took a glance at it... I had a few minutes, so I figured... what the hell? ;) http://img492.imageshack.us/img492/4676/guanyuparm0lx.jpg Not too bad, I suppose. It comes in at 705 polys... I'm not sure how much...  [Read More]
It's like Silent Hill.. but not really... and it sounded like Evil Dead... but isn't. Just in case you're wondering, this is what Hapslash had more of in mind when he read this post: http://www.imdb.com/title/tt0092991/ Essentially it's a horror...  [Read More]
Posted in: Improved Stormtrooper
 Infinity Blade
01-30-2004, 11:03 AM
#1
I've already posted in the Model Showcase forum about this, but figured I'd start a thread here just in case some of you don't go there. Hap's trooper is mostly done... needs a few adjustments here or there, but shouldn't be much longer now. Here's...  [Read More]
Posted in: Hapslash's Improved Stormtrooper
 Infinity Blade
03-09-2004, 10:32 AM
#191
Furry little Ho's?.... yuuuuugghhh.... *shudder* I dunno... I don't think they're really that accurate.. I just think if they concentrate enough fire power on one spot, eventually they'll hit something. :D...  [Read More]
Posted in: Hapslash's Improved Stormtrooper
 Infinity Blade
03-03-2004, 4:35 PM
#161
Is it only with this model that you have the problem? Neither Hap nor I have had any problems, and with TK's images I'm guessing it worked fine for him too. Did you maybe switch image editors lately? One possibility is maybe try a different one, or...  [Read More]
Posted in: Hapslash's Improved Stormtrooper
 Infinity Blade
03-03-2004, 1:23 AM
#158
Originally posted by t3rr0r wee, blackhole stormtroopers. IMAGE anyone know why i get the error "jpeg read error: requested feature was ommited at compile time" when i try to put my own .jpg's on the model? i've had to use .tga's in the...  [Read More]
Posted in: Hapslash's Improved Stormtrooper
 Infinity Blade
03-02-2004, 10:22 PM
#156
Also, with the JA model, you'll be able to include the two packs that are apart of hips_augment . It wasn't included with the sandtrooper since that part is obscured by the backpack and pouches. That, and the JA model includes a specular shader. W...  [Read More]
Posted in: Hapslash's Improved Stormtrooper
 Infinity Blade
03-02-2004, 9:27 PM
#154
Originally posted by TK-8252 Absolutely not. These new Field Troopers and Sandtrooper fix would be only a small part of this huge mod I'm making for Jedi Academy, over 40 MB in size and growing. The mod I've made includes dozens of my own skins, to...  [Read More]
Posted in: Hapslash's Improved Stormtrooper
 Infinity Blade
03-02-2004, 7:13 PM
#150
Originally posted by TK-8252 I'm including the new Sandtrooper reskin with NPCs and Field Trooper skins in this mod, so HapSlash, may I have permission to use your Stormtrooper, Sandtrooper, and E-11 Blaster Rifle models in this mod? Full credit giv...  [Read More]
Posted in: Hapslash's Improved Stormtrooper
 Infinity Blade
03-01-2004, 12:36 AM
#137
Originally posted by Pahricida guess we just have to pray there will be a JA conversion :rolleyes: I've already addressed this. Originally posted by CaladienJedi Ok This is pretty simple. I've already done this... I think Hap was more wonderi...  [Read More]
Posted in: Hapslash's Improved Stormtrooper
 Infinity Blade
02-29-2004, 8:24 PM
#131
The JA version of the model is already done, as are the appropriate skin files to replace the officer and such. The only reason it isn't out already is we have yet to test n' tweak a few things for JA, and that process goes much slower without owning...  [Read More]
Posted in: Hapslash's Improved Stormtrooper
 Infinity Blade
02-28-2004, 9:02 PM
#116
Well, I haven't really had the time to go back to it yet.... I've been busy with so many things, I mostly just set it aside for awhile. The issue of the left hand tag converting for JO models is an easy one to remake into a JA model... but the fact...  [Read More]
Posted in: Hapslash's Improved Stormtrooper
 Infinity Blade
02-28-2004, 7:32 PM
#114
I've tried uploading two things to pcgamemods (one being mercenary kyle), and as I said, they never made it online at their site. At the time they were fiddling with server stuff, so it's possible it got "lost" somewhere. I'm just saying th...  [Read More]
Posted in: Hapslash's Improved Stormtrooper
 Infinity Blade
02-28-2004, 6:42 PM
#110
Just a couple of quick points.... 1. The model is done. We ran into a few problems which we had to sort out, and then there were a couple issues concerning JO SP and surfaces... but they've already been straightened out. In fact, we have pretty much...  [Read More]
Posted in: Hapslash's Improved Stormtrooper
 Infinity Blade
02-25-2004, 11:50 PM
#82
Was gonna post this earlier... but was too tired. The model's done... and it's been tested in JA now, too! Just one or two small things (like maybe a shader) and it should be ready....  [Read More]
Posted in: Hapslash's Improved Stormtrooper
 Infinity Blade
02-21-2004, 6:07 PM
#69
Hap's Stormtrooper is in game.. and it works in both SP and MP now!!!!.... Uhmm.. unfortunately he's tweaking another little part of it now.. so you still have a little waiting to do. ;) I imagine it won't be too long, though....  [Read More]
Posted in: Hapslash's Improved Stormtrooper
 Infinity Blade
02-03-2004, 2:22 PM
#27
[Also, when is that Vader model being released? Have you abandoned it or just taking a break from it?] I doubt he's abandoned any of his models... Hap has roughly 20+ models he's working on, so the situation with any given one probably depends mor...  [Read More]
Posted in: Hapslash's Improved Stormtrooper
 Infinity Blade
01-30-2004, 8:19 PM
#13
Lol... well ... yeah... but who said anything about environment mapping... :D Can always fiddle around with it though....  [Read More]
Posted in: Hapslash's Improved Stormtrooper
 Infinity Blade
01-30-2004, 7:46 PM
#11
Hmmm... I dunno. The lighting system in JO kinda makes whites glare as is. And while I'm no shader expert, I'd think having a shader that covers 90% of the polys on his body, then being the most common enemy on the screen, would possibly slow down...  [Read More]
Posted in: Hapslash's Improved Stormtrooper
 Infinity Blade
01-30-2004, 12:01 PM
#7
I've worked the model so that both versions should be identical. The weighting is the same, it's just the tag that controls the left hand's saber and such is weighted to a different bone in JA. I think Raven should've been able to fix it easily in t...  [Read More]
Posted in: HapSlash's Website - UPDATED
 Infinity Blade
01-30-2004, 10:30 AM
#152
For the topic of his Stormtrooper model... I've opened a new thread in the model showcase forum.. Those looking for more on the Stormtrooper, head on over there.... And for the impatient ones... I included a link... :D http://www.lucasforums.com/s...  [Read More]
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