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Chewie Bakker

Latest Activity

Originally posted by multiplayernewb Sorry. RichDiesel's tutorial explains how to make brushes resembling switches to appear to be "on" and "off." He suggests using func_usables to do that, and gives clear instructions on how. In...  [Read More]
Heh, I noticed you said Theoretically. ;P I had an idea of using a target_give involving holocrons to start off the Force powers, but if I remember correctly, not all of the Force powers have a holocron. :nut: I might paw through Kengo's website an...  [Read More]
Heh, it's been awhile since I posted a question in this thread, but anyone know how to use a target_give? I can't seem to get it to work. Also, how does one set the Force powers that Kyle starts off the level with? :gben: The Force will be with you...  [Read More]
Posted in: Stockert, Tony Stockert. *que music*
 Chewie Bakker
08-02-2004, 5:27 AM
#21
The level's looking awesome, Cazor. Man it's been ages since I've played Goldeneye or Perfect Dark, or the N64 for that matter. I've got to agree with what's been said already: It's looking very faithful to the original Bond level. Keep it up! :D :...  [Read More]
Wavey water'd be cool. :gben: The Force will be with you, always....  [Read More]
Posted in: Taking screenshots for maps
 Chewie Bakker
12-30-2003, 8:17 AM
#5
I'll give that a go too, Andy867. Thanks for your help. :gben: The Force will be with you, always....  [Read More]
Posted in: Taking screenshots for maps
 Chewie Bakker
12-26-2003, 6:53 AM
#3
I just decided to open the game in MP and choose specate. Was very funny going into SP, spawning a couple of bad guys and trying to take them out while the camera's locked. :lol: :gben: The Force will be with you, always....  [Read More]
Posted in: Taking screenshots for maps
 Chewie Bakker
12-20-2003, 6:48 AM
#1
I've made a (very) basic duel level and I'm trying to take a screenshot so I can PK3 it all up. I've used the old JK2 trick of using the commands Bind O Screenshot NoClip cg_draw2D 0 so that I can move to a position that I want to take a screenshot...  [Read More]
Posted in: Single Saber Counters to Multiple Stances
 Chewie Bakker
11-16-2003, 12:28 AM
#10
I tried using the katas, but with no results. I was doubling as the server, but I don't think that there's any problem with my machine running that. I have an Athlon 2000XP CPU and a Radeon 9200 video card so it should be running up to spec, and I di...  [Read More]
Posted in: Single Saber Counters to Multiple Stances
 Chewie Bakker
11-15-2003, 10:28 AM
#8
I've found that even the defensive capabilities of Fast stance won't match up to a saber staff attack. All in all though, I've only had the game for three or four days (although I've played the demo to death), and found the transition from SP to MP a...  [Read More]
Posted in: Binding special moves
 Chewie Bakker
09-09-2003, 7:42 AM
#4
Originally posted by Razzy It's possible and basicly very easy but geez... how lazy can you get? :p Fast-style lunge only needing one key instead of three! It's very difficult to press w + c + left-click at the same time. :nut: Originally posted...  [Read More]
Posted in: Lightsaber held on left hip
 Chewie Bakker
09-02-2003, 9:02 AM
#16
Sounds like hard work, BuRn99. ;P Still, I like it, and I wouldn't mind perusing your plan for a Kenshin mod. :D :gben: The Force will be with you, always....  [Read More]
Posted in: Lightsaber held on left hip
 Chewie Bakker
09-02-2003, 6:53 AM
#14
Originally posted by BloodRiot Well... a fast strike while igniting the saber would be cool but i dont see it's practical use unless people are rpging or something. But yes it's very cool and indeed the saber strike when igniting is pretty slow. O...  [Read More]
Posted in: Lightsaber held on left hip
 Chewie Bakker
09-01-2003, 10:54 AM
#7
It'd also be cool if you're able to battou-jutsu (any Rurouni Kenshin fans out there? ;)), like Qui-Gon does to the "That doesn't compute. Wait... er... ...you're under arrest" droid. It wouldn't be very practical, but it'd be a helluva lot...  [Read More]
Posted in: Siege Mode unveiled! *WARNING: spoilers*
 Chewie Bakker
09-10-2003, 5:51 AM
#82
Originally posted by Kurgan Well, this ends the debate over whether or not the AT-ST is still in MP or not! Also, in that last shot of the Rodian about to be Sniped, notice the Speeder bikes parked in a row behind him, sweet! I wonder if those Ho...  [Read More]
Posted in: Honor and jedi academy?
 Chewie Bakker
08-15-2003, 9:18 PM
#207
Originally posted by FK | unnamed This pretty much sums it all up... http://www.whiterose.net/~assembly/sw/prox/2.jpg ...Yoda reminds me of Mister Miyagi from The Karate Kid in that picture. I think it's the eyes. :nut: Oh well, it's not like th...  [Read More]
Posted in: Honor and jedi academy?
 Chewie Bakker
08-13-2003, 7:00 AM
#164
It's funny how many people flamed me for commenting (rather severely, I'll concede) on this threads lack of purpose. I'm guessing this was done under the assumption that I'm pro-H0|\|0UR. Actually, as I mentioned in the [DJC]Undercover (http://www.lu...  [Read More]
Posted in: Honor and jedi academy?
 Chewie Bakker
08-12-2003, 2:17 PM
#133
Rad BlackRose has demonstrated the sort of garbage that I'm talking about. I'm well aware of the countless ASC posts there have been in regards to the objection of 'saber off = peace' (which is something I don't agree to, by the way), the SC posts w...  [Read More]
Posted in: We need a multiplayer "honor" option for bots
 Chewie Bakker
08-12-2003, 5:15 PM
#36
Originally posted by Rad Blackrose Well, I believe the source for the bots were released some time ago in the JKII editing pack, which came with almost anything you needed to map, create bots, etc. Let me dig around for the link... EDIT: Here's th...  [Read More]
Posted in: We need a multiplayer "honor" option for bots
 Chewie Bakker
08-12-2003, 2:40 PM
#33
Originally posted by |GlobensGeng| Very true, I mean, why make the bots even dumber than they already are? And if they won't attack guys without sabers, the guys without sabers will attack them, cause there is no risk for that the bots will call an...  [Read More]
Posted in: Swoop
 Chewie Bakker
08-17-2003, 3:38 PM
#34
Originally posted by Tyler_Durden this is a little off topic but if you already have bf: 1942 there is a total conversion mod for it called galactic conquest. it is a star wars based fps but like bf: 1942 you play as a grunt rebel or imp against eac...  [Read More]
Posted in: Swoop
 Chewie Bakker
08-13-2003, 2:25 PM
#28
Originally posted by Obi-Wan X What exactly IS Siege mode? Isn't it an attack on an enemy base? Im pretty much thinking of it being like UT's mode. But vehicles would be nice as well. I think a new JA site will be up soon, because JA is discluded...  [Read More]
Posted in: Swoop
 Chewie Bakker
08-13-2003, 5:49 AM
#26
Originally posted by JEDI OUTCAST i think we can have swoops in multiplayer.:cool: I'm pretty sure in one of the interviews mentioned a 'Siege mode' for Multiplayer (in response to a question about vehicles in multiplayer). This sounds like there's...  [Read More]
Posted in: Swoop
 Chewie Bakker
08-12-2003, 3:05 PM
#15
That picture (http://www.thejediacademy.net/images/articles/1/shot0004.jpg) from the Jedi Academy (http://www.thejediacademy.net/articles_detail_page.php?f_id=1) is unreal, Flamingo. Good find. ;) The article's pretty cool, too. We've read that you...  [Read More]
Posted in: New Jedi Academy Info. *WARNING: Spoilers*
 Chewie Bakker
08-16-2003, 3:16 PM
#40
Originally posted by StormHammer Sephyr...so you think that posting a link to a movie you made of JA...obviously using the beta...is more acceptable than simply talking about the beta? *whacks head against a brick wall* Consider yourself banned. :...  [Read More]