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darthtyren

Latest Activity

Posted in: Voice Synthesizer Program?
 darthtyren
08-28-2011, 2:40 PM
#2
Sadly, all I can say is just fool with the effects on Audacity, you'll get some strange-yet-sometimes-satisfactory results....  [Read More]
Posted in: [TSL/WIP]
 darthtyren
08-07-2011, 1:04 PM
#4
I like how I've not received an assignment for this mod yet....  [Read More]
Posted in: Modeling in GMax
 darthtyren
08-04-2011, 4:54 PM
#3
If you name that feature then someone will be able to point you in the right direction. It's the small button next to connect under Edit Edges tab in Max. OK, nvm. Looks like that question has been answered. But now I have a question about the ans...  [Read More]
Posted in: Modeling in GMax
 darthtyren
08-04-2011, 1:27 PM
#1
I'm trying to follow along with Quanon's tutorial on how to begin modeling. I get down to a part where it says something about connecting edges with a feature that I'm guessing is only available in 3DMax, so I have no clue what to do. Would someone p...  [Read More]
My vote is being pushed to TSLRCM as well....  [Read More]
Posted in: automatic closing doors
 darthtyren
07-24-2011, 11:38 AM
#2
You would have to inject this into the script, I am pretty sure: DelayCommand(float 10, action ActionCloseDoor(object NAME_OF_DOOR));...  [Read More]
Posted in: the astrogation system
 darthtyren
07-25-2011, 8:55 AM
#11
You'd be correct....  [Read More]
Posted in: the astrogation system
 darthtyren
07-24-2011, 5:52 PM
#8
He's asking how would you be able to always use the astrogation system, besides the fact that it doesn't make sense for just after the first time you trave to Onderon....  [Read More]
Posted in: where you start
 darthtyren
07-23-2011, 12:33 PM
#7
Well, it would have a different name. I don't know it, though. I looked through the first module and I couldn't find it....  [Read More]
Posted in: where you start
 darthtyren
07-23-2011, 12:01 PM
#5
RIMs > Modules > end_m01aa_s.rim > Dialog > bottom of list...  [Read More]
Posted in: Setting up NWMax
 darthtyren
07-25-2011, 8:43 AM
#8
OK, so I have found the problem and dealt with it, and now gmax is installed. Now I have an issue with the driver setup. How do I know which one I have? OK, so I didn't pick a driver, but NWMax still opened up anyway...? Ok, now I have that set up...  [Read More]
Posted in: Setting up NWMax
 darthtyren
07-21-2011, 8:40 AM
#7
Nothing. I can't load it....  [Read More]
Posted in: Recruiting
 darthtyren
07-21-2011, 10:59 AM
#16
That worked. Thanks....  [Read More]
Posted in: Add Range Damage To A Gauntlet?
 darthtyren
07-24-2011, 5:00 PM
#2
I think only weapons can use the damage properties - I tried to do the same sort of thing with Jedi Robes, but they don't state the bonus to damage that they offer, so I'm guessing that they're not supposed to....  [Read More]
Posted in: Module Editing
 darthtyren
07-29-2011, 3:17 PM
#26
Remember you will have to rename the lightmaps according to your new module done and then hex edit those new lightmap names into the room .mdl file. done Don't forget to put the new lightmap file in your override. done But I guess I'll just live wit...  [Read More]
Posted in: Module Editing
 darthtyren
07-29-2011, 1:37 PM
#24
I edited all the lightmaps. Whatever color there was in those lightmaps is now on the opposite end of the spectrum. What was red should turn out to be cyan. But it's still red. But I don't want to change the color, I want to get rid of the light alto...  [Read More]
Posted in: Module Editing
 darthtyren
07-29-2011, 9:37 AM
#22
I have just got done reskinning another module, and when I go ingame to test it out, there is nothing different. I looked at the are, git, and ifo files and compared it with my first one, and everything that should be changed was changed. I looked th...  [Read More]
Posted in: Jedi Council Robes
 darthtyren
07-22-2011, 2:22 PM
#33
Yeah, my first skin was also something of a disaster. Of course, that skin never reached public eyes. Well, that happens the first time. Usually the first time it's just for you, then every consecutive time it's public. My first mod (which was only...  [Read More]
Posted in: Jedi Council Robes
 darthtyren
07-22-2011, 6:31 AM
#30
I think this will look great. You're doing a terrific job, FG. I just have one question: Will these robes have new properties added depended on the class, like the Ultimate Class-Alignment Robes for TSL? Or will it just be the same old Jedi Robes fr...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters 2.0
 darthtyren
05-29-2012, 2:35 PM
#168
You shouldn't be surprised....  [Read More]
Posted in: [TSL] New Planet: Cathalan
 darthtyren
08-10-2011, 6:24 AM
#131
While you may second that, there would be no point in releasing a Standard edition if everyone could access the Gold edition. The Gold Edition is there primarily as a way to thank those who helped me make the mod. I will consider releasing my planet...  [Read More]
Posted in: [TSL] New Planet: Cathalan
 darthtyren
08-09-2011, 6:57 AM
#121
Sounds great. Although, I do think you should allow everyone to have access to the gold edition. I for one, would really like to see your guide on planet building, and source scripts will definitely come in handy to a lot of modders. I second that....  [Read More]
Posted in: [TSL] New Planet: Cathalan
 darthtyren
07-23-2011, 6:52 PM
#116
Do you need any help in finishing it up?...  [Read More]
Posted in: Brotherhood of Shadow: Solomon's Revenge
 darthtyren
07-22-2011, 8:59 PM
#743
Just stay focused on the one that is automatically targeted, and use protective force powers, unless you're the Guardian in which case you should be able to just hack away if you built him right....  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 darthtyren
08-07-2011, 2:06 PM
#1422
4 days before I start school! I can finish it!...  [Read More]