Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

darthtyren

Latest Threads

Page: 1 of 1
Posted in: Modeling in GMax
 darthtyren
08-04-2011, 1:27 PM
#1
I'm trying to follow along with Quanon's tutorial on how to begin modeling. I get down to a part where it says something about connecting edges with a feature that I'm guessing is only available in 3DMax, so I have no clue what to do. Would someone p...  [Read More]
Posted in: Setting up CSLU Toolkit
 darthtyren
07-20-2011, 10:10 AM
#1
I am hoping to do some lip syncing, but how should I set up the CSLU Toolkit during installation?...  [Read More]
Posted in: Setting up NWMax
 darthtyren
07-19-2011, 1:04 PM
#1
I downloaded and installed GMax, but I cant find anything that refers to it on my computer. I searched my hard drive high and low, but I can't find where it installed. In case it matters, I have windows 7 operating system....  [Read More]
Posted in: Recruiting
 darthtyren
07-18-2011, 8:33 AM
#1
I've been following this tutorial to recruit an NPC : http://lucasforums.com/showthread.php?t=190717 I do everything specified in this tutorial, but when I come to choose the option to recruit them, they just disappear....  [Read More]
Posted in: Module Editing
 darthtyren
07-10-2011, 1:59 PM
#1
How would I go about as to change the textures of a module? I don't want my new module to look just like the Trayus Core. Also, what exactly is the purpose of the Module Editor for KotOR Tool? Because I can't see anything when I load the map. Instea...  [Read More]
Posted in: Scripting NPC Death
 darthtyren
07-09-2011, 9:44 AM
#1
I want to give the PC a choice to let the NPC die without attacking him. The NPC would die after his dialogue has been spoken. How would I script the death of that NPC after that dialogue?...  [Read More]
Posted in: What next?
 darthtyren
07-05-2011, 8:15 AM
#1
I've just finished my first mod and am eagerly awaiting it to show up at FileFront. I'm just wondering: What should I do next? Is there a suggestive part of modding that I should work on next?...  [Read More]
Posted in: KotOR 2 robes
 darthtyren
06-22-2011, 8:58 AM
#1
I can't seem to find the image files for the regular Jedi Master Robes in the KotOR Tool for TSL. The body variation is 1, so I would assume that the file name would be PMBA06, but there is no such thing apparently. Help please?...  [Read More]
Posted in: TGA Files
 darthtyren
05-29-2011, 10:15 AM
#1
When I save a TGA file for KotOR by saying Save As..., should I use RLE compression?...  [Read More]
Posted in: Editing item icons
 darthtyren
05-25-2011, 3:15 PM
#1
I have made the actual item, and it works ingame, but when I try to make an icon for the item, it still shows up as a big white square. Help please? In case it helps people help me, I'm following this tutorial: http://knightsoftheoldrepublic.filefro...  [Read More]
Posted in: Can't see new item file
 darthtyren
05-25-2011, 1:18 PM
#1
I'm starting out with modding KotOR, and I have been following along with this tutorial: http://knightsoftheoldrepublic.filefront.com/info/tutID9 I tried to make a new item to put in the game. But after I save it, I open up the folder where it should...  [Read More]
Page: 1 of 1