Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Fallen Guardian

Latest Posts

Page: 13 of 22
Posted in: Bioware Music
 Fallen Guardian
05-16-2011, 8:46 PM
#1
Would it be illegal if I were to take a music file from Baldur's Gate, let's say, and use it in Kotor 1?...  [Read More]
Posted in: Couple of questions
 Fallen Guardian
05-15-2011, 12:30 PM
#4
I don't know about the blaster bolts, but if your looking to change your feats without having to use KSE you can edit the feat, and featgain.2da files....  [Read More]
Posted in: Cutom Module Retexture Troubles
 Fallen Guardian
05-14-2011, 2:31 AM
#3
I've made sure of that, and I've also double checked the .IFO and .ARE files....  [Read More]
Posted in: Cutom Module Retexture Troubles
 Fallen Guardian
05-13-2011, 9:26 PM
#1
I have read the tutorial by DarthInsidious numerous times, and once, I got a custom module to load, but its textures were all messed up. This time, the module gets a two thirds of the way loaded and then the game crashes, does anyone know what is cau...  [Read More]
Oh I see what you mean. I'll try looking but I don't think I can be of much help....  [Read More]
You could probably just replace all the menu models with your custom one. But as for a script, I have no idea....  [Read More]
Posted in: Decompile a script? TSL
 Fallen Guardian
05-11-2011, 7:37 PM
#2
I can't help you with that seeing as I'm clueless on the decomplier, but just a heads up, threads asking for mods to be created and stuff like that goes in the Mod Requests forum found here. http://www.lucasforums.com/forumdisplay.php?f=635. I think...  [Read More]
Posted in: Scripting Trouble
 Fallen Guardian
05-10-2011, 6:13 PM
#8
Well it's not really to spawn your party members, it's to move them to a certain spot....  [Read More]
Posted in: Scripting Trouble
 Fallen Guardian
05-10-2011, 9:51 AM
#6
I honestly have no idea. most likely a copy and paste error. I'll get rid of that....  [Read More]
Posted in: Scripting Trouble
 Fallen Guardian
05-10-2011, 12:35 AM
#4
This is the onenter script of a trigger....  [Read More]
Posted in: Scripting Trouble
 Fallen Guardian
05-09-2011, 8:48 PM
#1
Yes below this type is indeed a nasty script, but please, bear with me. void main() { ActionPauseConversation(); vector zPosition=Vector(549.76,53.57,6.95); location lPC=Location(zPosition,90.0); vector aPosition=Vector(546.19,55.67,6.51); locati...  [Read More]
Posted in: How to force PC's appearance?
 Fallen Guardian
05-11-2011, 7:49 PM
#13
No, they don't. But because of it they also don't look good quite often. What your saying is that even a simple item mod contradicts the storyline far too much to be used. But then that would make mods that are much more important also contradictor...  [Read More]
Posted in: How to force PC's appearance?
 Fallen Guardian
05-09-2011, 8:44 PM
#10
I know. I'm just somewhat prejudiced about this kind of mods. Such games are too... integral. A modmaker must be careful even with slightest changes. I told it specifically about KotORs' storylines, not about all games. Yeah, such mods are widely...  [Read More]
Posted in: Sounds
 Fallen Guardian
05-09-2011, 8:42 PM
#4
Just when you are in the proximity of a certain object....  [Read More]
Posted in: Sounds
 Fallen Guardian
05-08-2011, 6:28 PM
#1
How do you make sounds play that play from a certain point, i.e. Landspeeder noises?...  [Read More]
Posted in: A problem with the glowwing armor effects
 Fallen Guardian
05-11-2011, 10:28 AM
#6
Yeah, I had that happen when I installed Brotherhood of Shadow for Kotor 1. PMHA05 had the glossy plate in its hair. I ended up just changing the .2da, but there has got to be a better way around this....  [Read More]
Posted in: A problem with the glowwing armor effects
 Fallen Guardian
05-08-2011, 12:04 PM
#4
No problem. Yeah, I've had times like that in modding. You sit there tearing your hair out, wondering what it could it be, but the answer is really so simple. Hope you have fun with your new robe:thmbup1:!...  [Read More]
Posted in: A problem with the glowwing armor effects
 Fallen Guardian
05-08-2011, 10:38 AM
#2
All right. So first you have to go open your appearance.2da file. (I know you said you have no skills but bare with me) Anyway so you open your appearance.2da file and scroll down to P_FEM or P_MAL something or other. Then you sideways scroll to the...  [Read More]
I'll beta test as well....  [Read More]
Posted in: Spawning Question
 Fallen Guardian
05-07-2011, 7:44 PM
#11
All right, I get your meaning....  [Read More]
Posted in: Spawning Question
 Fallen Guardian
05-07-2011, 1:29 PM
#9
Onenter scripts are actually very easy, all you have to do is write your script and then make it run the original OnEnter script....  [Read More]
Posted in: Spawning Question
 Fallen Guardian
05-05-2011, 10:07 PM
#3
You could use on enter scripts, which are explained here (http://www.lucasforums.com/showthread.php?t=206216), and have that the character spawn on condition of a global boolean, like har said....  [Read More]
Posted in: Customization.
 Fallen Guardian
05-03-2011, 9:56 PM
#15
I believe he said, Revan's model does tend to be screwy. It took me about a month to get a model to work and it was a simple one at that, but if I get permission I'll try to make the cape attached to another model. Please UnkownJedi, correct me if I...  [Read More]
Posted in: Kotor Cameras
 Fallen Guardian
05-03-2011, 11:25 PM
#7
No I didn't, thanks....  [Read More]
Posted in: Kotor Cameras
 Fallen Guardian
05-03-2011, 9:53 PM
#5
All right, thanks....  [Read More]
Page: 13 of 22